From 72f677a12b22241636706fc116e471bcf0dcfd10 Mon Sep 17 00:00:00 2001 From: PatrickvL Date: Mon, 12 Jul 2021 17:21:45 +0200 Subject: [PATCH] Updated Xbox D3D drawing via NV2A Kelvin (markdown) --- Xbox-D3D-drawing-via-NV2A-Kelvin.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Xbox-D3D-drawing-via-NV2A-Kelvin.md b/Xbox-D3D-drawing-via-NV2A-Kelvin.md index 3bb800f..9d68ca7 100644 --- a/Xbox-D3D-drawing-via-NV2A-Kelvin.md +++ b/Xbox-D3D-drawing-via-NV2A-Kelvin.md @@ -1,4 +1,4 @@ -Xbox D3D Drawing is performed via 4 Draw\*Vertices\* API's (and a few other cases, described below); +Xbox D3D drawing is performed via 4 Draw\*Vertices\* API's (and a few other cases, described below); All 4 Draw*Vertices* API's have the two arguments (D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount). Additionally: * One API has a StartVertex argument