Update LLE GPU option description

ergo720 2019-11-27 00:31:59 +01:00
parent 1b7db45254
commit 49dac50a1d
1 changed files with 3 additions and 3 deletions

@ -103,10 +103,10 @@ LLE stands for [Low Level Emulation](https://github.com/Cxbx-Reloaded/Cxbx-Reloa
As of [582b39e](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/commit/582b39e3c7531845af966263ae768cddb56a4218) only LLE GPU (using [XQEMU](http://xqemu.org) code) is implemented.
Enabling this option will emulate the Xbox's NV2A GPU hardware using OpenGL instead of passing Xbox DirectX calls to DirectX.
This option will emulate the Xbox's NV2A GPU hardware using OpenGL instead of passing Xbox DirectX calls to DirectX.
It may provide more accurate results, but is currently much slower than the default HLE approach.
That is not inherent to LLE, but the way it is currently integrated in Cxbx-Reloaded.
While it may provide more accurate results, it is currently much slower than the default HLE approach, and for this reason the corresponding option in the GUI has been disabled in PR [#1761](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1761) (although it may still be enabled by writing 0x2 in the Cxbx-Reloaded setting file).
Its slowness is not inherent to LLE, but the way it is currently integrated in Cxbx-Reloaded.
As of PRs [#1365](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1365) and [#1532](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1538), LLE USB (using [XQEMU](http://xqemu.org) code) is completely implemented but cannot be enabled, due to timing issues when connecting more than one controller to the virtual Xbox. Enabling this option will emulate the underlying USB hardware of the Xbox instead of intercepting XInput function calls.