From 49dac50a1ddc0cef1461084513d239f6077d3808 Mon Sep 17 00:00:00 2001 From: ergo720 <45463469+ergo720@users.noreply.github.com> Date: Wed, 27 Nov 2019 00:31:59 +0100 Subject: [PATCH] Update LLE GPU option description --- Frequently-Asked-Questions-(FAQ).md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Frequently-Asked-Questions-(FAQ).md b/Frequently-Asked-Questions-(FAQ).md index 0ab8f4c..b54ea17 100644 --- a/Frequently-Asked-Questions-(FAQ).md +++ b/Frequently-Asked-Questions-(FAQ).md @@ -103,10 +103,10 @@ LLE stands for [Low Level Emulation](https://github.com/Cxbx-Reloaded/Cxbx-Reloa As of [582b39e](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/commit/582b39e3c7531845af966263ae768cddb56a4218) only LLE GPU (using [XQEMU](http://xqemu.org) code) is implemented. -Enabling this option will emulate the Xbox's NV2A GPU hardware using OpenGL instead of passing Xbox DirectX calls to DirectX. +This option will emulate the Xbox's NV2A GPU hardware using OpenGL instead of passing Xbox DirectX calls to DirectX. -It may provide more accurate results, but is currently much slower than the default HLE approach. -That is not inherent to LLE, but the way it is currently integrated in Cxbx-Reloaded. +While it may provide more accurate results, it is currently much slower than the default HLE approach, and for this reason the corresponding option in the GUI has been disabled in PR [#1761](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1761) (although it may still be enabled by writing 0x2 in the Cxbx-Reloaded setting file). +Its slowness is not inherent to LLE, but the way it is currently integrated in Cxbx-Reloaded. As of PRs [#1365](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1365) and [#1532](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1538), LLE USB (using [XQEMU](http://xqemu.org) code) is completely implemented but cannot be enabled, due to timing issues when connecting more than one controller to the virtual Xbox. Enabling this option will emulate the underlying USB hardware of the Xbox instead of intercepting XInput function calls.