Updated Xbox D3D drawing via NV2A Kelvin (markdown)

PatrickvL 2021-07-12 17:29:49 +02:00
parent 1da72438f3
commit 1a2b3273ef
1 changed files with 2 additions and 2 deletions

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Xbox D3D drawing is performed via 4 Draw\*Vertices\* APIs (and a few other cases, described below); Xbox D3D drawing is performed via 4 `Draw*Vertices*` APIs (and a few other cases, described below);
All 4 Draw\*Vertices\* APIs have the two arguments `(D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount)`. Additionally: All 4 `Draw*Vertices*` APIs have the two arguments `(D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount)`. Additionally:
* One API has a StartVertex argument * One API has a StartVertex argument
* Two draw using indices, and for that have an additional "index data" argument * Two draw using indices, and for that have an additional "index data" argument
* Two draw using a 'User Pointer', and for that have additional "stream zero" arguments * Two draw using a 'User Pointer', and for that have additional "stream zero" arguments