Updated Xbox D3D drawing via NV2A Kelvin (markdown)
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Xbox D3D drawing is performed via 4 Draw\*Vertices\* APIs (and a few other cases, described below);
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Xbox D3D drawing is performed via 4 `Draw*Vertices*` APIs (and a few other cases, described below);
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All 4 Draw\*Vertices\* APIs have the two arguments `(D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount)`. Additionally:
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All 4 `Draw*Vertices*` APIs have the two arguments `(D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount)`. Additionally:
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* One API has a StartVertex argument
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* One API has a StartVertex argument
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* Two draw using indices, and for that have an additional "index data" argument
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* Two draw using indices, and for that have an additional "index data" argument
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* Two draw using a 'User Pointer', and for that have additional "stream zero" arguments
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* Two draw using a 'User Pointer', and for that have additional "stream zero" arguments
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