From 1a2b3273ef8edf15afb898ed57e8a7c9928b097c Mon Sep 17 00:00:00 2001 From: PatrickvL Date: Mon, 12 Jul 2021 17:29:49 +0200 Subject: [PATCH] Updated Xbox D3D drawing via NV2A Kelvin (markdown) --- Xbox-D3D-drawing-via-NV2A-Kelvin.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Xbox-D3D-drawing-via-NV2A-Kelvin.md b/Xbox-D3D-drawing-via-NV2A-Kelvin.md index 35f2958..3e04e92 100644 --- a/Xbox-D3D-drawing-via-NV2A-Kelvin.md +++ b/Xbox-D3D-drawing-via-NV2A-Kelvin.md @@ -1,6 +1,6 @@ -Xbox D3D drawing is performed via 4 Draw\*Vertices\* APIs (and a few other cases, described below); +Xbox D3D drawing is performed via 4 `Draw*Vertices*` APIs (and a few other cases, described below); -All 4 Draw\*Vertices\* APIs have the two arguments `(D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount)`. Additionally: +All 4 `Draw*Vertices*` APIs have the two arguments `(D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount)`. Additionally: * One API has a StartVertex argument * Two draw using indices, and for that have an additional "index data" argument * Two draw using a 'User Pointer', and for that have additional "stream zero" arguments