67 lines
4.8 KiB
Markdown
67 lines
4.8 KiB
Markdown
# Cxbx-Reloaded - Original Xbox Emulator
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[](https://img.shields.io/badge/License-GPL%20v2-blue.svg)
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[](https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded)
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[](https://gitter.im/Cxbx-Reloaded/Lobby)
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Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.
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The project began its life as a fork of Cxbx, with added 64-bit support. Work is currently underway to backport some of the improvements made from Dxbx.
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Cxbx-Reloaded is early in development, however it is progressing almost daily: We now boot more titles than ever before, with more and more reaching gameplay.
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## System Requirements
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### Minimum
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* OS: Windows 7 64-bit or newer. 32-bit installations are not supported.
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* Video card: anything that supports Direct3D 8.
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### Prerequisites
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* Visual C++ 2015 and 2017 redistributables may be required. Download them [here](https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads).
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## Automated Builds
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Cxbx-Reloaded is not yet ready for general release, but the latest development builds can always be downloaded from our [AppVeyor](https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded/branch/master) service:
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* [Latest build (Release-mode)](https://ci.appveyor.com/api/projects/SoullessSentinel/cxbx-reloaded/artifacts/export/Release.zip?branch=master&job=Configuration:%20Release)
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* [Latest build (Debug-mode)](https://ci.appveyor.com/api/projects/SoullessSentinel/cxbx-reloaded/artifacts/export/Debug.zip?branch=master&job=Configuration:%20Debug)
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* [Full build history](https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded/history)
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## Compatibility
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Cxbx-Reloaded has a separate [compatibility list](https://github.com/Cxbx-Reloaded/game-compatibility/issues). If you have something to report on a title, please create or update the issue for it over there. (Please, read the [Read-me file](https://github.com/Cxbx-Reloaded/game-compatibility/blob/master/README.md) first!)
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## Bug Reports
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Game or software specific issues can be reported in the [compatibility list](https://github.com/Cxbx-Reloaded/game-compatibility/issues).
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For emulation issues that are suspected to be generic (NOT specific to any single piece of software), a bug report can be submitted at [the Cxbx-Reloaded issue tracker](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues).
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Make sure bug reports contains the build tested with, error message displayed (if any), screenshots, an Xbe dump (created via [Edit -> Dump Xbe Info To -> File]), and a Kernel Debug file (created when running a game when [View -> Debug Output (Kernel) -> File] is selected).
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## Additional information
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Cxbx-Reloaded has a [wiki](http://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki) containing various subjects and background information.
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Chat on [Gitter](https://gitter.im/Cxbx-Reloaded/Lobby) or [Discord](https://discord.gg/26Xjx23).
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You can find a screenshot gallery at [imgur](http://imgur.com/a/Bzvti).
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## Contributing
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We welcome contributions, large and small. If you want to do some coding, be sure to read the [Developer notes](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Developer-notes). Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished.
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### Prerequisites
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1. [Git for Windows](https://git-scm.com/)
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2. [Visual Studio 2017](https://www.visualstudio.com/downloads/) (2015 should work, but is not officially supported)
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3. Windows 8.1 SDK (Should be included with Visual Studio)
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4. [Microsoft Child Process Debugging Power Tool](https://marketplace.visualstudio.com/items?itemName=GreggMiskelly.MicrosoftChildProcessDebuggingPowerTool)
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### Fetching the code
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Run the following command on the command line.
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`git clone --recursive https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/`
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Please note that `--recursive` parameter: This is required to fetch sub-modules Without this, Cxbx-Reloaded will fail to build.
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If Cxbx-Reloaded was previously checked out without the submodules, they can be updated/fetched with the following command
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`git submodule update --recursive`
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### Compiling
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Simply open `build/Win32/Cxbx.sln` within Visual Studio, select your configuration (Release or Debug) and hit Build.
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Please note that Debug builds are significantly slower, but do include much more detailed kernel logging, so these may help diagnose a problematic title.
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## Support
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You can support Luke Usher (initiator of Cxbx-Reloaded) on [Patreon](https://www.patreon.com/LukeUsher).
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## Special Thanks
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All contributors to the original Cxbx and Dxbx projects, without which Cxbx-Reloaded would not exist at all.
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