![]() The shader should behave similarly to D3D9's fixed function pipeline But supports Xbox extensions and helps to move off D3D9 Co-authored with PatrickVL |
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batch.cmake |
![]() The shader should behave similarly to D3D9's fixed function pipeline But supports Xbox extensions and helps to move off D3D9 Co-authored with PatrickVL |
||
---|---|---|
.. | ||
batch.cmake |