Cxbx-Reloaded/Source/Win32/CxbxKrnl/D3D8.1.0.4361.inl

2192 lines
72 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->D3D8.1.0.4361.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
// ******************************************************************
// * IDirect3D8_CreateDevice
// ******************************************************************
SOOVPA<8> IDirect3D8_CreateDevice_1_0_4361 =
{
0, // Large == 0
8, // Count == 8
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3D8_CreateDevice+0x07 : jnz +0x0A
{ 0x07, 0x75 }, // (Offset,Value)-Pair #1
{ 0x08, 0x0A }, // (Offset,Value)-Pair #2
// IDirect3D8_CreateDevice+0x86 : repe stosd
{ 0x86, 0xF3 }, // (Offset,Value)-Pair #3
{ 0x87, 0xAB }, // (Offset,Value)-Pair #4
// IDirect3D8_CreateDevice+0x89 : mov eax, esi
{ 0x89, 0x8B }, // (Offset,Value)-Pair #5
{ 0x8A, 0xC6 }, // (Offset,Value)-Pair #6
// IDirect3D8_CreateDevice+0xA0 : retn 0x18
{ 0xA0, 0xC2 }, // (Offset,Value)-Pair #7
{ 0xA1, 0x18 }, // (Offset,Value)-Pair #8
}
};
// ******************************************************************
// * IDirect3D8_GetAdapterModeCount
// ******************************************************************
SOOVPA<12> IDirect3D8_GetAdapterModeCount_1_0_4361 =
{
0, // Large == 0
12, // Count == 12
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3D8_GetAdapterModeCount+0x25 : add edx, 0xFF
{ 0x25, 0x81 }, // (Offset,Value)-Pair #1
{ 0x26, 0xE2 }, // (Offset,Value)-Pair #2
{ 0x27, 0xFF }, // (Offset,Value)-Pair #3
// IDirect3D8_GetAdapterModeCount+0x47 : cmp edi, 0x04
{ 0x47, 0x83 }, // (Offset,Value)-Pair #4
{ 0x48, 0xFF }, // (Offset,Value)-Pair #5
{ 0x49, 0x04 }, // (Offset,Value)-Pair #6
// IDirect3D8_GetAdapterModeCount+0x95 : shl eax, 0x02
{ 0x95, 0xC1 }, // (Offset,Value)-Pair #7
{ 0x96, 0xE0 }, // (Offset,Value)-Pair #8
{ 0x97, 0x02 }, // (Offset,Value)-Pair #9
// IDirect3D8_GetAdapterModeCount+0x99 : add esp, 0x08
{ 0x99, 0x83 }, // (Offset,Value)-Pair #10
{ 0x9A, 0xC4 }, // (Offset,Value)-Pair #11
{ 0x9B, 0x08 }, // (Offset,Value)-Pair #12
}
};
// ******************************************************************
// * IDirect3D8_GetAdapterDisplayMode
// ******************************************************************
SOOVPA<13> IDirect3D8_GetAdapterDisplayMode_1_0_4361 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3D8_GetAdapterDisplayMode+0x08 : mov eax, 0x8876086C
{ 0x08, 0xB8 }, // (Offset,Value)-Pair #1
{ 0x09, 0x6C }, // (Offset,Value)-Pair #2
{ 0x0A, 0x08 }, // (Offset,Value)-Pair #3
{ 0x0B, 0x76 }, // (Offset,Value)-Pair #4
{ 0x0C, 0x88 }, // (Offset,Value)-Pair #5
// IDirect3D8_GetAdapterDisplayMode+0x18 : jnz +0x17
{ 0x18, 0x75 }, // (Offset,Value)-Pair #6
{ 0x19, 0x17 }, // (Offset,Value)-Pair #7
// IDirect3D8_GetAdapterDisplayMode+0x31 : mov ecx, [edx+0x2080]
{ 0x31, 0x8B }, // (Offset,Value)-Pair #8
{ 0x32, 0x8A }, // (Offset,Value)-Pair #9
{ 0x33, 0x80 }, // (Offset,Value)-Pair #10
{ 0x34, 0x20 }, // (Offset,Value)-Pair #11
// IDirect3D8_GetAdapterDisplayMode+0xBD : retn 0x08
{ 0xBD, 0xC2 }, // (Offset,Value)-Pair #12
{ 0xBE, 0x08 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * IDirect3D8_EnumAdapterModes
// ******************************************************************
SOOVPA<10> IDirect3D8_EnumAdapterModes_1_0_4361 =
{
0, // Large == 0
10, // Count == 10
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3D8_EnumAdapterModes+0x00 : sub esp, 0x08
{ 0x00, 0x83 }, // (Offset,Value)-Pair #1
{ 0x01, 0xEC }, // (Offset,Value)-Pair #2
{ 0x02, 0x08 }, // (Offset,Value)-Pair #3
// IDirect3D8_EnumAdapterModes+0xD1 : and edx, 0x0A
{ 0xD1, 0x83 }, // (Offset,Value)-Pair #4
{ 0xD2, 0xE2 }, // (Offset,Value)-Pair #5
{ 0xD3, 0x0A }, // (Offset,Value)-Pair #6
// IDirect3D8_EnumAdapterModes+0xF5 : mov dword ptr[edi+0x10], 0x1E
{ 0xF5, 0xC7 }, // (Offset,Value)-Pair #7
{ 0xF6, 0x47 }, // (Offset,Value)-Pair #8
{ 0xF7, 0x10 }, // (Offset,Value)-Pair #9
{ 0xF8, 0x1E }, // (Offset,Value)-Pair #10
}
};
// ******************************************************************
// * IDirect3DDevice8_CopyRects
// ******************************************************************
SOOVPA<10> IDirect3DDevice8_CopyRects_1_0_4361 =
{
0, // Large == 0
10, // Count == 10
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_CopyRects+0x00 : sub esp, 0x01A0
{ 0x00, 0x81 }, // (Offset,Value)-Pair #1
{ 0x01, 0xEC }, // (Offset,Value)-Pair #2
{ 0x02, 0xA0 }, // (Offset,Value)-Pair #3
{ 0x03, 0x01 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_CopyRects+0x6E : mov esi, [eax+0x201C]
{ 0x6E, 0x8B }, // (Offset,Value)-Pair #5
{ 0x6F, 0xB0 }, // (Offset,Value)-Pair #6
{ 0x70, 0x1C }, // (Offset,Value)-Pair #7
{ 0x71, 0x20 }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_CopyRects+0xDD : jnz +0x22
{ 0xDD, 0x75 }, // (Offset,Value)-Pair #9
{ 0xDE, 0x22 }, // (Offset,Value)-Pair #10
}
};
// ******************************************************************
// * IDirect3DDevice8_CreateImageSurface
// ******************************************************************
SOOVPA<9> IDirect3DDevice8_CreateImageSurface_1_0_4361 =
{
0, // Large == 0
9, // Count == 9
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_CreateImageSurface+0x2A : push 0x18
{ 0x2A, 0x6A }, // (Offset,Value)-Pair #1
{ 0x2B, 0x18 }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_CreateImageSurface+0x2C : push 0x40
{ 0x2C, 0x6A }, // (Offset,Value)-Pair #3
{ 0x2D, 0x40 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_CreateImageSurface+0x3B : push 0x0404
{ 0x3B, 0x68 }, // (Offset,Value)-Pair #5
{ 0x3C, 0x04 }, // (Offset,Value)-Pair #6
{ 0x3D, 0x04 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_CreateImageSurface+0x61 : retn 0x10
{ 0x61, 0xC2 }, // (Offset,Value)-Pair #8
{ 0x62, 0x10 }, // (Offset,Value)-Pair #9
}
};
// ******************************************************************
// * IDirect3DDevice8_GetBackBuffer
// ******************************************************************
SOOVPA<12> IDirect3DDevice8_GetBackBuffer_1_0_4361 =
{
0, // Large == 0
12, // Count == 12
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_GetBackBuffer+0x04 : cmp eax, 0xFFFFFFFF
{ 0x04, 0x83 }, // (Offset,Value)-Pair #1
{ 0x05, 0xF8 }, // (Offset,Value)-Pair #2
{ 0x06, 0xFF }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_GetBackBuffer+0x0D : jnz +0x07
{ 0x0D, 0x75 }, // (Offset,Value)-Pair #4
{ 0x0E, 0x07 }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_GetBackBuffer+0x18 : sbb eax, eax
{ 0x18, 0x1B }, // (Offset,Value)-Pair #6
{ 0x19, 0xC0 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_GetBackBuffer+0x1D : mov eax, [ecx+eax*4+0x207C]
{ 0x1D, 0x8B }, // (Offset,Value)-Pair #8
{ 0x1E, 0x84 }, // (Offset,Value)-Pair #9
{ 0x1F, 0x81 }, // (Offset,Value)-Pair #10
{ 0x20, 0x7C }, // (Offset,Value)-Pair #11
{ 0x21, 0x20 }, // (Offset,Value)-Pair #12
}
};
// ******************************************************************
// * IDirect3DDevice8_GetRenderTarget
// ******************************************************************
SOOVPA<9> IDirect3DDevice8_GetRenderTarget_1_0_4361 =
{
0, // Large == 0
9, // Count == 9
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_GetRenderTarget+0x00 : mov eax, [addr]
{ 0x00, 0xA1 }, // (Offset,Value)-Pair #1
// IDirect3DDevice8_GetRenderTarget+0x05 : mov eax, [eax + 0x2070]
{ 0x05, 0x8B }, // (Offset,Value)-Pair #2
{ 0x06, 0x80 }, // (Offset,Value)-Pair #3
{ 0x07, 0x70 }, // (Offset,Value)-Pair #4
{ 0x08, 0x20 }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_GetRenderTarget+0x11 : mov [ecx], eax
{ 0x11, 0x89 }, // (Offset,Value)-Pair #6
{ 0x12, 0x01 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_GetRenderTarget+0x1D : retn 0x04
{ 0x1D, 0xC2 }, // (Offset,Value)-Pair #8
{ 0x1E, 0x04 }, // (Offset,Value)-Pair #9
}
};
// ******************************************************************
// * IDirect3DDevice8_GetDepthStencilSurface
// ******************************************************************
SOOVPA<9> IDirect3DDevice8_GetDepthStencilSurface_1_0_4361 =
{
0, // Large == 0
9, // Count == 9
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_GetDepthStencilSurface+0x00 : mov eax, [addr]
{ 0x00, 0xA1 }, // (Offset,Value)-Pair #1
// IDirect3DDevice8_GetDepthStencilSurface+0x05 : mov eax, [eax + 0x2074]
{ 0x05, 0x8B }, // (Offset,Value)-Pair #2
{ 0x06, 0x80 }, // (Offset,Value)-Pair #3
{ 0x07, 0x74 }, // (Offset,Value)-Pair #4
{ 0x08, 0x20 }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_GetDepthStencilSurface+0x11 : mov [ecx], eax
{ 0x11, 0x89 }, // (Offset,Value)-Pair #6
{ 0x12, 0x01 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_GetDepthStencilSurface+0x1D : retn 0x04
{ 0x1D, 0xC2 }, // (Offset,Value)-Pair #8
{ 0x1E, 0x04 }, // (Offset,Value)-Pair #9
}
};
// ******************************************************************
// * IDirect3DDevice8_CreateVertexShader
// ******************************************************************
SOOVPA<12> IDirect3DDevice8_CreateVertexShader_1_0_4361 =
{
0, // Large == 0
12, // Count == 12
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_CreateVertexShader+0x00 : push ecx; push ebx; push ebp
{ 0x00, 0x51 }, // (Offset,Value)-Pair #1
{ 0x01, 0x53 }, // (Offset,Value)-Pair #2
{ 0x02, 0x55 }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_CreateVertexShader+0x0A : jz +0x10
{ 0x0A, 0x74 }, // (Offset,Value)-Pair #4
{ 0x0B, 0x10 }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_CreateVertexShader+0x43 : shl eax, 0x02
{ 0x43, 0xC1 }, // (Offset,Value)-Pair #6
{ 0x44, 0xE0 }, // (Offset,Value)-Pair #7
{ 0x45, 0x02 }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_CreateVertexShader+0x66 : retn 0x10
{ 0x66, 0xC2 }, // (Offset,Value)-Pair #9
{ 0x67, 0x10 }, // (Offset,Value)-Pair #10
// IDirect3DDevice8_CreateVertexShader+0x73 : rep stosb
{ 0x73, 0xF3 }, // (Offset,Value)-Pair #11
{ 0x74, 0xAB }, // (Offset,Value)-Pair #12
}
};
// ******************************************************************
// * IDirect3DDevice8_SetVertexShaderConstant
// ******************************************************************
SOOVPA<10> IDirect3DDevice8_SetVertexShaderConstant_1_0_4361 =
{
0, // Large == 0
10, // Count == 10
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetVertexShaderConstant+0x11 : mov cl, [ebx+0x08]
{ 0x11, 0x8A }, // (Offset,Value)-Pair #1
{ 0x12, 0x4B }, // (Offset,Value)-Pair #2
{ 0x13, 0x08 }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_SetVertexShaderConstant+0x1A : test cl, 0x10
{ 0x1A, 0xF6 }, // (Offset,Value)-Pair #4
{ 0x1B, 0xC1 }, // (Offset,Value)-Pair #5
{ 0x1C, 0x10 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_SetVertexShaderConstant+0x60 : jle +0x19
{ 0x60, 0x7E }, // (Offset,Value)-Pair #7
{ 0x61, 0x19 }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_SetVertexShaderConstant+0x98 : retn 0x0C
{ 0x98, 0xC2 }, // (Offset,Value)-Pair #9
{ 0x99, 0x0C }, // (Offset,Value)-Pair #10
}
};
// ******************************************************************
// * IDirect3DDevice8_CreatePixelShader
// ******************************************************************
SOOVPA<11> IDirect3DDevice8_CreatePixelShader_1_0_4361 =
{
0, // Large == 0
11, // Count == 11
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_CreatePixelShader+0x00 : push 0xFC
{ 0x00, 0x68 }, // (Offset,Value)-Pair #1
{ 0x01, 0xFC }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_CreatePixelShader+0x10 : mov eax, 0x8007000E
{ 0x10, 0xB8 }, // (Offset,Value)-Pair #3
{ 0x11, 0x0E }, // (Offset,Value)-Pair #4
{ 0x12, 0x00 }, // (Offset,Value)-Pair #5
{ 0x13, 0x07 }, // (Offset,Value)-Pair #6
{ 0x14, 0x80 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_CreatePixelShader+0x31 : mov ecx, 0x3C
{ 0x31, 0xB9 }, // (Offset,Value)-Pair #8
{ 0x32, 0x3C }, // (Offset,Value)-Pair #9
// IDirect3DDevice8_CreatePixelShader+0x42 : retn 0x08
{ 0x42, 0xC2 }, // (Offset,Value)-Pair #10
{ 0x43, 0x08 }, // (Offset,Value)-Pair #11
}
};
// ******************************************************************
// * IDirect3DDevice8_SetPixelShader
// ******************************************************************
SOOVPA<10> IDirect3DDevice8_SetPixelShader_1_0_4361 =
{
0, // Large == 0
10, // Count == 10
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetPixelShader+0x0E : mov esi, [ebx+0x0370]
{ 0x0E, 0x8B }, // (Offset,Value)-Pair #1
{ 0x0F, 0xB3 }, // (Offset,Value)-Pair #2
{ 0x10, 0x70 }, // (Offset,Value)-Pair #3
{ 0x11, 0x03 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SetPixelShader+0x3A : or eax, 0x2000
{ 0x3A, 0x0D }, // (Offset,Value)-Pair #5
{ 0x3C, 0x20 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_SetPixelShader+0x78 : retn 0x04
{ 0x78, 0xC2 }, // (Offset,Value)-Pair #7
{ 0x79, 0x04 }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_SetPixelShader+0xE3 : rep movsd
{ 0xE3, 0xF3 }, // (Offset,Value)-Pair #9
{ 0xE4, 0xA5 }, // (Offset,Value)-Pair #10
}
};
// ******************************************************************
// * IDirect3DDevice8_CreateTexture
// ******************************************************************
SOOVPA<14> IDirect3DDevice8_CreateTexture_1_0_4361 =
{
0, // Large == 0
14, // Count == 14
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_CreateTexture+0x00 : mov eax, [esp+0x1C]
{ 0x00, 0x8B }, // (Offset,Value)-Pair #1
{ 0x01, 0x44 }, // (Offset,Value)-Pair #2
{ 0x02, 0x24 }, // (Offset,Value)-Pair #3
{ 0x03, 0x1C }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_CreateTexture+0x0C : push eax
{ 0x0C, 0x50 }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_CreateTexture+0x11 : push 0
{ 0x11, 0x6A }, // (Offset,Value)-Pair #6
{ 0x12, 0x00 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_CreateTexture+0x13 : push 0
{ 0x13, 0x6A }, // (Offset,Value)-Pair #8
{ 0x14, 0x00 }, // (Offset,Value)-Pair #9
// IDirect3DDevice8_CreateTexture+0x15 : push ecx
{ 0x15, 0x51 }, // (Offset,Value)-Pair #10
// IDirect3DDevice8_CreateTexture+0x22 : push ecx
{ 0x22, 0x51 }, // (Offset,Value)-Pair #11
// IDirect3DDevice8_CreateTexture+0x23 : push edx
{ 0x23, 0x52 }, // (Offset,Value)-Pair #12
// IDirect3DDevice8_CreateTexture+0x29 : retn 0x1C
{ 0x29, 0xC2 }, // (Offset,Value)-Pair #13
{ 0x2A, 0x1C }, // (Offset,Value)-Pair #14
}
};
// ******************************************************************
// * IDirect3DDevice8_SetIndices
// ******************************************************************
SOOVPA<11> IDirect3DDevice8_SetIndices_1_0_4361 =
{
0, // Large == 0
11, // Count == 11
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetIndices+0x0E : jz +0x10
{ 0x0E, 0x74 }, // (Offset,Value)-Pair #1
{ 0x0F, 0x10 }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_SetIndices+0x1E : jmp +0x0A
{ 0x1E, 0xEB }, // (Offset,Value)-Pair #3
{ 0x1F, 0x0A }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SetIndices+0x59 : mov [esi+0x1C], ecx
{ 0x59, 0x89 }, // (Offset,Value)-Pair #5
{ 0x5A, 0x4E }, // (Offset,Value)-Pair #6
{ 0x5B, 0x1C }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_SetIndices+0x76 : mov [esi+0x038C], edi
{ 0x76, 0x89 }, // (Offset,Value)-Pair #8
{ 0x77, 0xBE }, // (Offset,Value)-Pair #9
{ 0x78, 0x8C }, // (Offset,Value)-Pair #10
{ 0x79, 0x03 }, // (Offset,Value)-Pair #11
}
};
// ******************************************************************
// * IDirect3DDevice8_SetTexture
// ******************************************************************
SOOVPA<10> IDirect3DDevice8_SetTexture_1_0_4361 =
{
0, // Large == 0
10, // Count == 10
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetTexture+0x09 : push edi
{ 0x09, 0x57 }, // (Offset,Value)-Pair #1
// IDirect3DDevice8_SetTexture+0x21 : jz +0x20
{ 0x21, 0x74 }, // (Offset,Value)-Pair #2
{ 0x22, 0x20 }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_SetTexture+0x33 : test ecx, 0x78FFFF
{ 0x33, 0xF7 }, // (Offset,Value)-Pair #4
{ 0x34, 0xC1 }, // (Offset,Value)-Pair #5
{ 0x37, 0x78 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_SetTexture+0x39 : mov [eax], edx
{ 0x39, 0x89 }, // (Offset,Value)-Pair #7
{ 0x3A, 0x10 }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_SetTexture+0xC9 : jz +0x4D
{ 0xC9, 0x74 }, // (Offset,Value)-Pair #9
{ 0xCA, 0x4D }, // (Offset,Value)-Pair #10
}
};
// ******************************************************************
// * IDirect3DDevice8_SwitchTexture
// ******************************************************************
SOOVPA<10> IDirect3DDevice8_SwitchTexture_1_0_4361 =
{
0, // Large == 0
10, // Count == 10
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SwitchTexture+0x00 : mov eax, [addr]
{ 0x00, 0xA1 }, // (Offset,Value)-Pair #1
// IDirect3DDevice8_SwitchTexture+0x05 : add eax, 0x0C
{ 0x05, 0x83 }, // (Offset,Value)-Pair #2
{ 0x06, 0xC0 }, // (Offset,Value)-Pair #3
{ 0x07, 0x0C }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SwitchTexture+0x0E : jnb +0x15
{ 0x0E, 0x73 }, // (Offset,Value)-Pair #5
{ 0x0F, 0x15 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_SwitchTexture+0x22 : retn 0x04
{ 0x22, 0xC2 }, // (Offset,Value)-Pair #7
{ 0x23, 0x04 }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_SwitchTexture+0x2E : jmp +0xD0
{ 0x2E, 0xEB }, // (Offset,Value)-Pair #9
{ 0x2F, 0xD0 }, // (Offset,Value)-Pair #10
}
};
// ******************************************************************
// * IDirect3DDevice8_GetDisplayMode
// ******************************************************************
SOOVPA<13> IDirect3DDevice8_GetDisplayMode_1_0_4361 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_GetDisplayMode+0x01 : mov esi, ds:[*]
{ 0x01, 0x8B }, // (Offset,Value)-Pair #1
{ 0x02, 0x35 }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_GetDisplayMode+0x18 : shr ecx, 0x14
{ 0x18, 0xC1 }, // (Offset,Value)-Pair #3
{ 0x19, 0xE9 }, // (Offset,Value)-Pair #4
{ 0x1A, 0x14 }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_GetDisplayMode+0x50 : shr eax, 0x0C
{ 0x50, 0xC1 }, // (Offset,Value)-Pair #6
{ 0x51, 0xE8 }, // (Offset,Value)-Pair #7
{ 0x52, 0x0C }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_GetDisplayMode+0x6B : and eax, 0x0A
{ 0x6B, 0x83 }, // (Offset,Value)-Pair #9
{ 0x6C, 0xE0 }, // (Offset,Value)-Pair #10
{ 0x6D, 0x0A }, // (Offset,Value)-Pair #11
// IDirect3DDevice8_GetDisplayMode+0x92 : retn 0x04
{ 0x92, 0xC2 }, // (Offset,Value)-Pair #12
{ 0x93, 0x04 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * IDirect3DDevice8_Clear
// ******************************************************************
LOOVPA<9> IDirect3DDevice8_Clear_1_0_4361 =
{
1, // Large == 1
9, // Count == 9
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_Clear+0x0000 : sub esp, 38h
{ 0x0000, 0x83 }, // (Offset,Value)-Pair #1
{ 0x0001, 0xEC }, // (Offset,Value)-Pair #2
{ 0x0002, 0x38 }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_Clear+0x000B : mov ebx, [ebp+0x2074]
{ 0x000B, 0x8B }, // (Offset,Value)-Pair #4
{ 0x000C, 0x9D }, // (Offset,Value)-Pair #5
{ 0x000D, 0x74 }, // (Offset,Value)-Pair #6
{ 0x000E, 0x20 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_Clear+0x0399 : retn 0x18
{ 0x0399, 0xC2 }, // (Offset,Value)-Pair #8
{ 0x039A, 0x18 }, // (Offset,Value)-Pair #9
}
};
// ******************************************************************
// * IDirect3DDevice8_Swap
// ******************************************************************
SOOVPA<11> IDirect3DDevice8_Swap_1_0_4361 =
{
0, // Large == 0
11, // Count == 11
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_Swap+0x10 : mov ebx, 5
{ 0x10, 0xBB }, // (Offset,Value)-Pair #1
{ 0x11, 0x05 }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_Swap+0x1D : test bl, 3
{ 0x1D, 0xF6 }, // (Offset,Value)-Pair #3
{ 0x1E, 0xC3 }, // (Offset,Value)-Pair #4
{ 0x1F, 0x03 }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_Swap+0x46 : inc dword ptr [esi+0x2AC4]
{ 0x46, 0xFF }, // (Offset,Value)-Pair #6
{ 0x47, 0x86 }, // (Offset,Value)-Pair #7
{ 0x48, 0xC4 }, // (Offset,Value)-Pair #8
{ 0x49, 0x2A }, // (Offset,Value)-Pair #9
// IDirect3DDevice8_Swap+0xAE : retn 4
{ 0xAE, 0xC2 }, // (Offset,Value)-Pair #10
{ 0xAF, 0x04 }, // (Offset,Value)-Pair #11
}
};
// ******************************************************************
// * IDirect3DDevice8_CreateVertexBuffer
// ******************************************************************
SOOVPA<13> IDirect3DDevice8_CreateVertexBuffer_1_0_4361 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_CreateVertexBuffer+0x03 : push 0x40
{ 0x03, 0x6A }, // (Offset,Value)-Pair #1
{ 0x04, 0x40 }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_CreateVertexBuffer+0x10 : mov eax, [esp+8]
{ 0x10, 0x8B }, // (Offset,Value)-Pair #3
{ 0x11, 0x44 }, // (Offset,Value)-Pair #4
{ 0x12, 0x24 }, // (Offset,Value)-Pair #5
{ 0x13, 0x08 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_CreateVertexBuffer+0x48 : mov dword ptr [esi], 0x01000001
{ 0x48, 0xC7 }, // (Offset,Value)-Pair #7
{ 0x49, 0x06 }, // (Offset,Value)-Pair #8
{ 0x4A, 0x01 }, // (Offset,Value)-Pair #9
{ 0x4B, 0x00 }, // (Offset,Value)-Pair #10
{ 0x4D, 0x01 }, // (Offset,Value)-Pair #11
// IDirect3DDevice8_CreateVertexBuffer+0x53 : retn 0x14
{ 0x53, 0xC2 }, // (Offset,Value)-Pair #12
{ 0x54, 0x14 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * IDirect3DDevice8_SetTextureState_TexCoordIndex
// ******************************************************************
SOOVPA<10> IDirect3DDevice8_SetTextureState_TexCoordIndex_1_0_4361 =
{
0, // Large == 0
10, // Count == 10
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetTextureState_TexCoordIndex+0x0D : shl eax, 0x07
{ 0x0D, 0xC1 }, // (Offset,Value)-Pair #1
{ 0x0E, 0xE0 }, // (Offset,Value)-Pair #2
{ 0x0F, 0x07 }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_SetTextureState_TexCoordIndex+0x24 : cmp eax, ecx
{ 0x24, 0x3B }, // (Offset,Value)-Pair #4
{ 0x25, 0xC1 }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_SetTextureState_TexCoordIndex+0x6B : mov esi, 0x2400
{ 0x6B, 0xBE }, // (Offset,Value)-Pair #6
{ 0x6D, 0x24 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_SetTextureState_TexCoordIndex+0xB3 : shl edx, 0x04
{ 0xB3, 0xC1 }, // (Offset,Value)-Pair #8
{ 0xB4, 0xE2 }, // (Offset,Value)-Pair #9
{ 0xB5, 0x04 }, // (Offset,Value)-Pair #10
}
};
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_CullMode
// ******************************************************************
SOOVPA<13> IDirect3DDevice8_SetRenderState_CullMode_1_0_4361 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetRenderState_CullMode+0x19 : mov dword ptr [eax], 0x40308
{ 0x19, 0xC7 }, // (Offset,Value)-Pair #1
{ 0x1B, 0x08 }, // (Offset,Value)-Pair #2
{ 0x1C, 0x03 }, // (Offset,Value)-Pair #3
{ 0x1D, 0x04 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SetRenderState_CullMode+0x24 : add eax, 8
{ 0x24, 0x83 }, // (Offset,Value)-Pair #5
{ 0x25, 0xC0 }, // (Offset,Value)-Pair #6
{ 0x26, 0x08 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_SetRenderState_CullMode+0x30 : retn 4
{ 0x30, 0xC2 }, // (Offset,Value)-Pair #8
{ 0x31, 0x04 }, // (Offset,Value)-Pair #9
// IDirect3DDevice8_SetRenderState_CullMode+0x53 : add edx, 0x404
{ 0x53, 0x81 }, // (Offset,Value)-Pair #10
{ 0x54, 0xC2 }, // (Offset,Value)-Pair #11
{ 0x55, 0x04 }, // (Offset,Value)-Pair #12
{ 0x56, 0x04 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_TextureFactor
// ******************************************************************
SOOVPA<9> IDirect3DDevice8_SetRenderState_TextureFactor_1_0_4361 =
{
0, // Large == 0
9, // Count == 9
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetRenderState_TextureFactor+0x07 : mov eax, [esi+0x0370]
{ 0x07, 0x8B }, // (Offset,Value)-Pair #1
{ 0x08, 0x86 }, // (Offset,Value)-Pair #2
{ 0x09, 0x70 }, // (Offset,Value)-Pair #3
{ 0x0A, 0x03 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SetRenderState_TextureFactor+0x2F : nop
{ 0x2F, 0x90 }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_SetRenderState_TextureFactor+0x41 : retn 0x04
{ 0x41, 0xC2 }, // (Offset,Value)-Pair #6
{ 0x42, 0x04 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_SetRenderState_TextureFactor+0x4E : retn 0x04
{ 0x4E, 0xC2 }, // (Offset,Value)-Pair #8
{ 0x4F, 0x04 }, // (Offset,Value)-Pair #9
}
};
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_EdgeAntiAlias
// ******************************************************************
SOOVPA<10> IDirect3DDevice8_SetRenderState_EdgeAntiAlias_1_0_4361 =
{
0, // Large == 0
10, // Count == 10
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x07 : mov eax, [esi]
{ 0x07, 0x8B }, // (Offset,Value)-Pair #1
{ 0x08, 0x06 }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x0C : jb +0x05
{ 0x0C, 0x72 }, // (Offset,Value)-Pair #3
{ 0x0D, 0x05 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x13 : mov ecx, [esp+0x08]
{ 0x13, 0x8B }, // (Offset,Value)-Pair #5
{ 0x14, 0x4C }, // (Offset,Value)-Pair #6
{ 0x15, 0x24 }, // (Offset,Value)-Pair #7
{ 0x16, 0x08 }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x2F : retn 0x04
{ 0x2F, 0xC2 }, // (Offset,Value)-Pair #9
{ 0x30, 0x04 }, // (Offset,Value)-Pair #10
}
};
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_FillMode
// ******************************************************************
SOOVPA<11> IDirect3DDevice8_SetRenderState_FillMode_1_0_4361 =
{
0, // Large == 0
11, // Count == 11
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetRenderState_FillMode+0x07 : mov eax, [esi]
{ 0x07, 0x8B }, // (Offset,Value)-Pair #1
{ 0x08, 0x06 }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_SetRenderState_FillMode+0x21 : mov ecx, [esp+0x08]
{ 0x21, 0x8B }, // (Offset,Value)-Pair #3
{ 0x22, 0x4C }, // (Offset,Value)-Pair #4
{ 0x23, 0x24 }, // (Offset,Value)-Pair #5
{ 0x24, 0x08 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_SetRenderState_FillMode+0x25 : jnz +0x02
{ 0x25, 0x75 }, // (Offset,Value)-Pair #7
{ 0x26, 0x02 }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_SetRenderState_FillMode+0x35 : add eax, 0x0C
{ 0x35, 0x83 }, // (Offset,Value)-Pair #9
{ 0x36, 0xC0 }, // (Offset,Value)-Pair #10
{ 0x37, 0x0C }, // (Offset,Value)-Pair #11
}
};
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_Simple
// ******************************************************************
SOOVPA<13> IDirect3DDevice8_SetRenderState_Simple_1_0_4361 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetRenderState_Simple+0x05 : add eax, 0x08
{ 0x05, 0x83 }, // (Offset,Value)-Pair #1
{ 0x06, 0xC0 }, // (Offset,Value)-Pair #2
{ 0x07, 0x08 }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_SetRenderState_Simple+0x0E : jnb +0x0C
{ 0x0E, 0x73 }, // (Offset,Value)-Pair #4
{ 0x0F, 0x0C }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_SetRenderState_Simple+0x15 : mov [eax-8], ecx
{ 0x15, 0x89 }, // (Offset,Value)-Pair #6
{ 0x16, 0x48 }, // (Offset,Value)-Pair #7
{ 0x17, 0xF8 }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_SetRenderState_Simple+0x18 : mov [eax-4], ecx
{ 0x18, 0x89 }, // (Offset,Value)-Pair #9
{ 0x19, 0x50 }, // (Offset,Value)-Pair #10
{ 0x1A, 0xFC }, // (Offset,Value)-Pair #11
// IDirect3DDevice8_SetRenderState_Simple+0x25 : jmp +0xD9
{ 0x25, 0xEB }, // (Offset,Value)-Pair #12
{ 0x26, 0xD9 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_ZEnable
// ******************************************************************
SOOVPA<13> IDirect3DDevice8_SetRenderState_ZEnable_1_0_4361 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetRenderState_ZEnable+0x0C : jb +0x05
{ 0x0C, 0x72 }, // (Offset,Value)-Pair #1
{ 0x0D, 0x05 }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_SetRenderState_ZEnable+0x1B : mov edx, [esi+0x2074h]
{ 0x1B, 0x8B }, // (Offset,Value)-Pair #3
{ 0x1C, 0x96 }, // (Offset,Value)-Pair #4
{ 0x1D, 0x74 }, // (Offset,Value)-Pair #5
{ 0x1E, 0x20 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_SetRenderState_ZEnable+0x31 : mov dword ptr [eax], 0x4030
{ 0x31, 0xC7 }, // (Offset,Value)-Pair #7
{ 0x32, 0x00 }, // (Offset,Value)-Pair #8
{ 0x33, 0x0C }, // (Offset,Value)-Pair #9
{ 0x34, 0x03 }, // (Offset,Value)-Pair #10
{ 0x35, 0x04 }, // (Offset,Value)-Pair #11
// IDirect3DDevice8_SetRenderState_ZEnable+0x98 : retn 0x04
{ 0x98, 0xC2 }, // (Offset,Value)-Pair #12
{ 0x99, 0x04 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_StencilEnable
// ******************************************************************
SOOVPA<11> IDirect3DDevice8_SetRenderState_StencilEnable_1_0_4361 =
{
0, // Large == 0
11, // Count == 11
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetRenderState_StencilEnable+0x0C : jb +0x05
{ 0x0C, 0x72 }, // (Offset,Value)-Pair #1
{ 0x0D, 0x05 }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_SetRenderState_StencilEnable+0x2C : jz +0x19
{ 0x2C, 0x74 }, // (Offset,Value)-Pair #3
{ 0x2D, 0x19 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SetRenderState_StencilEnable+0x4D : mov dword ptr [eax], 0x00041D84
{ 0x4D, 0xC7 }, // (Offset,Value)-Pair #5
{ 0x4E, 0x00 }, // (Offset,Value)-Pair #6
{ 0x4F, 0x84 }, // (Offset,Value)-Pair #7
{ 0x50, 0x1D }, // (Offset,Value)-Pair #8
{ 0x51, 0x04 }, // (Offset,Value)-Pair #9
// IDirect3DDevice8_SetRenderState_StencilEnable+0x81 : retn 0x04
{ 0x81, 0xC2 }, // (Offset,Value)-Pair #10
{ 0x82, 0x04 }, // (Offset,Value)-Pair #11
}
};
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias
// ******************************************************************
SOOVPA<12> IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias_1_0_4361 =
{
0, // Large == 0
12, // Count == 12
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x04 : push esi
{ 0x04, 0x56 }, // (Offset,Value)-Pair #1
// IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x05 : mov esi, dword ptr [addr]
{ 0x05, 0x8B }, // (Offset,Value)-Pair #2
{ 0x06, 0x35 }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x0B : mov ecx, esi
{ 0x0B, 0x8B }, // (Offset,Value)-Pair #4
{ 0x0C, 0xCE }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x1C : jb +0x05
{ 0x1C, 0x72 }, // (Offset,Value)-Pair #6
{ 0x1D, 0x05 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x38 : shl ecx, 0x10
{ 0x38, 0xC1 }, // (Offset,Value)-Pair #8
{ 0x39, 0xE1 }, // (Offset,Value)-Pair #9
{ 0x3A, 0x10 }, // (Offset,Value)-Pair #10
// IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x4F : retn 0x04
{ 0x4F, 0xC2 }, // (Offset,Value)-Pair #11
{ 0x50, 0x04 }, // (Offset,Value)-Pair #12
}
};
// ******************************************************************
// * IDirect3DDevice8_SetTransform
// ******************************************************************
SOOVPA<10> IDirect3DDevice8_SetTransform_1_0_4361 =
{
0, // Large == 0
10, // Count == 10
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetTransform+0x16 : lea edi, [ecx+ebx+0x750]
{ 0x16, 0x8D }, // (Offset,Value)-Pair #1
{ 0x17, 0xBC }, // (Offset,Value)-Pair #2
{ 0x18, 0x19 }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_SetTransform+0x24 : repe movsd
{ 0x24, 0xF3 }, // (Offset,Value)-Pair #4
{ 0x25, 0xA5 }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_SetTransform+0x78 : fld [edx+0x3C]
{ 0x78, 0xD9 }, // (Offset,Value)-Pair #6
{ 0x79, 0x42 }, // (Offset,Value)-Pair #7
{ 0x7A, 0x3C }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_SetTransform+0x92 : jmp +0x10
{ 0x92, 0xEB }, // (Offset,Value)-Pair #9
{ 0x93, 0x10 }, // (Offset,Value)-Pair #10
}
};
// ******************************************************************
// * IDirect3DDevice8_GetTransform
// ******************************************************************
SOOVPA<12> IDirect3DDevice8_GetTransform_1_0_4361 =
{
0, // Large == 0
12, // Count == 12
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_GetTransform+0x0A : shl ecx, 0x06
{ 0x0A, 0xC1 }, // (Offset,Value)-Pair #1
{ 0x0B, 0xE1 }, // (Offset,Value)-Pair #2
{ 0x0C, 0x06 }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_GetTransform+0x12 : lea esi, [ecx+eax+*numb*]
{ 0x12, 0x8D }, // (Offset,Value)-Pair #4
{ 0x13, 0xB4 }, // (Offset,Value)-Pair #5
{ 0x14, 0x01 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_GetTransform+0x19 : mov ecx, 0x10
{ 0x19, 0xB9 }, // (Offset,Value)-Pair #7
{ 0x1A, 0x10 }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_GetTransform+0x20 : pop edi, pop esi
{ 0x20, 0x5F }, // (Offset,Value)-Pair #9
{ 0x21, 0x5E }, // (Offset,Value)-Pair #10
// IDirect3DDevice8_GetTransform+0x22 : retn 0x08
{ 0x22, 0xC2 }, // (Offset,Value)-Pair #11
{ 0x23, 0x08 }, // (Offset,Value)-Pair #12
}
};
// ******************************************************************
// * IDirect3DDevice8_SetStreamSource
// ******************************************************************
SOOVPA<14> IDirect3DDevice8_SetStreamSource_1_0_4361 =
{
0, // Large == 0
14, // Count == 14
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetStreamSource+0x08 : mov edi, [esp+8+0x04]
{ 0x08, 0x8B }, // (Offset,Value)-Pair #1
{ 0x09, 0x7C }, // (Offset,Value)-Pair #2
{ 0x0A, 0x24 }, // (Offset,Value)-Pair #3
{ 0x0B, 0x10 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SetStreamSource+0x28 : jz +0x26
{ 0x28, 0x74 }, // (Offset,Value)-Pair #5
{ 0x29, 0x26 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_SetStreamSource+0x70 : or ecx, 0x40
{ 0x70, 0x83 }, // (Offset,Value)-Pair #7
{ 0x71, 0xC9 }, // (Offset,Value)-Pair #8
{ 0x72, 0x40 }, // (Offset,Value)-Pair #9
// IDirect3DDevice8_SetStreamSource+0x7E : or ecx, 0x70
{ 0x7E, 0x83 }, // (Offset,Value)-Pair #10
{ 0x7F, 0xC9 }, // (Offset,Value)-Pair #11
{ 0x80, 0x70 }, // (Offset,Value)-Pair #12
// IDirect3DDevice8_SetStreamSource+0x89 : retn 0x0C
{ 0x89, 0xC2 }, // (Offset,Value)-Pair #13
{ 0x8A, 0x0C }, // (Offset,Value)-Pair #14
}
};
// ******************************************************************
// * IDirect3DDevice8_SetVertexShader
// ******************************************************************
SOOVPA<14> IDirect3DDevice8_SetVertexShader_1_0_4361 =
{
0, // Large == 0
14, // Count == 14
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetVertexShader+0x06 : test bl, 1
{ 0x06, 0xF6 }, // (Offset,Value)-Pair #1
{ 0x07, 0xC3 }, // (Offset,Value)-Pair #2
{ 0x08, 0x01 }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_SetVertexShader+0x11 : mov eax, [esi+0x0380]
{ 0x11, 0x8B }, // (Offset,Value)-Pair #4
{ 0x12, 0x86 }, // (Offset,Value)-Pair #5
{ 0x13, 0x80 }, // (Offset,Value)-Pair #6
{ 0x14, 0x03 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_SetVertexShader+0x90 : retn 0x04
{ 0x90, 0xC2 }, // (Offset,Value)-Pair #8
{ 0x91, 0x04 }, // (Offset,Value)-Pair #9
// IDirect3DDevice8_SetVertexShader+0xB0 : mov dword ptr [eaax], 0x4194C
{ 0xB0, 0xC7 }, // (Offset,Value)-Pair #10
{ 0xB1, 0x00 }, // (Offset,Value)-Pair #11
{ 0xB2, 0x4C }, // (Offset,Value)-Pair #12
{ 0xB3, 0x19 }, // (Offset,Value)-Pair #13
{ 0xB4, 0x04 }, // (Offset,Value)-Pair #14
}
};
// ******************************************************************
// * IDirect3DDevice8_DrawVertices
// ******************************************************************
SOOVPA<12> IDirect3DDevice8_DrawVertices_1_0_4361 =
{
0, // Large == 0
12, // Count == 12
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_DrawVertices+0x12 : mov edi, [esp+0x0C+0x0C]
{ 0x12, 0x8B }, // (Offset,Value)-Pair #1
{ 0x13, 0x7C }, // (Offset,Value)-Pair #2
{ 0x14, 0x24 }, // (Offset,Value)-Pair #3
{ 0x15, 0x18 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_DrawVertices+0x16 : lea esi, [edi-1]
{ 0x16, 0x8D }, // (Offset,Value)-Pair #5
{ 0x17, 0x77 }, // (Offset,Value)-Pair #6
{ 0x18, 0xFF }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_DrawVertices+0x7E : shl edi, 0x18
{ 0x7E, 0xC1 }, // (Offset,Value)-Pair #8
{ 0x7F, 0xE7 }, // (Offset,Value)-Pair #9
{ 0x80, 0x18 }, // (Offset,Value)-Pair #10
// IDirect3DDevice8_DrawVertices+0x9C : retn 0x0C
{ 0x9C, 0xC2 }, // (Offset,Value)-Pair #11
{ 0x9D, 0x0C }, // (Offset,Value)-Pair #12
}
};
// ******************************************************************
// * IDirect3DDevice8_DrawVerticesUP
// ******************************************************************
SOOVPA<10> IDirect3DDevice8_DrawVerticesUP_1_0_4361 =
{
0, // Large == 0
10, // Count == 10
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_DrawVerticesUP+0x03 : sub esp, 0x14
{ 0x03, 0x83 }, // (Offset,Value)-Pair #1
{ 0x04, 0xEC }, // (Offset,Value)-Pair #2
{ 0x05, 0x14 }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_DrawVerticesUP+0x2F : mov edx, [edi+0x744]
{ 0x2F, 0x8B }, // (Offset,Value)-Pair #4
{ 0x30, 0x97 }, // (Offset,Value)-Pair #5
{ 0x31, 0x44 }, // (Offset,Value)-Pair #6
{ 0x32, 0x07 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_DrawVerticesUP+0xC1 : cmp esi, 0x80
{ 0xC1, 0x81 }, // (Offset,Value)-Pair #8
{ 0xC2, 0xFE }, // (Offset,Value)-Pair #9
{ 0xC3, 0x80 }, // (Offset,Value)-Pair #10
}
};
// ******************************************************************
// * IDirect3DDevice8_DrawIndexedVertices
// ******************************************************************
SOOVPA<11> IDirect3DDevice8_DrawIndexedVertices_1_0_4361 =
{
0, // Large == 0
11, // Count == 11
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_DrawIndexedVertices+0x0E : mov eax, [esi+0x1C]
{ 0x0E, 0x8B }, // (Offset,Value)-Pair #1
{ 0x0F, 0x46 }, // (Offset,Value)-Pair #2
{ 0x10, 0x1C }, // (Offset,Value)-Pair #3
// IDirect3DDevice8_DrawIndexedVertices+0x20 : push 0x0209
{ 0x20, 0x68 }, // (Offset,Value)-Pair #4
{ 0x21, 0x09 }, // (Offset,Value)-Pair #5
{ 0x22, 0x02 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_DrawIndexedVertices+0x64 : dec eax
{ 0x64, 0x48 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_DrawIndexedVertices+0xF1 : prefetchnta byte ptr [esi+0x3C]
{ 0xF1, 0x0F }, // (Offset,Value)-Pair #8
{ 0xF2, 0x18 }, // (Offset,Value)-Pair #9
{ 0xF3, 0x46 }, // (Offset,Value)-Pair #10
{ 0xF4, 0x3C }, // (Offset,Value)-Pair #11
}
};
// ******************************************************************
// * IDirect3DDevice8_SetLight
// ******************************************************************
SOOVPA<12> IDirect3DDevice8_SetLight_1_0_4361 =
{
0, // Large == 0
12, // Count == 12
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetLight+0x11 : mov edi, [ebp+0x394]
{ 0x11, 0x8B }, // (Offset,Value)-Pair #1
{ 0x12, 0xBD }, // (Offset,Value)-Pair #2
{ 0x13, 0x94 }, // (Offset,Value)-Pair #3
{ 0x14, 0x03 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SetLight+0x30 : shl eax, 0x04
{ 0x30, 0xC1 }, // (Offset,Value)-Pair #5
{ 0x31, 0xE0 }, // (Offset,Value)-Pair #6
{ 0x32, 0x04 }, // (Offset,Value)-Pair #7
// IDirect3DDevice8_SetLight+0xBD : rep stosb
{ 0xBD, 0xF3 }, // (Offset,Value)-Pair #8
{ 0xBE, 0xAB }, // (Offset,Value)-Pair #9
// IDirect3DDevice8_SetLight+0xFD : mov ecx, [ebx+0x68]
{ 0xFD, 0x8B }, // (Offset,Value)-Pair #10
{ 0xFE, 0x4B }, // (Offset,Value)-Pair #11
{ 0xFF, 0x68 }, // (Offset,Value)-Pair #12
}
};
// ******************************************************************
// * IDirect3DDevice8_SetMaterial
// ******************************************************************
SOOVPA<12> IDirect3DDevice8_SetMaterial_1_0_4361 =
{
0, // Large == 0
12, // Count == 12
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetMaterial+0x0C : add edi, 0x0940
{ 0x0C, 0x81 }, // (Offset,Value)-Pair #1
{ 0x0D, 0xC7 }, // (Offset,Value)-Pair #2
{ 0x0E, 0xF0 }, // (Offset,Value)-Pair #3
{ 0x0F, 0x09 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SetMaterial+0x12 : mov ecx, 0x11
{ 0x12, 0xB9 }, // (Offset,Value)-Pair #5
{ 0x13, 0x11 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_SetMaterial+0x1F : or ecx, 0x1000
{ 0x1F, 0x81 }, // (Offset,Value)-Pair #7
{ 0x20, 0xC9 }, // (Offset,Value)-Pair #8
{ 0x21, 0x00 }, // (Offset,Value)-Pair #9
{ 0x22, 0x10 }, // (Offset,Value)-Pair #10
// IDirect3DDevice8_SetMaterial+0x2D : retn 0x04
{ 0x2D, 0xC2 }, // (Offset,Value)-Pair #11
{ 0x2E, 0x04 }, // (Offset,Value)-Pair #12
}
};
// ******************************************************************
// * IDirect3DDevice8_LightEnable
// ******************************************************************
SOOVPA<13> IDirect3DDevice8_LightEnable_1_0_4361 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_LightEnable+0x0F : cmp ebx, [esi+0x0394]
{ 0x0F, 0x3B }, // (Offset,Value)-Pair #1
{ 0x10, 0x9E }, // (Offset,Value)-Pair #2
{ 0x11, 0x94 }, // (Offset,Value)-Pair #3
{ 0x12, 0x03 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_LightEnable+0x6B : test eax, eax
{ 0x6B, 0x85 }, // (Offset,Value)-Pair #5
{ 0x6C, 0xC0 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_LightEnable+0x9E : mov eax, [eax+0x8C]
{ 0x9E, 0x8B }, // (Offset,Value)-Pair #7
{ 0x9F, 0x80 }, // (Offset,Value)-Pair #8
{ 0xA0, 0x8C }, // (Offset,Value)-Pair #9
// IDirect3DDevice8_LightEnable+0xBC : jz +0x12
{ 0xBC, 0x74 }, // (Offset,Value)-Pair #10
{ 0xBD, 0x12 }, // (Offset,Value)-Pair #11
// IDirect3DDevice8_LightEnable+0xE1 : retn 0x08
{ 0xE1, 0xC2 }, // (Offset,Value)-Pair #12
{ 0xE2, 0x08 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * IDirect3DVertexBuffer8_Lock
// ******************************************************************
SOOVPA<11> IDirect3DVertexBuffer8_Lock_1_0_4361 =
{
0, // Large == 0
11, // Count == 11
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DVertexBuffer8_Lock+0x01 : mov bl, [esp+0x18]
{ 0x01, 0x8A }, // (Offset,Value)-Pair #1
{ 0x02, 0x5C }, // (Offset,Value)-Pair #2
{ 0x03, 0x24 }, // (Offset,Value)-Pair #3
{ 0x04, 0x18 }, // (Offset,Value)-Pair #4
// IDirect3DVertexBuffer8_Lock+0x09 : jnz +0x24
{ 0x09, 0x75 }, // (Offset,Value)-Pair #5
{ 0x0A, 0x24 }, // (Offset,Value)-Pair #6
// IDirect3DVertexBuffer8_Lock+0x2F : test bl, 0xA0
{ 0x2F, 0xF6 }, // (Offset,Value)-Pair #7
{ 0x30, 0xC3 }, // (Offset,Value)-Pair #8
{ 0x31, 0xA0 }, // (Offset,Value)-Pair #9
// IDirect3DVertexBuffer8_Lock+0x50 : retn 0x14
{ 0x50, 0xC2 }, // (Offset,Value)-Pair #10
{ 0x51, 0x14 }, // (Offset,Value)-Pair #11
}
};
// ******************************************************************
// * IDirect3DResource8_Register
// ******************************************************************
SOOVPA<19> IDirect3DResource8_Register_1_0_4361 =
{
0, // Large == 0
19, // Count == 19
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DResource8_Register+0x00 : mov ecx, [esp+0x04]
{ 0x00, 0x8B }, // (Offset,Value)-Pair #1
{ 0x01, 0x4C }, // (Offset,Value)-Pair #2
{ 0x03, 0x04 }, // (Offset,Value)-Pair #3
// IDirect3DResource8_Register+0x04 : mov edx, [esp+0x08]
{ 0x04, 0x8B }, // (Offset,Value)-Pair #4
{ 0x05, 0x54 }, // (Offset,Value)-Pair #5
{ 0x07, 0x08 }, // (Offset,Value)-Pair #6
// IDirect3DResource8_Register+0x08 : mov eax, [ecx+0x04]
{ 0x08, 0x8B }, // (Offset,Value)-Pair #7
{ 0x09, 0x41 }, // (Offset,Value)-Pair #8
{ 0x0A, 0x04 }, // (Offset,Value)-Pair #9
// IDirect3DResource8_Register+0x0F : and edx, 0x00070000
{ 0x0F, 0x81 }, // (Offset,Value)-Pair #10
{ 0x10, 0xE2 }, // (Offset,Value)-Pair #11
{ 0x13, 0x07 }, // (Offset,Value)-Pair #12
// IDirect3DResource8_Register+0x15 : cmp edx, 0x00020000
{ 0x15, 0x81 }, // (Offset,Value)-Pair #13
{ 0x16, 0xFA }, // (Offset,Value)-Pair #14
{ 0x19, 0x02 }, // (Offset,Value)-Pair #15
// IDirect3DResource8_Register+0x1B : jnz +0x05
{ 0x1B, 0x74 }, // (Offset,Value)-Pair #16
{ 0x1C, 0x05 }, // (Offset,Value)-Pair #17
// IDirect3DResource8_Register+0x25 : retn 0x08
{ 0x25, 0xC2 }, // (Offset,Value)-Pair #18
{ 0x26, 0x08 }, // (Offset,Value)-Pair #19
}
};
// ******************************************************************
// * IDirect3DResource8_Release
// ******************************************************************
SOOVPA<13> IDirect3DResource8_Release_1_0_4361 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DResource8_Release+0x09 : and ecx, 0xFFFF
{ 0x09, 0x81 }, // (Offset,Value)-Pair #1
{ 0x0A, 0xE1 }, // (Offset,Value)-Pair #2
{ 0x0B, 0xFF }, // (Offset,Value)-Pair #3
{ 0x0C, 0xFF }, // (Offset,Value)-Pair #4
// IDirect3DResource8_Release+0x0F : cmp ecx, 1
{ 0x0F, 0x83 }, // (Offset,Value)-Pair #5
{ 0x10, 0xF9 }, // (Offset,Value)-Pair #6
{ 0x11, 0x01 }, // (Offset,Value)-Pair #7
// IDirect3DResource8_Release+0x12 : jnz +0x2E
{ 0x12, 0x75 }, // (Offset,Value)-Pair #8
{ 0x13, 0x2E }, // (Offset,Value)-Pair #9
// IDirect3DResource8_Release+0x2F : test eax, 0x780000
{ 0x2F, 0xA9 }, // (Offset,Value)-Pair #10
{ 0x32, 0x78 }, // (Offset,Value)-Pair #11
// IDirect3DResource8_Release+0x4B : retn 0x04
{ 0x4B, 0xC2 }, // (Offset,Value)-Pair #12
{ 0x4C, 0x04 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * IDirect3DResource8_IsBusy
// ******************************************************************
SOOVPA<11> IDirect3DResource8_IsBusy_1_0_4361 =
{
0, // Large == 0
11, // Count == 11
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DResource8_IsBusy+0x24 : test eax, 0x780000
{ 0x24, 0xA9 }, // (Offset,Value)-Pair #1
{ 0x25, 0x00 }, // (Offset,Value)-Pair #2
{ 0x26, 0x00 }, // (Offset,Value)-Pair #3
{ 0x27, 0x78 }, // (Offset,Value)-Pair #4
// IDirect3DResource8_IsBusy+0x35 : jnz +0x41
{ 0x35, 0x75 }, // (Offset,Value)-Pair #5
{ 0x36, 0x41 }, // (Offset,Value)-Pair #6
// IDirect3DResource8_IsBusy+0x4E : mov eax, [ecx+0x14]
{ 0x4E, 0x8B }, // (Offset,Value)-Pair #7
{ 0x4F, 0x41 }, // (Offset,Value)-Pair #8
{ 0x50, 0x14 }, // (Offset,Value)-Pair #9
// IDirect3DResource8_IsBusy+0x76 : jnb +0x09
{ 0x76, 0x73 }, // (Offset,Value)-Pair #10
{ 0x77, 0x09 }, // (Offset,Value)-Pair #11
}
};
// ******************************************************************
// * IDirect3DSurface8_GetDesc
// ******************************************************************
SOOVPA<15> IDirect3DSurface8_GetDesc_1_0_4361 =
{
0, // Large == 0
15, // Count == 15
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DSurface8_GetDesc+0x00 : mov eax, [esp+0x08]
{ 0x00, 0x8B }, // (Offset,Value)-Pair #1
{ 0x01, 0x44 }, // (Offset,Value)-Pair #2
{ 0x02, 0x24 }, // (Offset,Value)-Pair #3
{ 0x03, 0x08 }, // (Offset,Value)-Pair #4
// IDirect3DSurface8_GetDesc+0x04 : mov ecx, [esp+0x04]
{ 0x04, 0x8B }, // (Offset,Value)-Pair #5
{ 0x05, 0x4C }, // (Offset,Value)-Pair #6
{ 0x06, 0x24 }, // (Offset,Value)-Pair #7
{ 0x07, 0x04 }, // (Offset,Value)-Pair #8
// IDirect3DSurface8_GetDesc+0x08 : push eax
{ 0x08, 0x50 }, // (Offset,Value)-Pair #9
// IDirect3DSurface8_GetDesc+0x09 : push 0
{ 0x09, 0x6A }, // (Offset,Value)-Pair #10
{ 0x0A, 0x00 }, // (Offset,Value)-Pair #11
// IDirect3DSurface8_GetDesc+0x0B : push ecx
{ 0x0B, 0x51 }, // (Offset,Value)-Pair #12
// IDirect3DSurface8_GetDesc+0x0C : call [abs]
{ 0x0C, 0xE8 }, // (Offset,Value)-Pair #13
// IDirect3DSurface8_GetDesc+0x11 : retn 0x08
{ 0x11, 0xC2 }, // (Offset,Value)-Pair #14
{ 0x12, 0x08 }, // (Offset,Value)-Pair #15
}
};
// ******************************************************************
// * IDirect3DSurface8_LockRect
// ******************************************************************
SOOVPA<16> IDirect3DSurface8_LockRect_1_0_4361 =
{
0, // Large == 0
16, // Count == 16
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DSurface8_LockRect+0x00 : mov eax, [esp+0x10]
{ 0x00, 0x8B }, // (Offset,Value)-Pair #1
{ 0x01, 0x44 }, // (Offset,Value)-Pair #2
{ 0x02, 0x24 }, // (Offset,Value)-Pair #3
{ 0x03, 0x10 }, // (Offset,Value)-Pair #4
// IDirect3DSurface8_LockRect+0x04 : mov ecx, [esp+0x0C]
{ 0x04, 0x8B }, // (Offset,Value)-Pair #5
{ 0x05, 0x4C }, // (Offset,Value)-Pair #6
{ 0x06, 0x24 }, // (Offset,Value)-Pair #7
{ 0x07, 0x0C }, // (Offset,Value)-Pair #8
// IDirect3DSurface8_LockRect+0x0C : push eax
{ 0x0C, 0x50 }, // (Offset,Value)-Pair #9
// IDirect3DSurface8_LockRect+0x11 : push ecx
{ 0x11, 0x51 }, // (Offset,Value)-Pair #10
// IDirect3DSurface8_LockRect+0x12 : push edx
{ 0x12, 0x52 }, // (Offset,Value)-Pair #11
// IDirect3DSurface8_LockRect+0x13 : push 0
{ 0x13, 0x6A }, // (Offset,Value)-Pair #12
// IDirect3DSurface8_LockRect+0x15 : push 0
{ 0x15, 0x6A }, // (Offset,Value)-Pair #13
// IDirect3DSurface8_LockRect+0x18 : call [abs]
{ 0x18, 0xE8 }, // (Offset,Value)-Pair #14
// IDirect3DSurface8_LockRect+0x11 : retn 0x08
{ 0x1D, 0xC2 }, // (Offset,Value)-Pair #15
{ 0x1E, 0x10 }, // (Offset,Value)-Pair #16
}
};
// ******************************************************************
// * IDirect3DBaseTexture8_GetLevelCount
// ******************************************************************
SOOVPA<13> IDirect3DBaseTexture8_GetLevelCount_1_0_4361 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DBaseTexture8_GetLevelCount+0x00 : mov eax, [esp+0x04]
{ 0x00, 0x8B }, // (Offset,Value)-Pair #1
{ 0x01, 0x44 }, // (Offset,Value)-Pair #2
{ 0x02, 0x24 }, // (Offset,Value)-Pair #3
{ 0x03, 0x04 }, // (Offset,Value)-Pair #4
// IDirect3DBaseTexture8_GetLevelCount+0x04 : movzx eax, [eax+0x0E]
{ 0x04, 0x0F }, // (Offset,Value)-Pair #5
{ 0x05, 0xB6 }, // (Offset,Value)-Pair #6
{ 0x06, 0x40 }, // (Offset,Value)-Pair #7
{ 0x07, 0x0E }, // (Offset,Value)-Pair #8
// IDirect3DBaseTexture8_GetLevelCount+0x08 : and eax, 0x0F
{ 0x08, 0x83 }, // (Offset,Value)-Pair #9
{ 0x09, 0xE0 }, // (Offset,Value)-Pair #10
{ 0x0A, 0x0F }, // (Offset,Value)-Pair #11
// IDirect3DBaseTexture8_GetLevelCount+0x0B : retn 0x04
{ 0x0B, 0xC2 }, // (Offset,Value)-Pair #12
{ 0x0C, 0x04 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * IDirect3DTexture8_GetSurfaceLevel
// ******************************************************************
SOOVPA<11> IDirect3DTexture8_GetSurfaceLevel_1_0_4361 =
{
0, // Large == 0
11, // Count == 11
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DTexture8_GetSurfaceLevel+0x08 : lea [esp+0x14]
{ 0x08, 0x8D }, // (Offset,Value)-Pair #1
{ 0x0B, 0x14 }, // (Offset,Value)-Pair #2
// IDirect3DTexture8_GetSurfaceLevel+0x17 : mov edx, [esp+0x24]
{ 0x17, 0x8B }, // (Offset,Value)-Pair #3
{ 0x1A, 0x24 }, // (Offset,Value)-Pair #4
// IDirect3DTexture8_GetSurfaceLevel+0x20 : lea ecx, [esp+0x28]
{ 0x23, 0x28 }, // (Offset,Value)-Pair #4
// IDirect3DTexture8_GetSurfaceLevel+0x24 : push ecx
{ 0x24, 0x51 }, // (Offset,Value)-Pair #6
// IDirect3DTexture8_GetSurfaceLevel+0x25 : push edx
{ 0x25, 0x52 }, // (Offset,Value)-Pair #7
// IDirect3DTexture8_GetSurfaceLevel+0x26 : push 0
{ 0x26, 0x6A }, // (Offset,Value)-Pair #8
// IDirect3DTexture8_GetSurfaceLevel+0x43 : call [abs]
{ 0x43, 0xE8 }, // (Offset,Value)-Pair #9
// IDirect3DTexture8_GetSurfaceLevel+0x4C : retn 0x0C
{ 0x4C, 0xC2 }, // (Offset,Value)-Pair #10
{ 0x4D, 0x0C }, // (Offset,Value)-Pair #11
}
};
// ******************************************************************
// * D3D8_1_0_4361
// ******************************************************************
OOVPATable D3D8_1_0_4361[] =
{
// IDirect3D8::CreateDevice
{
(OOVPA*)&IDirect3D8_CreateDevice_1_0_4361,
xdirectx::EmuIDirect3D8_CreateDevice,
#ifdef _DEBUG_TRACE
"EmuIDirect3D8_CreateDevice"
#endif
},
// IDirect3D8::GetAdapterModeCount
{
(OOVPA*)&IDirect3D8_GetAdapterModeCount_1_0_4361,
xdirectx::EmuIDirect3D8_GetAdapterModeCount,
#ifdef _DEBUG_TRACE
"EmuIDirect3D8_GetAdapterModeCount"
#endif
},
// IDirect3D8::GetAdapterDisplayMode
{
(OOVPA*)&IDirect3D8_GetAdapterDisplayMode_1_0_4361,
xdirectx::EmuIDirect3D8_GetAdapterDisplayMode,
#ifdef _DEBUG_TRACE
"EmuIDirect3D8_GetAdapterDisplayMode"
#endif
},
// IDirect3D8::EnumAdapterModes
{
(OOVPA*)&IDirect3D8_EnumAdapterModes_1_0_4361,
xdirectx::EmuIDirect3D8_EnumAdapterModes,
#ifdef _DEBUG_TRACE
"EmuIDirect3D8_EnumAdapterModes"
#endif
},
// IDirect3DDevice8::CopyRects
{
(OOVPA*)&IDirect3DDevice8_CopyRects_1_0_4361,
xdirectx::EmuIDirect3DDevice8_CopyRects,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_CopyRects"
#endif
},
// IDirect3DDevice8::CreateImageSurface
{
(OOVPA*)&IDirect3DDevice8_CreateImageSurface_1_0_4361,
xdirectx::EmuIDirect3DDevice8_CreateImageSurface,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_CreateImageSurface"
#endif
},
// IDirect3DDevice8::GetBackBuffer
{
(OOVPA*)&IDirect3DDevice8_GetBackBuffer_1_0_4361,
xdirectx::EmuIDirect3DDevice8_GetBackBuffer,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_GetBackBuffer"
#endif
},
// IDirect3DDevice8::GetRenderTarget
{
(OOVPA*)&IDirect3DDevice8_GetRenderTarget_1_0_4361,
xdirectx::EmuIDirect3DDevice8_GetRenderTarget,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_GetRenderTarget"
#endif
},
// IDirect3DDevice8::GetDepthStencilSurface
{
(OOVPA*)&IDirect3DDevice8_GetDepthStencilSurface_1_0_4361,
xdirectx::EmuIDirect3DDevice8_GetDepthStencilSurface,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_GetDepthStencilSurface"
#endif
},
// IDirect3DDevice8::CreateVertexShader
{
(OOVPA*)&IDirect3DDevice8_CreateVertexShader_1_0_4361,
xdirectx::EmuIDirect3DDevice8_CreateVertexShader,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_CreateVertexShader"
#endif
},
// IDirect3DDevice8::SetVertexShaderConstant
{
(OOVPA*)&IDirect3DDevice8_SetVertexShaderConstant_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetVertexShaderConstant,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetVertexShaderConstant"
#endif
},
// IDirect3DDevice8::CreatePixelShader
{
(OOVPA*)&IDirect3DDevice8_CreatePixelShader_1_0_4361,
xdirectx::EmuIDirect3DDevice8_CreatePixelShader,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_CreatePixelShader"
#endif
},
// IDirect3DDevice8::SetPixelShader
{
(OOVPA*)&IDirect3DDevice8_SetPixelShader_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetPixelShader,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetPixelShader"
#endif
},
// IDirect3DDevice8::CreateTexture
{
(OOVPA*)&IDirect3DDevice8_CreateTexture_1_0_4361,
xdirectx::EmuIDirect3DDevice8_CreateTexture,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_CreateTexture"
#endif
},
// IDirect3DDevice8::SetIndices
{
(OOVPA*)&IDirect3DDevice8_SetIndices_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetIndices,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetIndices"
#endif
},
// IDirect3DDevice8::SetTexture
{
(OOVPA*)&IDirect3DDevice8_SetTexture_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetTexture,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetTexture"
#endif
},
// IDirect3DDevice8::SwitchTexture
{
(OOVPA*)&IDirect3DDevice8_SwitchTexture_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SwitchTexture,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SwitchTexture"
#endif
},
// IDirect3DDevice8::GetDisplayMode
{
(OOVPA*)&IDirect3DDevice8_GetDisplayMode_1_0_4361,
xdirectx::EmuIDirect3DDevice8_GetDisplayMode,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_GetDisplayMode"
#endif
},
// IDirect3DDevice8::Clear
{
(OOVPA*)&IDirect3DDevice8_Clear_1_0_4361,
xdirectx::EmuIDirect3DDevice8_Clear,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_Clear"
#endif
},
// IDirect3DDevice8::Swap
{
(OOVPA*)&IDirect3DDevice8_Swap_1_0_4361,
xdirectx::EmuIDirect3DDevice8_Swap,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_Swap"
#endif
},
// IDirect3DDevice8::CreateVertexBuffer
{
(OOVPA*)&IDirect3DDevice8_CreateVertexBuffer_1_0_4361,
xdirectx::EmuIDirect3DDevice8_CreateVertexBuffer,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_CreateVertexBuffer"
#endif
},
// IDirect3DDevice8::SetTextureState_TexCoordIndex
{
(OOVPA*)&IDirect3DDevice8_SetTextureState_TexCoordIndex_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetTextureState_TexCoordIndex,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetTextureState_TexCoordIndex"
#endif
},
// IDirect3DDevice8::SetRenderState_CullMode
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_CullMode_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetRenderState_CullMode,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetRenderState_CullMode"
#endif
},
// IDirect3DDevice8::SetRenderState_TextureFactor
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_TextureFactor_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetRenderState_TextureFactor,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetRenderState_TextureFactor"
#endif
},
// IDirect3DDevice8::SetRenderState_EdgeAntiAlias
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_EdgeAntiAlias_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias"
#endif
},
// IDirect3DDevice8::SetRenderState_FillMode
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_FillMode_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetRenderState_FillMode,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetRenderState_FillMode"
#endif
},
// IDirect3DDevice8::SetRenderState_Simple
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_Simple_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetRenderState_Simple,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetRenderState_Simple"
#endif
},
// IDirect3DDevice8::SetRenderState_ZEnable
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_ZEnable_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetRenderState_ZEnable,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetRenderState_ZEnable"
#endif
},
// IDirect3DDevice8::SetRenderState_StencilEnable
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_StencilEnable_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetRenderState_StencilEnable,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetRenderState_StencilEnable"
#endif
},
// IDirect3DDevice8::SetRenderState_MultiSampleAntiAlias
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias"
#endif
},
// IDirect3DDevice8::SetTransform
{
(OOVPA*)&IDirect3DDevice8_SetTransform_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetTransform,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetTransform"
#endif
},
// IDirect3DDevice8::GetTransform
{
(OOVPA*)&IDirect3DDevice8_GetTransform_1_0_4361,
xdirectx::EmuIDirect3DDevice8_GetTransform,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_GetTransform"
#endif
},
// IDirect3DDevice8::SetStreamSource
{
(OOVPA*)&IDirect3DDevice8_SetStreamSource_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetStreamSource,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetStreamSource"
#endif
},
// IDirect3DDevice8::SetVertexShader
{
(OOVPA*)&IDirect3DDevice8_SetVertexShader_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetVertexShader,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetVertexShader"
#endif
},
// IDirect3DDevice8::DrawVertices
{
(OOVPA*)&IDirect3DDevice8_DrawVertices_1_0_4361,
xdirectx::EmuIDirect3DDevice8_DrawVertices,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_DrawVertices"
#endif
},
// IDirect3DDevice8::DrawVerticesUP
{
(OOVPA*)&IDirect3DDevice8_DrawVerticesUP_1_0_4361,
xdirectx::EmuIDirect3DDevice8_DrawVerticesUP,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_DrawVerticesUP"
#endif
},
// IDirect3DDevice8::DrawIndexedVertices
{
(OOVPA*)&IDirect3DDevice8_DrawIndexedVertices_1_0_4361,
xdirectx::EmuIDirect3DDevice8_DrawIndexedVertices,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_DrawIndexedVertices"
#endif
},
// IDirect3DDevice8::SetLight
{
(OOVPA*)&IDirect3DDevice8_SetLight_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetLight,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetLight"
#endif
},
// IDirect3DDevice8::SetMaterial
{
(OOVPA*)&IDirect3DDevice8_SetMaterial_1_0_4361,
xdirectx::EmuIDirect3DDevice8_SetMaterial,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetMaterial"
#endif
},
// IDirect3DDevice8::LightEnable
{
(OOVPA*)&IDirect3DDevice8_LightEnable_1_0_4361,
xdirectx::EmuIDirect3DDevice8_LightEnable,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_LightEnable"
#endif
},
// IDirect3DVertexBuffer8::Lock
{
(OOVPA*)&IDirect3DVertexBuffer8_Lock_1_0_4361,
xdirectx::EmuIDirect3DVertexBuffer8_Lock,
#ifdef _DEBUG_TRACE
"EmuIDirect3DVertexBuffer8_Lock"
#endif
},
// IDirect3DResource8::Register
{
(OOVPA*)&IDirect3DResource8_Register_1_0_4361,
xdirectx::EmuIDirect3DResource8_Register,
#ifdef _DEBUG_TRACE
"EmuIDirect3DResource8_Register"
#endif
},
// IDirect3DResource8::Release
{
(OOVPA*)&IDirect3DResource8_Release_1_0_4361,
xdirectx::EmuIDirect3DResource8_Release,
#ifdef _DEBUG_TRACE
"EmuIDirect3DResource8_Release"
#endif
},
// IDirect3DResource8::IsBusy
{
(OOVPA*)&IDirect3DResource8_IsBusy_1_0_4361,
xdirectx::EmuIDirect3DResource8_IsBusy,
#ifdef _DEBUG_TRACE
"EmuIDirect3DResource8_IsBusy"
#endif
},
// IDirect3DSurface8::GetDesc
{
(OOVPA*)&IDirect3DSurface8_GetDesc_1_0_4361,
xdirectx::EmuIDirect3DSurface8_GetDesc,
#ifdef _DEBUG_TRACE
"EmuIDirect3DSurface8_GetDesc"
#endif
},
// IDirect3DSurface8::LockRect
{
(OOVPA*)&IDirect3DSurface8_LockRect_1_0_4361,
xdirectx::EmuIDirect3DSurface8_LockRect,
#ifdef _DEBUG_TRACE
"EmuIDirect3DSurface8_LockRect"
#endif
},
// IDirect3DBaseTexture8::GetLevelCount
{
(OOVPA*)&IDirect3DBaseTexture8_GetLevelCount_1_0_4361,
xdirectx::EmuIDirect3DBaseTexture8_GetLevelCount,
#ifdef _DEBUG_TRACE
"EmuIDirect3DBaseTexture8_GetLevelCount"
#endif
},
// IDirect3DTexture8::GetSurfaceLevel
{
(OOVPA*)&IDirect3DTexture8_GetSurfaceLevel_1_0_4361,
xdirectx::EmuIDirect3DTexture8_GetSurfaceLevel,
#ifdef _DEBUG_TRACE
"EmuIDirect3DTexture8_GetSurfaceLevel"
#endif
},
};
// ******************************************************************
// * D3D8_1_0_4361_SIZE
// ******************************************************************
uint32 D3D8_1_0_4361_SIZE = sizeof(D3D8_1_0_4361);