// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->CxbxKrnl->D3D8.1.0.4361.cpp // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** // ****************************************************************** // * IDirect3D8_CreateDevice // ****************************************************************** SOOVPA<8> IDirect3D8_CreateDevice_1_0_4361 = { 0, // Large == 0 8, // Count == 8 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3D8_CreateDevice+0x07 : jnz +0x0A { 0x07, 0x75 }, // (Offset,Value)-Pair #1 { 0x08, 0x0A }, // (Offset,Value)-Pair #2 // IDirect3D8_CreateDevice+0x86 : repe stosd { 0x86, 0xF3 }, // (Offset,Value)-Pair #3 { 0x87, 0xAB }, // (Offset,Value)-Pair #4 // IDirect3D8_CreateDevice+0x89 : mov eax, esi { 0x89, 0x8B }, // (Offset,Value)-Pair #5 { 0x8A, 0xC6 }, // (Offset,Value)-Pair #6 // IDirect3D8_CreateDevice+0xA0 : retn 0x18 { 0xA0, 0xC2 }, // (Offset,Value)-Pair #7 { 0xA1, 0x18 }, // (Offset,Value)-Pair #8 } }; // ****************************************************************** // * IDirect3D8_GetAdapterModeCount // ****************************************************************** SOOVPA<12> IDirect3D8_GetAdapterModeCount_1_0_4361 = { 0, // Large == 0 12, // Count == 12 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3D8_GetAdapterModeCount+0x25 : add edx, 0xFF { 0x25, 0x81 }, // (Offset,Value)-Pair #1 { 0x26, 0xE2 }, // (Offset,Value)-Pair #2 { 0x27, 0xFF }, // (Offset,Value)-Pair #3 // IDirect3D8_GetAdapterModeCount+0x47 : cmp edi, 0x04 { 0x47, 0x83 }, // (Offset,Value)-Pair #4 { 0x48, 0xFF }, // (Offset,Value)-Pair #5 { 0x49, 0x04 }, // (Offset,Value)-Pair #6 // IDirect3D8_GetAdapterModeCount+0x95 : shl eax, 0x02 { 0x95, 0xC1 }, // (Offset,Value)-Pair #7 { 0x96, 0xE0 }, // (Offset,Value)-Pair #8 { 0x97, 0x02 }, // (Offset,Value)-Pair #9 // IDirect3D8_GetAdapterModeCount+0x99 : add esp, 0x08 { 0x99, 0x83 }, // (Offset,Value)-Pair #10 { 0x9A, 0xC4 }, // (Offset,Value)-Pair #11 { 0x9B, 0x08 }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3D8_GetAdapterDisplayMode // ****************************************************************** SOOVPA<13> IDirect3D8_GetAdapterDisplayMode_1_0_4361 = { 0, // Large == 0 13, // Count == 13 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3D8_GetAdapterDisplayMode+0x08 : mov eax, 0x8876086C { 0x08, 0xB8 }, // (Offset,Value)-Pair #1 { 0x09, 0x6C }, // (Offset,Value)-Pair #2 { 0x0A, 0x08 }, // (Offset,Value)-Pair #3 { 0x0B, 0x76 }, // (Offset,Value)-Pair #4 { 0x0C, 0x88 }, // (Offset,Value)-Pair #5 // IDirect3D8_GetAdapterDisplayMode+0x18 : jnz +0x17 { 0x18, 0x75 }, // (Offset,Value)-Pair #6 { 0x19, 0x17 }, // (Offset,Value)-Pair #7 // IDirect3D8_GetAdapterDisplayMode+0x31 : mov ecx, [edx+0x2080] { 0x31, 0x8B }, // (Offset,Value)-Pair #8 { 0x32, 0x8A }, // (Offset,Value)-Pair #9 { 0x33, 0x80 }, // (Offset,Value)-Pair #10 { 0x34, 0x20 }, // (Offset,Value)-Pair #11 // IDirect3D8_GetAdapterDisplayMode+0xBD : retn 0x08 { 0xBD, 0xC2 }, // (Offset,Value)-Pair #12 { 0xBE, 0x08 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3D8_EnumAdapterModes // ****************************************************************** SOOVPA<10> IDirect3D8_EnumAdapterModes_1_0_4361 = { 0, // Large == 0 10, // Count == 10 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3D8_EnumAdapterModes+0x00 : sub esp, 0x08 { 0x00, 0x83 }, // (Offset,Value)-Pair #1 { 0x01, 0xEC }, // (Offset,Value)-Pair #2 { 0x02, 0x08 }, // (Offset,Value)-Pair #3 // IDirect3D8_EnumAdapterModes+0xD1 : and edx, 0x0A { 0xD1, 0x83 }, // (Offset,Value)-Pair #4 { 0xD2, 0xE2 }, // (Offset,Value)-Pair #5 { 0xD3, 0x0A }, // (Offset,Value)-Pair #6 // IDirect3D8_EnumAdapterModes+0xF5 : mov dword ptr[edi+0x10], 0x1E { 0xF5, 0xC7 }, // (Offset,Value)-Pair #7 { 0xF6, 0x47 }, // (Offset,Value)-Pair #8 { 0xF7, 0x10 }, // (Offset,Value)-Pair #9 { 0xF8, 0x1E }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_CopyRects // ****************************************************************** SOOVPA<10> IDirect3DDevice8_CopyRects_1_0_4361 = { 0, // Large == 0 10, // Count == 10 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_CopyRects+0x00 : sub esp, 0x01A0 { 0x00, 0x81 }, // (Offset,Value)-Pair #1 { 0x01, 0xEC }, // (Offset,Value)-Pair #2 { 0x02, 0xA0 }, // (Offset,Value)-Pair #3 { 0x03, 0x01 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_CopyRects+0x6E : mov esi, [eax+0x201C] { 0x6E, 0x8B }, // (Offset,Value)-Pair #5 { 0x6F, 0xB0 }, // (Offset,Value)-Pair #6 { 0x70, 0x1C }, // (Offset,Value)-Pair #7 { 0x71, 0x20 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_CopyRects+0xDD : jnz +0x22 { 0xDD, 0x75 }, // (Offset,Value)-Pair #9 { 0xDE, 0x22 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_CreateImageSurface // ****************************************************************** SOOVPA<9> IDirect3DDevice8_CreateImageSurface_1_0_4361 = { 0, // Large == 0 9, // Count == 9 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_CreateImageSurface+0x2A : push 0x18 { 0x2A, 0x6A }, // (Offset,Value)-Pair #1 { 0x2B, 0x18 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_CreateImageSurface+0x2C : push 0x40 { 0x2C, 0x6A }, // (Offset,Value)-Pair #3 { 0x2D, 0x40 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_CreateImageSurface+0x3B : push 0x0404 { 0x3B, 0x68 }, // (Offset,Value)-Pair #5 { 0x3C, 0x04 }, // (Offset,Value)-Pair #6 { 0x3D, 0x04 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_CreateImageSurface+0x61 : retn 0x10 { 0x61, 0xC2 }, // (Offset,Value)-Pair #8 { 0x62, 0x10 }, // (Offset,Value)-Pair #9 } }; // ****************************************************************** // * IDirect3DDevice8_GetBackBuffer // ****************************************************************** SOOVPA<12> IDirect3DDevice8_GetBackBuffer_1_0_4361 = { 0, // Large == 0 12, // Count == 12 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_GetBackBuffer+0x04 : cmp eax, 0xFFFFFFFF { 0x04, 0x83 }, // (Offset,Value)-Pair #1 { 0x05, 0xF8 }, // (Offset,Value)-Pair #2 { 0x06, 0xFF }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_GetBackBuffer+0x0D : jnz +0x07 { 0x0D, 0x75 }, // (Offset,Value)-Pair #4 { 0x0E, 0x07 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_GetBackBuffer+0x18 : sbb eax, eax { 0x18, 0x1B }, // (Offset,Value)-Pair #6 { 0x19, 0xC0 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_GetBackBuffer+0x1D : mov eax, [ecx+eax*4+0x207C] { 0x1D, 0x8B }, // (Offset,Value)-Pair #8 { 0x1E, 0x84 }, // (Offset,Value)-Pair #9 { 0x1F, 0x81 }, // (Offset,Value)-Pair #10 { 0x20, 0x7C }, // (Offset,Value)-Pair #11 { 0x21, 0x20 }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3DDevice8_GetRenderTarget // ****************************************************************** SOOVPA<9> IDirect3DDevice8_GetRenderTarget_1_0_4361 = { 0, // Large == 0 9, // Count == 9 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_GetRenderTarget+0x00 : mov eax, [addr] { 0x00, 0xA1 }, // (Offset,Value)-Pair #1 // IDirect3DDevice8_GetRenderTarget+0x05 : mov eax, [eax + 0x2070] { 0x05, 0x8B }, // (Offset,Value)-Pair #2 { 0x06, 0x80 }, // (Offset,Value)-Pair #3 { 0x07, 0x70 }, // (Offset,Value)-Pair #4 { 0x08, 0x20 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_GetRenderTarget+0x11 : mov [ecx], eax { 0x11, 0x89 }, // (Offset,Value)-Pair #6 { 0x12, 0x01 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_GetRenderTarget+0x1D : retn 0x04 { 0x1D, 0xC2 }, // (Offset,Value)-Pair #8 { 0x1E, 0x04 }, // (Offset,Value)-Pair #9 } }; // ****************************************************************** // * IDirect3DDevice8_GetDepthStencilSurface // ****************************************************************** SOOVPA<9> IDirect3DDevice8_GetDepthStencilSurface_1_0_4361 = { 0, // Large == 0 9, // Count == 9 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_GetDepthStencilSurface+0x00 : mov eax, [addr] { 0x00, 0xA1 }, // (Offset,Value)-Pair #1 // IDirect3DDevice8_GetDepthStencilSurface+0x05 : mov eax, [eax + 0x2074] { 0x05, 0x8B }, // (Offset,Value)-Pair #2 { 0x06, 0x80 }, // (Offset,Value)-Pair #3 { 0x07, 0x74 }, // (Offset,Value)-Pair #4 { 0x08, 0x20 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_GetDepthStencilSurface+0x11 : mov [ecx], eax { 0x11, 0x89 }, // (Offset,Value)-Pair #6 { 0x12, 0x01 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_GetDepthStencilSurface+0x1D : retn 0x04 { 0x1D, 0xC2 }, // (Offset,Value)-Pair #8 { 0x1E, 0x04 }, // (Offset,Value)-Pair #9 } }; // ****************************************************************** // * IDirect3DDevice8_CreateVertexShader // ****************************************************************** SOOVPA<12> IDirect3DDevice8_CreateVertexShader_1_0_4361 = { 0, // Large == 0 12, // Count == 12 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_CreateVertexShader+0x00 : push ecx; push ebx; push ebp { 0x00, 0x51 }, // (Offset,Value)-Pair #1 { 0x01, 0x53 }, // (Offset,Value)-Pair #2 { 0x02, 0x55 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_CreateVertexShader+0x0A : jz +0x10 { 0x0A, 0x74 }, // (Offset,Value)-Pair #4 { 0x0B, 0x10 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_CreateVertexShader+0x43 : shl eax, 0x02 { 0x43, 0xC1 }, // (Offset,Value)-Pair #6 { 0x44, 0xE0 }, // (Offset,Value)-Pair #7 { 0x45, 0x02 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_CreateVertexShader+0x66 : retn 0x10 { 0x66, 0xC2 }, // (Offset,Value)-Pair #9 { 0x67, 0x10 }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_CreateVertexShader+0x73 : rep stosb { 0x73, 0xF3 }, // (Offset,Value)-Pair #11 { 0x74, 0xAB }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3DDevice8_SetVertexShaderConstant // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SetVertexShaderConstant_1_0_4361 = { 0, // Large == 0 10, // Count == 10 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetVertexShaderConstant+0x11 : mov cl, [ebx+0x08] { 0x11, 0x8A }, // (Offset,Value)-Pair #1 { 0x12, 0x4B }, // (Offset,Value)-Pair #2 { 0x13, 0x08 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetVertexShaderConstant+0x1A : test cl, 0x10 { 0x1A, 0xF6 }, // (Offset,Value)-Pair #4 { 0x1B, 0xC1 }, // (Offset,Value)-Pair #5 { 0x1C, 0x10 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetVertexShaderConstant+0x60 : jle +0x19 { 0x60, 0x7E }, // (Offset,Value)-Pair #7 { 0x61, 0x19 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetVertexShaderConstant+0x98 : retn 0x0C { 0x98, 0xC2 }, // (Offset,Value)-Pair #9 { 0x99, 0x0C }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_CreatePixelShader // ****************************************************************** SOOVPA<11> IDirect3DDevice8_CreatePixelShader_1_0_4361 = { 0, // Large == 0 11, // Count == 11 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_CreatePixelShader+0x00 : push 0xFC { 0x00, 0x68 }, // (Offset,Value)-Pair #1 { 0x01, 0xFC }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_CreatePixelShader+0x10 : mov eax, 0x8007000E { 0x10, 0xB8 }, // (Offset,Value)-Pair #3 { 0x11, 0x0E }, // (Offset,Value)-Pair #4 { 0x12, 0x00 }, // (Offset,Value)-Pair #5 { 0x13, 0x07 }, // (Offset,Value)-Pair #6 { 0x14, 0x80 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_CreatePixelShader+0x31 : mov ecx, 0x3C { 0x31, 0xB9 }, // (Offset,Value)-Pair #8 { 0x32, 0x3C }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_CreatePixelShader+0x42 : retn 0x08 { 0x42, 0xC2 }, // (Offset,Value)-Pair #10 { 0x43, 0x08 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_SetPixelShader // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SetPixelShader_1_0_4361 = { 0, // Large == 0 10, // Count == 10 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetPixelShader+0x0E : mov esi, [ebx+0x0370] { 0x0E, 0x8B }, // (Offset,Value)-Pair #1 { 0x0F, 0xB3 }, // (Offset,Value)-Pair #2 { 0x10, 0x70 }, // (Offset,Value)-Pair #3 { 0x11, 0x03 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetPixelShader+0x3A : or eax, 0x2000 { 0x3A, 0x0D }, // (Offset,Value)-Pair #5 { 0x3C, 0x20 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetPixelShader+0x78 : retn 0x04 { 0x78, 0xC2 }, // (Offset,Value)-Pair #7 { 0x79, 0x04 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetPixelShader+0xE3 : rep movsd { 0xE3, 0xF3 }, // (Offset,Value)-Pair #9 { 0xE4, 0xA5 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_CreateTexture // ****************************************************************** SOOVPA<14> IDirect3DDevice8_CreateTexture_1_0_4361 = { 0, // Large == 0 14, // Count == 14 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_CreateTexture+0x00 : mov eax, [esp+0x1C] { 0x00, 0x8B }, // (Offset,Value)-Pair #1 { 0x01, 0x44 }, // (Offset,Value)-Pair #2 { 0x02, 0x24 }, // (Offset,Value)-Pair #3 { 0x03, 0x1C }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_CreateTexture+0x0C : push eax { 0x0C, 0x50 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_CreateTexture+0x11 : push 0 { 0x11, 0x6A }, // (Offset,Value)-Pair #6 { 0x12, 0x00 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_CreateTexture+0x13 : push 0 { 0x13, 0x6A }, // (Offset,Value)-Pair #8 { 0x14, 0x00 }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_CreateTexture+0x15 : push ecx { 0x15, 0x51 }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_CreateTexture+0x22 : push ecx { 0x22, 0x51 }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_CreateTexture+0x23 : push edx { 0x23, 0x52 }, // (Offset,Value)-Pair #12 // IDirect3DDevice8_CreateTexture+0x29 : retn 0x1C { 0x29, 0xC2 }, // (Offset,Value)-Pair #13 { 0x2A, 0x1C }, // (Offset,Value)-Pair #14 } }; // ****************************************************************** // * IDirect3DDevice8_SetIndices // ****************************************************************** SOOVPA<11> IDirect3DDevice8_SetIndices_1_0_4361 = { 0, // Large == 0 11, // Count == 11 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetIndices+0x0E : jz +0x10 { 0x0E, 0x74 }, // (Offset,Value)-Pair #1 { 0x0F, 0x10 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetIndices+0x1E : jmp +0x0A { 0x1E, 0xEB }, // (Offset,Value)-Pair #3 { 0x1F, 0x0A }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetIndices+0x59 : mov [esi+0x1C], ecx { 0x59, 0x89 }, // (Offset,Value)-Pair #5 { 0x5A, 0x4E }, // (Offset,Value)-Pair #6 { 0x5B, 0x1C }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetIndices+0x76 : mov [esi+0x038C], edi { 0x76, 0x89 }, // (Offset,Value)-Pair #8 { 0x77, 0xBE }, // (Offset,Value)-Pair #9 { 0x78, 0x8C }, // (Offset,Value)-Pair #10 { 0x79, 0x03 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_SetTexture // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SetTexture_1_0_4361 = { 0, // Large == 0 10, // Count == 10 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetTexture+0x09 : push edi { 0x09, 0x57 }, // (Offset,Value)-Pair #1 // IDirect3DDevice8_SetTexture+0x21 : jz +0x20 { 0x21, 0x74 }, // (Offset,Value)-Pair #2 { 0x22, 0x20 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetTexture+0x33 : test ecx, 0x78FFFF { 0x33, 0xF7 }, // (Offset,Value)-Pair #4 { 0x34, 0xC1 }, // (Offset,Value)-Pair #5 { 0x37, 0x78 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetTexture+0x39 : mov [eax], edx { 0x39, 0x89 }, // (Offset,Value)-Pair #7 { 0x3A, 0x10 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetTexture+0xC9 : jz +0x4D { 0xC9, 0x74 }, // (Offset,Value)-Pair #9 { 0xCA, 0x4D }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_SwitchTexture // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SwitchTexture_1_0_4361 = { 0, // Large == 0 10, // Count == 10 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SwitchTexture+0x00 : mov eax, [addr] { 0x00, 0xA1 }, // (Offset,Value)-Pair #1 // IDirect3DDevice8_SwitchTexture+0x05 : add eax, 0x0C { 0x05, 0x83 }, // (Offset,Value)-Pair #2 { 0x06, 0xC0 }, // (Offset,Value)-Pair #3 { 0x07, 0x0C }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SwitchTexture+0x0E : jnb +0x15 { 0x0E, 0x73 }, // (Offset,Value)-Pair #5 { 0x0F, 0x15 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SwitchTexture+0x22 : retn 0x04 { 0x22, 0xC2 }, // (Offset,Value)-Pair #7 { 0x23, 0x04 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SwitchTexture+0x2E : jmp +0xD0 { 0x2E, 0xEB }, // (Offset,Value)-Pair #9 { 0x2F, 0xD0 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_GetDisplayMode // ****************************************************************** SOOVPA<13> IDirect3DDevice8_GetDisplayMode_1_0_4361 = { 0, // Large == 0 13, // Count == 13 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_GetDisplayMode+0x01 : mov esi, ds:[*] { 0x01, 0x8B }, // (Offset,Value)-Pair #1 { 0x02, 0x35 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_GetDisplayMode+0x18 : shr ecx, 0x14 { 0x18, 0xC1 }, // (Offset,Value)-Pair #3 { 0x19, 0xE9 }, // (Offset,Value)-Pair #4 { 0x1A, 0x14 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_GetDisplayMode+0x50 : shr eax, 0x0C { 0x50, 0xC1 }, // (Offset,Value)-Pair #6 { 0x51, 0xE8 }, // (Offset,Value)-Pair #7 { 0x52, 0x0C }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_GetDisplayMode+0x6B : and eax, 0x0A { 0x6B, 0x83 }, // (Offset,Value)-Pair #9 { 0x6C, 0xE0 }, // (Offset,Value)-Pair #10 { 0x6D, 0x0A }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_GetDisplayMode+0x92 : retn 0x04 { 0x92, 0xC2 }, // (Offset,Value)-Pair #12 { 0x93, 0x04 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_Clear // ****************************************************************** LOOVPA<9> IDirect3DDevice8_Clear_1_0_4361 = { 1, // Large == 1 9, // Count == 9 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_Clear+0x0000 : sub esp, 38h { 0x0000, 0x83 }, // (Offset,Value)-Pair #1 { 0x0001, 0xEC }, // (Offset,Value)-Pair #2 { 0x0002, 0x38 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_Clear+0x000B : mov ebx, [ebp+0x2074] { 0x000B, 0x8B }, // (Offset,Value)-Pair #4 { 0x000C, 0x9D }, // (Offset,Value)-Pair #5 { 0x000D, 0x74 }, // (Offset,Value)-Pair #6 { 0x000E, 0x20 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_Clear+0x0399 : retn 0x18 { 0x0399, 0xC2 }, // (Offset,Value)-Pair #8 { 0x039A, 0x18 }, // (Offset,Value)-Pair #9 } }; // ****************************************************************** // * IDirect3DDevice8_Swap // ****************************************************************** SOOVPA<11> IDirect3DDevice8_Swap_1_0_4361 = { 0, // Large == 0 11, // Count == 11 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_Swap+0x10 : mov ebx, 5 { 0x10, 0xBB }, // (Offset,Value)-Pair #1 { 0x11, 0x05 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_Swap+0x1D : test bl, 3 { 0x1D, 0xF6 }, // (Offset,Value)-Pair #3 { 0x1E, 0xC3 }, // (Offset,Value)-Pair #4 { 0x1F, 0x03 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_Swap+0x46 : inc dword ptr [esi+0x2AC4] { 0x46, 0xFF }, // (Offset,Value)-Pair #6 { 0x47, 0x86 }, // (Offset,Value)-Pair #7 { 0x48, 0xC4 }, // (Offset,Value)-Pair #8 { 0x49, 0x2A }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_Swap+0xAE : retn 4 { 0xAE, 0xC2 }, // (Offset,Value)-Pair #10 { 0xAF, 0x04 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_CreateVertexBuffer // ****************************************************************** SOOVPA<13> IDirect3DDevice8_CreateVertexBuffer_1_0_4361 = { 0, // Large == 0 13, // Count == 13 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_CreateVertexBuffer+0x03 : push 0x40 { 0x03, 0x6A }, // (Offset,Value)-Pair #1 { 0x04, 0x40 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_CreateVertexBuffer+0x10 : mov eax, [esp+8] { 0x10, 0x8B }, // (Offset,Value)-Pair #3 { 0x11, 0x44 }, // (Offset,Value)-Pair #4 { 0x12, 0x24 }, // (Offset,Value)-Pair #5 { 0x13, 0x08 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_CreateVertexBuffer+0x48 : mov dword ptr [esi], 0x01000001 { 0x48, 0xC7 }, // (Offset,Value)-Pair #7 { 0x49, 0x06 }, // (Offset,Value)-Pair #8 { 0x4A, 0x01 }, // (Offset,Value)-Pair #9 { 0x4B, 0x00 }, // (Offset,Value)-Pair #10 { 0x4D, 0x01 }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_CreateVertexBuffer+0x53 : retn 0x14 { 0x53, 0xC2 }, // (Offset,Value)-Pair #12 { 0x54, 0x14 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_SetTextureState_TexCoordIndex // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SetTextureState_TexCoordIndex_1_0_4361 = { 0, // Large == 0 10, // Count == 10 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetTextureState_TexCoordIndex+0x0D : shl eax, 0x07 { 0x0D, 0xC1 }, // (Offset,Value)-Pair #1 { 0x0E, 0xE0 }, // (Offset,Value)-Pair #2 { 0x0F, 0x07 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetTextureState_TexCoordIndex+0x24 : cmp eax, ecx { 0x24, 0x3B }, // (Offset,Value)-Pair #4 { 0x25, 0xC1 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetTextureState_TexCoordIndex+0x6B : mov esi, 0x2400 { 0x6B, 0xBE }, // (Offset,Value)-Pair #6 { 0x6D, 0x24 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetTextureState_TexCoordIndex+0xB3 : shl edx, 0x04 { 0xB3, 0xC1 }, // (Offset,Value)-Pair #8 { 0xB4, 0xE2 }, // (Offset,Value)-Pair #9 { 0xB5, 0x04 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_CullMode // ****************************************************************** SOOVPA<13> IDirect3DDevice8_SetRenderState_CullMode_1_0_4361 = { 0, // Large == 0 13, // Count == 13 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetRenderState_CullMode+0x19 : mov dword ptr [eax], 0x40308 { 0x19, 0xC7 }, // (Offset,Value)-Pair #1 { 0x1B, 0x08 }, // (Offset,Value)-Pair #2 { 0x1C, 0x03 }, // (Offset,Value)-Pair #3 { 0x1D, 0x04 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetRenderState_CullMode+0x24 : add eax, 8 { 0x24, 0x83 }, // (Offset,Value)-Pair #5 { 0x25, 0xC0 }, // (Offset,Value)-Pair #6 { 0x26, 0x08 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetRenderState_CullMode+0x30 : retn 4 { 0x30, 0xC2 }, // (Offset,Value)-Pair #8 { 0x31, 0x04 }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_SetRenderState_CullMode+0x53 : add edx, 0x404 { 0x53, 0x81 }, // (Offset,Value)-Pair #10 { 0x54, 0xC2 }, // (Offset,Value)-Pair #11 { 0x55, 0x04 }, // (Offset,Value)-Pair #12 { 0x56, 0x04 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_TextureFactor // ****************************************************************** SOOVPA<9> IDirect3DDevice8_SetRenderState_TextureFactor_1_0_4361 = { 0, // Large == 0 9, // Count == 9 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetRenderState_TextureFactor+0x07 : mov eax, [esi+0x0370] { 0x07, 0x8B }, // (Offset,Value)-Pair #1 { 0x08, 0x86 }, // (Offset,Value)-Pair #2 { 0x09, 0x70 }, // (Offset,Value)-Pair #3 { 0x0A, 0x03 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetRenderState_TextureFactor+0x2F : nop { 0x2F, 0x90 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetRenderState_TextureFactor+0x41 : retn 0x04 { 0x41, 0xC2 }, // (Offset,Value)-Pair #6 { 0x42, 0x04 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetRenderState_TextureFactor+0x4E : retn 0x04 { 0x4E, 0xC2 }, // (Offset,Value)-Pair #8 { 0x4F, 0x04 }, // (Offset,Value)-Pair #9 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_EdgeAntiAlias // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SetRenderState_EdgeAntiAlias_1_0_4361 = { 0, // Large == 0 10, // Count == 10 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x07 : mov eax, [esi] { 0x07, 0x8B }, // (Offset,Value)-Pair #1 { 0x08, 0x06 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x0C : jb +0x05 { 0x0C, 0x72 }, // (Offset,Value)-Pair #3 { 0x0D, 0x05 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x13 : mov ecx, [esp+0x08] { 0x13, 0x8B }, // (Offset,Value)-Pair #5 { 0x14, 0x4C }, // (Offset,Value)-Pair #6 { 0x15, 0x24 }, // (Offset,Value)-Pair #7 { 0x16, 0x08 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetRenderState_EdgeAntiAlias+0x2F : retn 0x04 { 0x2F, 0xC2 }, // (Offset,Value)-Pair #9 { 0x30, 0x04 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_FillMode // ****************************************************************** SOOVPA<11> IDirect3DDevice8_SetRenderState_FillMode_1_0_4361 = { 0, // Large == 0 11, // Count == 11 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetRenderState_FillMode+0x07 : mov eax, [esi] { 0x07, 0x8B }, // (Offset,Value)-Pair #1 { 0x08, 0x06 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_FillMode+0x21 : mov ecx, [esp+0x08] { 0x21, 0x8B }, // (Offset,Value)-Pair #3 { 0x22, 0x4C }, // (Offset,Value)-Pair #4 { 0x23, 0x24 }, // (Offset,Value)-Pair #5 { 0x24, 0x08 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetRenderState_FillMode+0x25 : jnz +0x02 { 0x25, 0x75 }, // (Offset,Value)-Pair #7 { 0x26, 0x02 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetRenderState_FillMode+0x35 : add eax, 0x0C { 0x35, 0x83 }, // (Offset,Value)-Pair #9 { 0x36, 0xC0 }, // (Offset,Value)-Pair #10 { 0x37, 0x0C }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_Simple // ****************************************************************** SOOVPA<13> IDirect3DDevice8_SetRenderState_Simple_1_0_4361 = { 0, // Large == 0 13, // Count == 13 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetRenderState_Simple+0x05 : add eax, 0x08 { 0x05, 0x83 }, // (Offset,Value)-Pair #1 { 0x06, 0xC0 }, // (Offset,Value)-Pair #2 { 0x07, 0x08 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetRenderState_Simple+0x0E : jnb +0x0C { 0x0E, 0x73 }, // (Offset,Value)-Pair #4 { 0x0F, 0x0C }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetRenderState_Simple+0x15 : mov [eax-8], ecx { 0x15, 0x89 }, // (Offset,Value)-Pair #6 { 0x16, 0x48 }, // (Offset,Value)-Pair #7 { 0x17, 0xF8 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetRenderState_Simple+0x18 : mov [eax-4], ecx { 0x18, 0x89 }, // (Offset,Value)-Pair #9 { 0x19, 0x50 }, // (Offset,Value)-Pair #10 { 0x1A, 0xFC }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_SetRenderState_Simple+0x25 : jmp +0xD9 { 0x25, 0xEB }, // (Offset,Value)-Pair #12 { 0x26, 0xD9 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_ZEnable // ****************************************************************** SOOVPA<13> IDirect3DDevice8_SetRenderState_ZEnable_1_0_4361 = { 0, // Large == 0 13, // Count == 13 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetRenderState_ZEnable+0x0C : jb +0x05 { 0x0C, 0x72 }, // (Offset,Value)-Pair #1 { 0x0D, 0x05 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_ZEnable+0x1B : mov edx, [esi+0x2074h] { 0x1B, 0x8B }, // (Offset,Value)-Pair #3 { 0x1C, 0x96 }, // (Offset,Value)-Pair #4 { 0x1D, 0x74 }, // (Offset,Value)-Pair #5 { 0x1E, 0x20 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetRenderState_ZEnable+0x31 : mov dword ptr [eax], 0x4030 { 0x31, 0xC7 }, // (Offset,Value)-Pair #7 { 0x32, 0x00 }, // (Offset,Value)-Pair #8 { 0x33, 0x0C }, // (Offset,Value)-Pair #9 { 0x34, 0x03 }, // (Offset,Value)-Pair #10 { 0x35, 0x04 }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_SetRenderState_ZEnable+0x98 : retn 0x04 { 0x98, 0xC2 }, // (Offset,Value)-Pair #12 { 0x99, 0x04 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_StencilEnable // ****************************************************************** SOOVPA<11> IDirect3DDevice8_SetRenderState_StencilEnable_1_0_4361 = { 0, // Large == 0 11, // Count == 11 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetRenderState_StencilEnable+0x0C : jb +0x05 { 0x0C, 0x72 }, // (Offset,Value)-Pair #1 { 0x0D, 0x05 }, // (Offset,Value)-Pair #2 // IDirect3DDevice8_SetRenderState_StencilEnable+0x2C : jz +0x19 { 0x2C, 0x74 }, // (Offset,Value)-Pair #3 { 0x2D, 0x19 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetRenderState_StencilEnable+0x4D : mov dword ptr [eax], 0x00041D84 { 0x4D, 0xC7 }, // (Offset,Value)-Pair #5 { 0x4E, 0x00 }, // (Offset,Value)-Pair #6 { 0x4F, 0x84 }, // (Offset,Value)-Pair #7 { 0x50, 0x1D }, // (Offset,Value)-Pair #8 { 0x51, 0x04 }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_SetRenderState_StencilEnable+0x81 : retn 0x04 { 0x81, 0xC2 }, // (Offset,Value)-Pair #10 { 0x82, 0x04 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias // ****************************************************************** SOOVPA<12> IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias_1_0_4361 = { 0, // Large == 0 12, // Count == 12 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x04 : push esi { 0x04, 0x56 }, // (Offset,Value)-Pair #1 // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x05 : mov esi, dword ptr [addr] { 0x05, 0x8B }, // (Offset,Value)-Pair #2 { 0x06, 0x35 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x0B : mov ecx, esi { 0x0B, 0x8B }, // (Offset,Value)-Pair #4 { 0x0C, 0xCE }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x1C : jb +0x05 { 0x1C, 0x72 }, // (Offset,Value)-Pair #6 { 0x1D, 0x05 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x38 : shl ecx, 0x10 { 0x38, 0xC1 }, // (Offset,Value)-Pair #8 { 0x39, 0xE1 }, // (Offset,Value)-Pair #9 { 0x3A, 0x10 }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias+0x4F : retn 0x04 { 0x4F, 0xC2 }, // (Offset,Value)-Pair #11 { 0x50, 0x04 }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3DDevice8_SetTransform // ****************************************************************** SOOVPA<10> IDirect3DDevice8_SetTransform_1_0_4361 = { 0, // Large == 0 10, // Count == 10 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetTransform+0x16 : lea edi, [ecx+ebx+0x750] { 0x16, 0x8D }, // (Offset,Value)-Pair #1 { 0x17, 0xBC }, // (Offset,Value)-Pair #2 { 0x18, 0x19 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetTransform+0x24 : repe movsd { 0x24, 0xF3 }, // (Offset,Value)-Pair #4 { 0x25, 0xA5 }, // (Offset,Value)-Pair #5 // IDirect3DDevice8_SetTransform+0x78 : fld [edx+0x3C] { 0x78, 0xD9 }, // (Offset,Value)-Pair #6 { 0x79, 0x42 }, // (Offset,Value)-Pair #7 { 0x7A, 0x3C }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_SetTransform+0x92 : jmp +0x10 { 0x92, 0xEB }, // (Offset,Value)-Pair #9 { 0x93, 0x10 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_GetTransform // ****************************************************************** SOOVPA<12> IDirect3DDevice8_GetTransform_1_0_4361 = { 0, // Large == 0 12, // Count == 12 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_GetTransform+0x0A : shl ecx, 0x06 { 0x0A, 0xC1 }, // (Offset,Value)-Pair #1 { 0x0B, 0xE1 }, // (Offset,Value)-Pair #2 { 0x0C, 0x06 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_GetTransform+0x12 : lea esi, [ecx+eax+*numb*] { 0x12, 0x8D }, // (Offset,Value)-Pair #4 { 0x13, 0xB4 }, // (Offset,Value)-Pair #5 { 0x14, 0x01 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_GetTransform+0x19 : mov ecx, 0x10 { 0x19, 0xB9 }, // (Offset,Value)-Pair #7 { 0x1A, 0x10 }, // (Offset,Value)-Pair #8 // IDirect3DDevice8_GetTransform+0x20 : pop edi, pop esi { 0x20, 0x5F }, // (Offset,Value)-Pair #9 { 0x21, 0x5E }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_GetTransform+0x22 : retn 0x08 { 0x22, 0xC2 }, // (Offset,Value)-Pair #11 { 0x23, 0x08 }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3DDevice8_SetStreamSource // ****************************************************************** SOOVPA<14> IDirect3DDevice8_SetStreamSource_1_0_4361 = { 0, // Large == 0 14, // Count == 14 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetStreamSource+0x08 : mov edi, [esp+8+0x04] { 0x08, 0x8B }, // (Offset,Value)-Pair #1 { 0x09, 0x7C }, // (Offset,Value)-Pair #2 { 0x0A, 0x24 }, // (Offset,Value)-Pair #3 { 0x0B, 0x10 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetStreamSource+0x28 : jz +0x26 { 0x28, 0x74 }, // (Offset,Value)-Pair #5 { 0x29, 0x26 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetStreamSource+0x70 : or ecx, 0x40 { 0x70, 0x83 }, // (Offset,Value)-Pair #7 { 0x71, 0xC9 }, // (Offset,Value)-Pair #8 { 0x72, 0x40 }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_SetStreamSource+0x7E : or ecx, 0x70 { 0x7E, 0x83 }, // (Offset,Value)-Pair #10 { 0x7F, 0xC9 }, // (Offset,Value)-Pair #11 { 0x80, 0x70 }, // (Offset,Value)-Pair #12 // IDirect3DDevice8_SetStreamSource+0x89 : retn 0x0C { 0x89, 0xC2 }, // (Offset,Value)-Pair #13 { 0x8A, 0x0C }, // (Offset,Value)-Pair #14 } }; // ****************************************************************** // * IDirect3DDevice8_SetVertexShader // ****************************************************************** SOOVPA<14> IDirect3DDevice8_SetVertexShader_1_0_4361 = { 0, // Large == 0 14, // Count == 14 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetVertexShader+0x06 : test bl, 1 { 0x06, 0xF6 }, // (Offset,Value)-Pair #1 { 0x07, 0xC3 }, // (Offset,Value)-Pair #2 { 0x08, 0x01 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_SetVertexShader+0x11 : mov eax, [esi+0x0380] { 0x11, 0x8B }, // (Offset,Value)-Pair #4 { 0x12, 0x86 }, // (Offset,Value)-Pair #5 { 0x13, 0x80 }, // (Offset,Value)-Pair #6 { 0x14, 0x03 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetVertexShader+0x90 : retn 0x04 { 0x90, 0xC2 }, // (Offset,Value)-Pair #8 { 0x91, 0x04 }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_SetVertexShader+0xB0 : mov dword ptr [eaax], 0x4194C { 0xB0, 0xC7 }, // (Offset,Value)-Pair #10 { 0xB1, 0x00 }, // (Offset,Value)-Pair #11 { 0xB2, 0x4C }, // (Offset,Value)-Pair #12 { 0xB3, 0x19 }, // (Offset,Value)-Pair #13 { 0xB4, 0x04 }, // (Offset,Value)-Pair #14 } }; // ****************************************************************** // * IDirect3DDevice8_DrawVertices // ****************************************************************** SOOVPA<12> IDirect3DDevice8_DrawVertices_1_0_4361 = { 0, // Large == 0 12, // Count == 12 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_DrawVertices+0x12 : mov edi, [esp+0x0C+0x0C] { 0x12, 0x8B }, // (Offset,Value)-Pair #1 { 0x13, 0x7C }, // (Offset,Value)-Pair #2 { 0x14, 0x24 }, // (Offset,Value)-Pair #3 { 0x15, 0x18 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_DrawVertices+0x16 : lea esi, [edi-1] { 0x16, 0x8D }, // (Offset,Value)-Pair #5 { 0x17, 0x77 }, // (Offset,Value)-Pair #6 { 0x18, 0xFF }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_DrawVertices+0x7E : shl edi, 0x18 { 0x7E, 0xC1 }, // (Offset,Value)-Pair #8 { 0x7F, 0xE7 }, // (Offset,Value)-Pair #9 { 0x80, 0x18 }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_DrawVertices+0x9C : retn 0x0C { 0x9C, 0xC2 }, // (Offset,Value)-Pair #11 { 0x9D, 0x0C }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3DDevice8_DrawVerticesUP // ****************************************************************** SOOVPA<10> IDirect3DDevice8_DrawVerticesUP_1_0_4361 = { 0, // Large == 0 10, // Count == 10 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_DrawVerticesUP+0x03 : sub esp, 0x14 { 0x03, 0x83 }, // (Offset,Value)-Pair #1 { 0x04, 0xEC }, // (Offset,Value)-Pair #2 { 0x05, 0x14 }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_DrawVerticesUP+0x2F : mov edx, [edi+0x744] { 0x2F, 0x8B }, // (Offset,Value)-Pair #4 { 0x30, 0x97 }, // (Offset,Value)-Pair #5 { 0x31, 0x44 }, // (Offset,Value)-Pair #6 { 0x32, 0x07 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_DrawVerticesUP+0xC1 : cmp esi, 0x80 { 0xC1, 0x81 }, // (Offset,Value)-Pair #8 { 0xC2, 0xFE }, // (Offset,Value)-Pair #9 { 0xC3, 0x80 }, // (Offset,Value)-Pair #10 } }; // ****************************************************************** // * IDirect3DDevice8_DrawIndexedVertices // ****************************************************************** SOOVPA<11> IDirect3DDevice8_DrawIndexedVertices_1_0_4361 = { 0, // Large == 0 11, // Count == 11 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_DrawIndexedVertices+0x0E : mov eax, [esi+0x1C] { 0x0E, 0x8B }, // (Offset,Value)-Pair #1 { 0x0F, 0x46 }, // (Offset,Value)-Pair #2 { 0x10, 0x1C }, // (Offset,Value)-Pair #3 // IDirect3DDevice8_DrawIndexedVertices+0x20 : push 0x0209 { 0x20, 0x68 }, // (Offset,Value)-Pair #4 { 0x21, 0x09 }, // (Offset,Value)-Pair #5 { 0x22, 0x02 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_DrawIndexedVertices+0x64 : dec eax { 0x64, 0x48 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_DrawIndexedVertices+0xF1 : prefetchnta byte ptr [esi+0x3C] { 0xF1, 0x0F }, // (Offset,Value)-Pair #8 { 0xF2, 0x18 }, // (Offset,Value)-Pair #9 { 0xF3, 0x46 }, // (Offset,Value)-Pair #10 { 0xF4, 0x3C }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DDevice8_SetLight // ****************************************************************** SOOVPA<12> IDirect3DDevice8_SetLight_1_0_4361 = { 0, // Large == 0 12, // Count == 12 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetLight+0x11 : mov edi, [ebp+0x394] { 0x11, 0x8B }, // (Offset,Value)-Pair #1 { 0x12, 0xBD }, // (Offset,Value)-Pair #2 { 0x13, 0x94 }, // (Offset,Value)-Pair #3 { 0x14, 0x03 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetLight+0x30 : shl eax, 0x04 { 0x30, 0xC1 }, // (Offset,Value)-Pair #5 { 0x31, 0xE0 }, // (Offset,Value)-Pair #6 { 0x32, 0x04 }, // (Offset,Value)-Pair #7 // IDirect3DDevice8_SetLight+0xBD : rep stosb { 0xBD, 0xF3 }, // (Offset,Value)-Pair #8 { 0xBE, 0xAB }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_SetLight+0xFD : mov ecx, [ebx+0x68] { 0xFD, 0x8B }, // (Offset,Value)-Pair #10 { 0xFE, 0x4B }, // (Offset,Value)-Pair #11 { 0xFF, 0x68 }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3DDevice8_SetMaterial // ****************************************************************** SOOVPA<12> IDirect3DDevice8_SetMaterial_1_0_4361 = { 0, // Large == 0 12, // Count == 12 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_SetMaterial+0x0C : add edi, 0x0940 { 0x0C, 0x81 }, // (Offset,Value)-Pair #1 { 0x0D, 0xC7 }, // (Offset,Value)-Pair #2 { 0x0E, 0xF0 }, // (Offset,Value)-Pair #3 { 0x0F, 0x09 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_SetMaterial+0x12 : mov ecx, 0x11 { 0x12, 0xB9 }, // (Offset,Value)-Pair #5 { 0x13, 0x11 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_SetMaterial+0x1F : or ecx, 0x1000 { 0x1F, 0x81 }, // (Offset,Value)-Pair #7 { 0x20, 0xC9 }, // (Offset,Value)-Pair #8 { 0x21, 0x00 }, // (Offset,Value)-Pair #9 { 0x22, 0x10 }, // (Offset,Value)-Pair #10 // IDirect3DDevice8_SetMaterial+0x2D : retn 0x04 { 0x2D, 0xC2 }, // (Offset,Value)-Pair #11 { 0x2E, 0x04 }, // (Offset,Value)-Pair #12 } }; // ****************************************************************** // * IDirect3DDevice8_LightEnable // ****************************************************************** SOOVPA<13> IDirect3DDevice8_LightEnable_1_0_4361 = { 0, // Large == 0 13, // Count == 13 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DDevice8_LightEnable+0x0F : cmp ebx, [esi+0x0394] { 0x0F, 0x3B }, // (Offset,Value)-Pair #1 { 0x10, 0x9E }, // (Offset,Value)-Pair #2 { 0x11, 0x94 }, // (Offset,Value)-Pair #3 { 0x12, 0x03 }, // (Offset,Value)-Pair #4 // IDirect3DDevice8_LightEnable+0x6B : test eax, eax { 0x6B, 0x85 }, // (Offset,Value)-Pair #5 { 0x6C, 0xC0 }, // (Offset,Value)-Pair #6 // IDirect3DDevice8_LightEnable+0x9E : mov eax, [eax+0x8C] { 0x9E, 0x8B }, // (Offset,Value)-Pair #7 { 0x9F, 0x80 }, // (Offset,Value)-Pair #8 { 0xA0, 0x8C }, // (Offset,Value)-Pair #9 // IDirect3DDevice8_LightEnable+0xBC : jz +0x12 { 0xBC, 0x74 }, // (Offset,Value)-Pair #10 { 0xBD, 0x12 }, // (Offset,Value)-Pair #11 // IDirect3DDevice8_LightEnable+0xE1 : retn 0x08 { 0xE1, 0xC2 }, // (Offset,Value)-Pair #12 { 0xE2, 0x08 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DVertexBuffer8_Lock // ****************************************************************** SOOVPA<11> IDirect3DVertexBuffer8_Lock_1_0_4361 = { 0, // Large == 0 11, // Count == 11 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DVertexBuffer8_Lock+0x01 : mov bl, [esp+0x18] { 0x01, 0x8A }, // (Offset,Value)-Pair #1 { 0x02, 0x5C }, // (Offset,Value)-Pair #2 { 0x03, 0x24 }, // (Offset,Value)-Pair #3 { 0x04, 0x18 }, // (Offset,Value)-Pair #4 // IDirect3DVertexBuffer8_Lock+0x09 : jnz +0x24 { 0x09, 0x75 }, // (Offset,Value)-Pair #5 { 0x0A, 0x24 }, // (Offset,Value)-Pair #6 // IDirect3DVertexBuffer8_Lock+0x2F : test bl, 0xA0 { 0x2F, 0xF6 }, // (Offset,Value)-Pair #7 { 0x30, 0xC3 }, // (Offset,Value)-Pair #8 { 0x31, 0xA0 }, // (Offset,Value)-Pair #9 // IDirect3DVertexBuffer8_Lock+0x50 : retn 0x14 { 0x50, 0xC2 }, // (Offset,Value)-Pair #10 { 0x51, 0x14 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DResource8_Register // ****************************************************************** SOOVPA<19> IDirect3DResource8_Register_1_0_4361 = { 0, // Large == 0 19, // Count == 19 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DResource8_Register+0x00 : mov ecx, [esp+0x04] { 0x00, 0x8B }, // (Offset,Value)-Pair #1 { 0x01, 0x4C }, // (Offset,Value)-Pair #2 { 0x03, 0x04 }, // (Offset,Value)-Pair #3 // IDirect3DResource8_Register+0x04 : mov edx, [esp+0x08] { 0x04, 0x8B }, // (Offset,Value)-Pair #4 { 0x05, 0x54 }, // (Offset,Value)-Pair #5 { 0x07, 0x08 }, // (Offset,Value)-Pair #6 // IDirect3DResource8_Register+0x08 : mov eax, [ecx+0x04] { 0x08, 0x8B }, // (Offset,Value)-Pair #7 { 0x09, 0x41 }, // (Offset,Value)-Pair #8 { 0x0A, 0x04 }, // (Offset,Value)-Pair #9 // IDirect3DResource8_Register+0x0F : and edx, 0x00070000 { 0x0F, 0x81 }, // (Offset,Value)-Pair #10 { 0x10, 0xE2 }, // (Offset,Value)-Pair #11 { 0x13, 0x07 }, // (Offset,Value)-Pair #12 // IDirect3DResource8_Register+0x15 : cmp edx, 0x00020000 { 0x15, 0x81 }, // (Offset,Value)-Pair #13 { 0x16, 0xFA }, // (Offset,Value)-Pair #14 { 0x19, 0x02 }, // (Offset,Value)-Pair #15 // IDirect3DResource8_Register+0x1B : jnz +0x05 { 0x1B, 0x74 }, // (Offset,Value)-Pair #16 { 0x1C, 0x05 }, // (Offset,Value)-Pair #17 // IDirect3DResource8_Register+0x25 : retn 0x08 { 0x25, 0xC2 }, // (Offset,Value)-Pair #18 { 0x26, 0x08 }, // (Offset,Value)-Pair #19 } }; // ****************************************************************** // * IDirect3DResource8_Release // ****************************************************************** SOOVPA<13> IDirect3DResource8_Release_1_0_4361 = { 0, // Large == 0 13, // Count == 13 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DResource8_Release+0x09 : and ecx, 0xFFFF { 0x09, 0x81 }, // (Offset,Value)-Pair #1 { 0x0A, 0xE1 }, // (Offset,Value)-Pair #2 { 0x0B, 0xFF }, // (Offset,Value)-Pair #3 { 0x0C, 0xFF }, // (Offset,Value)-Pair #4 // IDirect3DResource8_Release+0x0F : cmp ecx, 1 { 0x0F, 0x83 }, // (Offset,Value)-Pair #5 { 0x10, 0xF9 }, // (Offset,Value)-Pair #6 { 0x11, 0x01 }, // (Offset,Value)-Pair #7 // IDirect3DResource8_Release+0x12 : jnz +0x2E { 0x12, 0x75 }, // (Offset,Value)-Pair #8 { 0x13, 0x2E }, // (Offset,Value)-Pair #9 // IDirect3DResource8_Release+0x2F : test eax, 0x780000 { 0x2F, 0xA9 }, // (Offset,Value)-Pair #10 { 0x32, 0x78 }, // (Offset,Value)-Pair #11 // IDirect3DResource8_Release+0x4B : retn 0x04 { 0x4B, 0xC2 }, // (Offset,Value)-Pair #12 { 0x4C, 0x04 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DResource8_IsBusy // ****************************************************************** SOOVPA<11> IDirect3DResource8_IsBusy_1_0_4361 = { 0, // Large == 0 11, // Count == 11 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DResource8_IsBusy+0x24 : test eax, 0x780000 { 0x24, 0xA9 }, // (Offset,Value)-Pair #1 { 0x25, 0x00 }, // (Offset,Value)-Pair #2 { 0x26, 0x00 }, // (Offset,Value)-Pair #3 { 0x27, 0x78 }, // (Offset,Value)-Pair #4 // IDirect3DResource8_IsBusy+0x35 : jnz +0x41 { 0x35, 0x75 }, // (Offset,Value)-Pair #5 { 0x36, 0x41 }, // (Offset,Value)-Pair #6 // IDirect3DResource8_IsBusy+0x4E : mov eax, [ecx+0x14] { 0x4E, 0x8B }, // (Offset,Value)-Pair #7 { 0x4F, 0x41 }, // (Offset,Value)-Pair #8 { 0x50, 0x14 }, // (Offset,Value)-Pair #9 // IDirect3DResource8_IsBusy+0x76 : jnb +0x09 { 0x76, 0x73 }, // (Offset,Value)-Pair #10 { 0x77, 0x09 }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * IDirect3DSurface8_GetDesc // ****************************************************************** SOOVPA<15> IDirect3DSurface8_GetDesc_1_0_4361 = { 0, // Large == 0 15, // Count == 15 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DSurface8_GetDesc+0x00 : mov eax, [esp+0x08] { 0x00, 0x8B }, // (Offset,Value)-Pair #1 { 0x01, 0x44 }, // (Offset,Value)-Pair #2 { 0x02, 0x24 }, // (Offset,Value)-Pair #3 { 0x03, 0x08 }, // (Offset,Value)-Pair #4 // IDirect3DSurface8_GetDesc+0x04 : mov ecx, [esp+0x04] { 0x04, 0x8B }, // (Offset,Value)-Pair #5 { 0x05, 0x4C }, // (Offset,Value)-Pair #6 { 0x06, 0x24 }, // (Offset,Value)-Pair #7 { 0x07, 0x04 }, // (Offset,Value)-Pair #8 // IDirect3DSurface8_GetDesc+0x08 : push eax { 0x08, 0x50 }, // (Offset,Value)-Pair #9 // IDirect3DSurface8_GetDesc+0x09 : push 0 { 0x09, 0x6A }, // (Offset,Value)-Pair #10 { 0x0A, 0x00 }, // (Offset,Value)-Pair #11 // IDirect3DSurface8_GetDesc+0x0B : push ecx { 0x0B, 0x51 }, // (Offset,Value)-Pair #12 // IDirect3DSurface8_GetDesc+0x0C : call [abs] { 0x0C, 0xE8 }, // (Offset,Value)-Pair #13 // IDirect3DSurface8_GetDesc+0x11 : retn 0x08 { 0x11, 0xC2 }, // (Offset,Value)-Pair #14 { 0x12, 0x08 }, // (Offset,Value)-Pair #15 } }; // ****************************************************************** // * IDirect3DSurface8_LockRect // ****************************************************************** SOOVPA<16> IDirect3DSurface8_LockRect_1_0_4361 = { 0, // Large == 0 16, // Count == 16 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DSurface8_LockRect+0x00 : mov eax, [esp+0x10] { 0x00, 0x8B }, // (Offset,Value)-Pair #1 { 0x01, 0x44 }, // (Offset,Value)-Pair #2 { 0x02, 0x24 }, // (Offset,Value)-Pair #3 { 0x03, 0x10 }, // (Offset,Value)-Pair #4 // IDirect3DSurface8_LockRect+0x04 : mov ecx, [esp+0x0C] { 0x04, 0x8B }, // (Offset,Value)-Pair #5 { 0x05, 0x4C }, // (Offset,Value)-Pair #6 { 0x06, 0x24 }, // (Offset,Value)-Pair #7 { 0x07, 0x0C }, // (Offset,Value)-Pair #8 // IDirect3DSurface8_LockRect+0x0C : push eax { 0x0C, 0x50 }, // (Offset,Value)-Pair #9 // IDirect3DSurface8_LockRect+0x11 : push ecx { 0x11, 0x51 }, // (Offset,Value)-Pair #10 // IDirect3DSurface8_LockRect+0x12 : push edx { 0x12, 0x52 }, // (Offset,Value)-Pair #11 // IDirect3DSurface8_LockRect+0x13 : push 0 { 0x13, 0x6A }, // (Offset,Value)-Pair #12 // IDirect3DSurface8_LockRect+0x15 : push 0 { 0x15, 0x6A }, // (Offset,Value)-Pair #13 // IDirect3DSurface8_LockRect+0x18 : call [abs] { 0x18, 0xE8 }, // (Offset,Value)-Pair #14 // IDirect3DSurface8_LockRect+0x11 : retn 0x08 { 0x1D, 0xC2 }, // (Offset,Value)-Pair #15 { 0x1E, 0x10 }, // (Offset,Value)-Pair #16 } }; // ****************************************************************** // * IDirect3DBaseTexture8_GetLevelCount // ****************************************************************** SOOVPA<13> IDirect3DBaseTexture8_GetLevelCount_1_0_4361 = { 0, // Large == 0 13, // Count == 13 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DBaseTexture8_GetLevelCount+0x00 : mov eax, [esp+0x04] { 0x00, 0x8B }, // (Offset,Value)-Pair #1 { 0x01, 0x44 }, // (Offset,Value)-Pair #2 { 0x02, 0x24 }, // (Offset,Value)-Pair #3 { 0x03, 0x04 }, // (Offset,Value)-Pair #4 // IDirect3DBaseTexture8_GetLevelCount+0x04 : movzx eax, [eax+0x0E] { 0x04, 0x0F }, // (Offset,Value)-Pair #5 { 0x05, 0xB6 }, // (Offset,Value)-Pair #6 { 0x06, 0x40 }, // (Offset,Value)-Pair #7 { 0x07, 0x0E }, // (Offset,Value)-Pair #8 // IDirect3DBaseTexture8_GetLevelCount+0x08 : and eax, 0x0F { 0x08, 0x83 }, // (Offset,Value)-Pair #9 { 0x09, 0xE0 }, // (Offset,Value)-Pair #10 { 0x0A, 0x0F }, // (Offset,Value)-Pair #11 // IDirect3DBaseTexture8_GetLevelCount+0x0B : retn 0x04 { 0x0B, 0xC2 }, // (Offset,Value)-Pair #12 { 0x0C, 0x04 }, // (Offset,Value)-Pair #13 } }; // ****************************************************************** // * IDirect3DTexture8_GetSurfaceLevel // ****************************************************************** SOOVPA<11> IDirect3DTexture8_GetSurfaceLevel_1_0_4361 = { 0, // Large == 0 11, // Count == 11 -1, // XRef Not Saved 0, // XRef Not Used { // IDirect3DTexture8_GetSurfaceLevel+0x08 : lea [esp+0x14] { 0x08, 0x8D }, // (Offset,Value)-Pair #1 { 0x0B, 0x14 }, // (Offset,Value)-Pair #2 // IDirect3DTexture8_GetSurfaceLevel+0x17 : mov edx, [esp+0x24] { 0x17, 0x8B }, // (Offset,Value)-Pair #3 { 0x1A, 0x24 }, // (Offset,Value)-Pair #4 // IDirect3DTexture8_GetSurfaceLevel+0x20 : lea ecx, [esp+0x28] { 0x23, 0x28 }, // (Offset,Value)-Pair #4 // IDirect3DTexture8_GetSurfaceLevel+0x24 : push ecx { 0x24, 0x51 }, // (Offset,Value)-Pair #6 // IDirect3DTexture8_GetSurfaceLevel+0x25 : push edx { 0x25, 0x52 }, // (Offset,Value)-Pair #7 // IDirect3DTexture8_GetSurfaceLevel+0x26 : push 0 { 0x26, 0x6A }, // (Offset,Value)-Pair #8 // IDirect3DTexture8_GetSurfaceLevel+0x43 : call [abs] { 0x43, 0xE8 }, // (Offset,Value)-Pair #9 // IDirect3DTexture8_GetSurfaceLevel+0x4C : retn 0x0C { 0x4C, 0xC2 }, // (Offset,Value)-Pair #10 { 0x4D, 0x0C }, // (Offset,Value)-Pair #11 } }; // ****************************************************************** // * D3D8_1_0_4361 // ****************************************************************** OOVPATable D3D8_1_0_4361[] = { // IDirect3D8::CreateDevice { (OOVPA*)&IDirect3D8_CreateDevice_1_0_4361, xdirectx::EmuIDirect3D8_CreateDevice, #ifdef _DEBUG_TRACE "EmuIDirect3D8_CreateDevice" #endif }, // IDirect3D8::GetAdapterModeCount { (OOVPA*)&IDirect3D8_GetAdapterModeCount_1_0_4361, xdirectx::EmuIDirect3D8_GetAdapterModeCount, #ifdef _DEBUG_TRACE "EmuIDirect3D8_GetAdapterModeCount" #endif }, // IDirect3D8::GetAdapterDisplayMode { (OOVPA*)&IDirect3D8_GetAdapterDisplayMode_1_0_4361, xdirectx::EmuIDirect3D8_GetAdapterDisplayMode, #ifdef _DEBUG_TRACE "EmuIDirect3D8_GetAdapterDisplayMode" #endif }, // IDirect3D8::EnumAdapterModes { (OOVPA*)&IDirect3D8_EnumAdapterModes_1_0_4361, xdirectx::EmuIDirect3D8_EnumAdapterModes, #ifdef _DEBUG_TRACE "EmuIDirect3D8_EnumAdapterModes" #endif }, // IDirect3DDevice8::CopyRects { (OOVPA*)&IDirect3DDevice8_CopyRects_1_0_4361, xdirectx::EmuIDirect3DDevice8_CopyRects, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CopyRects" #endif }, // IDirect3DDevice8::CreateImageSurface { (OOVPA*)&IDirect3DDevice8_CreateImageSurface_1_0_4361, xdirectx::EmuIDirect3DDevice8_CreateImageSurface, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CreateImageSurface" #endif }, // IDirect3DDevice8::GetBackBuffer { (OOVPA*)&IDirect3DDevice8_GetBackBuffer_1_0_4361, xdirectx::EmuIDirect3DDevice8_GetBackBuffer, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_GetBackBuffer" #endif }, // IDirect3DDevice8::GetRenderTarget { (OOVPA*)&IDirect3DDevice8_GetRenderTarget_1_0_4361, xdirectx::EmuIDirect3DDevice8_GetRenderTarget, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_GetRenderTarget" #endif }, // IDirect3DDevice8::GetDepthStencilSurface { (OOVPA*)&IDirect3DDevice8_GetDepthStencilSurface_1_0_4361, xdirectx::EmuIDirect3DDevice8_GetDepthStencilSurface, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_GetDepthStencilSurface" #endif }, // IDirect3DDevice8::CreateVertexShader { (OOVPA*)&IDirect3DDevice8_CreateVertexShader_1_0_4361, xdirectx::EmuIDirect3DDevice8_CreateVertexShader, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CreateVertexShader" #endif }, // IDirect3DDevice8::SetVertexShaderConstant { (OOVPA*)&IDirect3DDevice8_SetVertexShaderConstant_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetVertexShaderConstant, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetVertexShaderConstant" #endif }, // IDirect3DDevice8::CreatePixelShader { (OOVPA*)&IDirect3DDevice8_CreatePixelShader_1_0_4361, xdirectx::EmuIDirect3DDevice8_CreatePixelShader, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CreatePixelShader" #endif }, // IDirect3DDevice8::SetPixelShader { (OOVPA*)&IDirect3DDevice8_SetPixelShader_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetPixelShader, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetPixelShader" #endif }, // IDirect3DDevice8::CreateTexture { (OOVPA*)&IDirect3DDevice8_CreateTexture_1_0_4361, xdirectx::EmuIDirect3DDevice8_CreateTexture, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CreateTexture" #endif }, // IDirect3DDevice8::SetIndices { (OOVPA*)&IDirect3DDevice8_SetIndices_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetIndices, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetIndices" #endif }, // IDirect3DDevice8::SetTexture { (OOVPA*)&IDirect3DDevice8_SetTexture_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetTexture, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetTexture" #endif }, // IDirect3DDevice8::SwitchTexture { (OOVPA*)&IDirect3DDevice8_SwitchTexture_1_0_4361, xdirectx::EmuIDirect3DDevice8_SwitchTexture, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SwitchTexture" #endif }, // IDirect3DDevice8::GetDisplayMode { (OOVPA*)&IDirect3DDevice8_GetDisplayMode_1_0_4361, xdirectx::EmuIDirect3DDevice8_GetDisplayMode, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_GetDisplayMode" #endif }, // IDirect3DDevice8::Clear { (OOVPA*)&IDirect3DDevice8_Clear_1_0_4361, xdirectx::EmuIDirect3DDevice8_Clear, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_Clear" #endif }, // IDirect3DDevice8::Swap { (OOVPA*)&IDirect3DDevice8_Swap_1_0_4361, xdirectx::EmuIDirect3DDevice8_Swap, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_Swap" #endif }, // IDirect3DDevice8::CreateVertexBuffer { (OOVPA*)&IDirect3DDevice8_CreateVertexBuffer_1_0_4361, xdirectx::EmuIDirect3DDevice8_CreateVertexBuffer, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_CreateVertexBuffer" #endif }, // IDirect3DDevice8::SetTextureState_TexCoordIndex { (OOVPA*)&IDirect3DDevice8_SetTextureState_TexCoordIndex_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetTextureState_TexCoordIndex, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetTextureState_TexCoordIndex" #endif }, // IDirect3DDevice8::SetRenderState_CullMode { (OOVPA*)&IDirect3DDevice8_SetRenderState_CullMode_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetRenderState_CullMode, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_CullMode" #endif }, // IDirect3DDevice8::SetRenderState_TextureFactor { (OOVPA*)&IDirect3DDevice8_SetRenderState_TextureFactor_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetRenderState_TextureFactor, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_TextureFactor" #endif }, // IDirect3DDevice8::SetRenderState_EdgeAntiAlias { (OOVPA*)&IDirect3DDevice8_SetRenderState_EdgeAntiAlias_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias" #endif }, // IDirect3DDevice8::SetRenderState_FillMode { (OOVPA*)&IDirect3DDevice8_SetRenderState_FillMode_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetRenderState_FillMode, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_FillMode" #endif }, // IDirect3DDevice8::SetRenderState_Simple { (OOVPA*)&IDirect3DDevice8_SetRenderState_Simple_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetRenderState_Simple, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_Simple" #endif }, // IDirect3DDevice8::SetRenderState_ZEnable { (OOVPA*)&IDirect3DDevice8_SetRenderState_ZEnable_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetRenderState_ZEnable, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_ZEnable" #endif }, // IDirect3DDevice8::SetRenderState_StencilEnable { (OOVPA*)&IDirect3DDevice8_SetRenderState_StencilEnable_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetRenderState_StencilEnable, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_StencilEnable" #endif }, // IDirect3DDevice8::SetRenderState_MultiSampleAntiAlias { (OOVPA*)&IDirect3DDevice8_SetRenderState_MultiSampleAntiAlias_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias" #endif }, // IDirect3DDevice8::SetTransform { (OOVPA*)&IDirect3DDevice8_SetTransform_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetTransform, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetTransform" #endif }, // IDirect3DDevice8::GetTransform { (OOVPA*)&IDirect3DDevice8_GetTransform_1_0_4361, xdirectx::EmuIDirect3DDevice8_GetTransform, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_GetTransform" #endif }, // IDirect3DDevice8::SetStreamSource { (OOVPA*)&IDirect3DDevice8_SetStreamSource_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetStreamSource, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetStreamSource" #endif }, // IDirect3DDevice8::SetVertexShader { (OOVPA*)&IDirect3DDevice8_SetVertexShader_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetVertexShader, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetVertexShader" #endif }, // IDirect3DDevice8::DrawVertices { (OOVPA*)&IDirect3DDevice8_DrawVertices_1_0_4361, xdirectx::EmuIDirect3DDevice8_DrawVertices, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_DrawVertices" #endif }, // IDirect3DDevice8::DrawVerticesUP { (OOVPA*)&IDirect3DDevice8_DrawVerticesUP_1_0_4361, xdirectx::EmuIDirect3DDevice8_DrawVerticesUP, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_DrawVerticesUP" #endif }, // IDirect3DDevice8::DrawIndexedVertices { (OOVPA*)&IDirect3DDevice8_DrawIndexedVertices_1_0_4361, xdirectx::EmuIDirect3DDevice8_DrawIndexedVertices, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_DrawIndexedVertices" #endif }, // IDirect3DDevice8::SetLight { (OOVPA*)&IDirect3DDevice8_SetLight_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetLight, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetLight" #endif }, // IDirect3DDevice8::SetMaterial { (OOVPA*)&IDirect3DDevice8_SetMaterial_1_0_4361, xdirectx::EmuIDirect3DDevice8_SetMaterial, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_SetMaterial" #endif }, // IDirect3DDevice8::LightEnable { (OOVPA*)&IDirect3DDevice8_LightEnable_1_0_4361, xdirectx::EmuIDirect3DDevice8_LightEnable, #ifdef _DEBUG_TRACE "EmuIDirect3DDevice8_LightEnable" #endif }, // IDirect3DVertexBuffer8::Lock { (OOVPA*)&IDirect3DVertexBuffer8_Lock_1_0_4361, xdirectx::EmuIDirect3DVertexBuffer8_Lock, #ifdef _DEBUG_TRACE "EmuIDirect3DVertexBuffer8_Lock" #endif }, // IDirect3DResource8::Register { (OOVPA*)&IDirect3DResource8_Register_1_0_4361, xdirectx::EmuIDirect3DResource8_Register, #ifdef _DEBUG_TRACE "EmuIDirect3DResource8_Register" #endif }, // IDirect3DResource8::Release { (OOVPA*)&IDirect3DResource8_Release_1_0_4361, xdirectx::EmuIDirect3DResource8_Release, #ifdef _DEBUG_TRACE "EmuIDirect3DResource8_Release" #endif }, // IDirect3DResource8::IsBusy { (OOVPA*)&IDirect3DResource8_IsBusy_1_0_4361, xdirectx::EmuIDirect3DResource8_IsBusy, #ifdef _DEBUG_TRACE "EmuIDirect3DResource8_IsBusy" #endif }, // IDirect3DSurface8::GetDesc { (OOVPA*)&IDirect3DSurface8_GetDesc_1_0_4361, xdirectx::EmuIDirect3DSurface8_GetDesc, #ifdef _DEBUG_TRACE "EmuIDirect3DSurface8_GetDesc" #endif }, // IDirect3DSurface8::LockRect { (OOVPA*)&IDirect3DSurface8_LockRect_1_0_4361, xdirectx::EmuIDirect3DSurface8_LockRect, #ifdef _DEBUG_TRACE "EmuIDirect3DSurface8_LockRect" #endif }, // IDirect3DBaseTexture8::GetLevelCount { (OOVPA*)&IDirect3DBaseTexture8_GetLevelCount_1_0_4361, xdirectx::EmuIDirect3DBaseTexture8_GetLevelCount, #ifdef _DEBUG_TRACE "EmuIDirect3DBaseTexture8_GetLevelCount" #endif }, // IDirect3DTexture8::GetSurfaceLevel { (OOVPA*)&IDirect3DTexture8_GetSurfaceLevel_1_0_4361, xdirectx::EmuIDirect3DTexture8_GetSurfaceLevel, #ifdef _DEBUG_TRACE "EmuIDirect3DTexture8_GetSurfaceLevel" #endif }, }; // ****************************************************************** // * D3D8_1_0_4361_SIZE // ****************************************************************** uint32 D3D8_1_0_4361_SIZE = sizeof(D3D8_1_0_4361);