83 lines
2.9 KiB
C++
83 lines
2.9 KiB
C++
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->Cxbx->DlgGamepadConfig.cpp
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#include "Cxbx.h"
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#include "ResCxbx.h"
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#include "DlgGamepadConfig.h"
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// ******************************************************************
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// * globals / static
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// ******************************************************************
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static INT_PTR CALLBACK DlgGamepadConfigProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
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// ******************************************************************
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// * Show Dialog
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// ******************************************************************
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void ShowGamepadConfig(HWND hwnd)
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{
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DialogBox
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(
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GetModuleHandle(NULL),
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MAKEINTRESOURCE(IDD_GAMEPAD_CFG),
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hwnd,
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DlgGamepadConfigProc
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);
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}
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// ******************************************************************
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// * Gamepad configuration dialog procedure
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// ******************************************************************
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INT_PTR CALLBACK DlgGamepadConfigProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch(uMsg)
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{
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case WM_INITDIALOG:
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SetClassLong(hwndDlg, GCL_HICON, (LONG)LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_CXBX)));
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break;
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case WM_CLOSE:
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EndDialog(hwndDlg, wParam);
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break;
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case WM_COMMAND:
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{
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switch(LOWORD(wParam))
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{
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case IDC_INPUT_CONFIG_CANCEL:
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EndDialog(hwndDlg, wParam);
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break;
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}
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}
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break;
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}
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return FALSE;
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}
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