Cxbx-Reloaded/Source/Win32/Cxbx/DlgGamepadConfig.cpp

83 lines
2.9 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->Cxbx->DlgGamepadConfig.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#include "Cxbx.h"
#include "ResCxbx.h"
#include "DlgGamepadConfig.h"
// ******************************************************************
// * globals / static
// ******************************************************************
static INT_PTR CALLBACK DlgGamepadConfigProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
// ******************************************************************
// * Show Dialog
// ******************************************************************
void ShowGamepadConfig(HWND hwnd)
{
DialogBox
(
GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_GAMEPAD_CFG),
hwnd,
DlgGamepadConfigProc
);
}
// ******************************************************************
// * Gamepad configuration dialog procedure
// ******************************************************************
INT_PTR CALLBACK DlgGamepadConfigProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_INITDIALOG:
SetClassLong(hwndDlg, GCL_HICON, (LONG)LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_CXBX)));
break;
case WM_CLOSE:
EndDialog(hwndDlg, wParam);
break;
case WM_COMMAND:
{
switch(LOWORD(wParam))
{
case IDC_INPUT_CONFIG_CANCEL:
EndDialog(hwndDlg, wParam);
break;
}
}
break;
}
return FALSE;
}