// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->Cxbx->DlgGamepadConfig.cpp // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** #include "Cxbx.h" #include "ResCxbx.h" #include "DlgGamepadConfig.h" // ****************************************************************** // * globals / static // ****************************************************************** static INT_PTR CALLBACK DlgGamepadConfigProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); // ****************************************************************** // * Show Dialog // ****************************************************************** void ShowGamepadConfig(HWND hwnd) { DialogBox ( GetModuleHandle(NULL), MAKEINTRESOURCE(IDD_GAMEPAD_CFG), hwnd, DlgGamepadConfigProc ); } // ****************************************************************** // * Gamepad configuration dialog procedure // ****************************************************************** INT_PTR CALLBACK DlgGamepadConfigProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch(uMsg) { case WM_INITDIALOG: SetClassLong(hwndDlg, GCL_HICON, (LONG)LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_CXBX))); break; case WM_CLOSE: EndDialog(hwndDlg, wParam); break; case WM_COMMAND: { switch(LOWORD(wParam)) { case IDC_INPUT_CONFIG_CANCEL: EndDialog(hwndDlg, wParam); break; } } break; } return FALSE; }