207 lines
6.3 KiB
C++
207 lines
6.3 KiB
C++
// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->EmuFile.h
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#ifndef EMUFILE_H
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#define EMUFILE_H
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// ******************************************************************
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// * prevent name collisions
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// ******************************************************************
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namespace xboxkrnl
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{
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#include <xboxkrnl/xboxkrnl.h>
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};
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#include <stdio.h>
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// ******************************************************************
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// * prevent name collisions
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// ******************************************************************
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namespace xntdll
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{
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#include "xntdll.h"
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};
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#include "Emu.h"
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// ******************************************************************
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// * Maximum number of open handles in the system
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// ******************************************************************
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#define EMU_MAX_HANDLES 1024
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// ******************************************************************
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// * Wrapper of a handle object
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// ******************************************************************
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class EmuHandle
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{
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public:
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// Type of handle
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volatile enum _EmuHandleType m_Type;
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// To keep the size 8 bytes, these 2 items are in a union
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union
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{
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// Pointer to actual object (when handle is valid)
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volatile class EmuNtObject *m_Object;
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// Pointer to next free handle
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volatile EmuHandle *m_NextFree;
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};
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// Close this handle
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xntdll::NTSTATUS Close(void);
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// Initialize the EmuHandle system
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static bool Initialize();
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// Close all open handles
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static void CloseAll(void);
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// Allocate an empty handle
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static volatile EmuHandle *Allocate(void);
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private:
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// Array of EmuHandles in the system
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static EmuHandle Handles[EMU_MAX_HANDLES];
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// Pointer to first free handle in array, or NULL if none
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volatile static EmuHandle *FirstFree;
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// Pointer to last free handle in array, or NULL if none
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volatile static EmuHandle *LastFree;
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// Lock on the handle system
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static CRITICAL_SECTION HandleLock;
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// Quick functions to lock/unlock
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inline static void Lock(void);
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inline static void Unlock(void);
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};
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// ******************************************************************
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// * Various "special" handle types
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// ******************************************************************
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typedef enum _EmuHandleType
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{
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// Unallocated handle
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EMUHANDLE_TYPE_EMPTY = 0,
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// Allocated but so far unused handle
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EMUHANDLE_TYPE_ALLOCATED,
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// File handle with no really special features
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EMUHANDLE_TYPE_FILE,
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// Fake file/directory/directory object/partition handle
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EMUHANDLE_TYPE_OBJECT
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}
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EmuHandleType;
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// ******************************************************************
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// * An NT fake object
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// ******************************************************************
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class EmuNtObject
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{
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public:
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// Decrements the reference count of this object (never override)
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void NtClose(void);
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// These functions mimic the Nt* calls
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// Increments the reference count of this object
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// For file handles, a whole new EmuFile structure is returned.
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// For other objects (the default implementation), "this" is returned.
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virtual EmuNtObject *NtDuplicateObject(void);
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protected:
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// Object name (Unicode, because we handle after-conversion strings)
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const WCHAR *Name;
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ULONG NameLength;
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// Permanent status
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bool PermanentFlag;
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// Called by close() when the reference count reaches zero
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virtual void Free(void) = 0;
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// Constructor
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EmuNtObject(void);
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// Destructor
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virtual ~EmuNtObject() = 0;
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private:
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// Reference count
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ULONG RefCount;
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};
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// ******************************************************************
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// * Emulated file handle
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// ******************************************************************
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class EmuNtFile : public EmuNtObject
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{
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public:
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// We need to override NtDuplicateObject in this case
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private:
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// The Windows file handle
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HANDLE File;
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// Pointer to the volume from which this came
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//EmuNtVolume *Volume;
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};
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// ******************************************************************
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// * is hFile a 'special' emulated handle?
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// ******************************************************************
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static inline bool IsEmuHandle(xboxkrnl::HANDLE hFile)
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{
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bool ret = ((uint32)hFile) > 0x80000000;
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return ret;
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}
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// ******************************************************************
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// * convert from 'special' emulated handle to a pointer
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// ******************************************************************
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static inline EmuHandle *EmuHandleToPtr(xboxkrnl::HANDLE hFile)
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{
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return (EmuHandle*)((uint32)hFile - 0x80000000);
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}
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// ******************************************************************
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// * convert from 'special' emulated handle to a pointer
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// ******************************************************************
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static inline HANDLE PtrToEmuHandle(EmuHandle *pEmuHandle)
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{
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return (HANDLE)((uint32)pEmuHandle + 0x80000000);
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}
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#endif
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