// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->CxbxKrnl->EmuFile.h // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** #ifndef EMUFILE_H #define EMUFILE_H // ****************************************************************** // * prevent name collisions // ****************************************************************** namespace xboxkrnl { #include }; #include // ****************************************************************** // * prevent name collisions // ****************************************************************** namespace xntdll { #include "xntdll.h" }; #include "Emu.h" // ****************************************************************** // * Maximum number of open handles in the system // ****************************************************************** #define EMU_MAX_HANDLES 1024 // ****************************************************************** // * Wrapper of a handle object // ****************************************************************** class EmuHandle { public: // Type of handle volatile enum _EmuHandleType m_Type; // To keep the size 8 bytes, these 2 items are in a union union { // Pointer to actual object (when handle is valid) volatile class EmuNtObject *m_Object; // Pointer to next free handle volatile EmuHandle *m_NextFree; }; // Close this handle xntdll::NTSTATUS Close(void); // Initialize the EmuHandle system static bool Initialize(); // Close all open handles static void CloseAll(void); // Allocate an empty handle static volatile EmuHandle *Allocate(void); private: // Array of EmuHandles in the system static EmuHandle Handles[EMU_MAX_HANDLES]; // Pointer to first free handle in array, or NULL if none volatile static EmuHandle *FirstFree; // Pointer to last free handle in array, or NULL if none volatile static EmuHandle *LastFree; // Lock on the handle system static CRITICAL_SECTION HandleLock; // Quick functions to lock/unlock inline static void Lock(void); inline static void Unlock(void); }; // ****************************************************************** // * Various "special" handle types // ****************************************************************** typedef enum _EmuHandleType { // Unallocated handle EMUHANDLE_TYPE_EMPTY = 0, // Allocated but so far unused handle EMUHANDLE_TYPE_ALLOCATED, // File handle with no really special features EMUHANDLE_TYPE_FILE, // Fake file/directory/directory object/partition handle EMUHANDLE_TYPE_OBJECT } EmuHandleType; // ****************************************************************** // * An NT fake object // ****************************************************************** class EmuNtObject { public: // Decrements the reference count of this object (never override) void NtClose(void); // These functions mimic the Nt* calls // Increments the reference count of this object // For file handles, a whole new EmuFile structure is returned. // For other objects (the default implementation), "this" is returned. virtual EmuNtObject *NtDuplicateObject(void); protected: // Object name (Unicode, because we handle after-conversion strings) const WCHAR *Name; ULONG NameLength; // Permanent status bool PermanentFlag; // Called by close() when the reference count reaches zero virtual void Free(void) = 0; // Constructor EmuNtObject(void); // Destructor virtual ~EmuNtObject() = 0; private: // Reference count ULONG RefCount; }; // ****************************************************************** // * Emulated file handle // ****************************************************************** class EmuNtFile : public EmuNtObject { public: // We need to override NtDuplicateObject in this case private: // The Windows file handle HANDLE File; // Pointer to the volume from which this came //EmuNtVolume *Volume; }; // ****************************************************************** // * is hFile a 'special' emulated handle? // ****************************************************************** static inline bool IsEmuHandle(xboxkrnl::HANDLE hFile) { bool ret = ((uint32)hFile) > 0x80000000; return ret; } // ****************************************************************** // * convert from 'special' emulated handle to a pointer // ****************************************************************** static inline EmuHandle *EmuHandleToPtr(xboxkrnl::HANDLE hFile) { return (EmuHandle*)((uint32)hFile - 0x80000000); } // ****************************************************************** // * convert from 'special' emulated handle to a pointer // ****************************************************************** static inline HANDLE PtrToEmuHandle(EmuHandle *pEmuHandle) { return (HANDLE)((uint32)pEmuHandle + 0x80000000); } #endif