PatrickvL
29017db910
In DxbxUpdateActivePixelShader, transfer values step by step, instead of using a switch/case loop.
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Also, working towards removing host SetTextureStageState calls (doesn't work yet).
2021-06-07 10:58:36 +02:00
PatrickvL
2990552230
Fixes after rebase
2021-06-07 10:58:35 +02:00
PatrickvL
b72b52a4a2
RenderState mapping table review remarks (nothing functional)
2021-06-07 10:58:35 +02:00
PatrickvL
4517f36456
Unrelated to PS :
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UpdateFixedFunctionVertexShaderState now derives TexCoordComponentCount from GetXboxVertexAttributeFormat, which makes it honor overrides.
This could fix corrupted textures when Fixed Function HLSL is used together with VertexStream override modes.
2021-06-07 10:58:34 +02:00
PatrickvL
609a4d3276
[WIP] Xbox register combiner to HLSL pixel shader
2021-06-07 10:58:33 +02:00
PatrickvL
1e6845c940
Generalized HLSL shader compilation
2021-06-07 10:58:32 +02:00
Luke Usher
f6e54acf17
Merge pull request #2231 from NZJenkins/sleeps
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SleepPrecise for more accurate sleeps
2021-06-07 09:45:56 +01:00
Luke Usher
da7a917ec5
Merge pull request #2232 from NZJenkins/ff-state2
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Avoid unnecessary shader constant updates
2021-06-07 08:46:57 +01:00
Anthony
7d672600bb
Update dirty shader constants only
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And try to minimize D3D9 calls
Constants are synced every draw, but titles may only use a few constants
so we can potentially save a lot of work
Increases performance a little (at least on certain titles like Buffy)
2021-06-06 23:15:38 +12:00
Anthony
0cb849a3f8
Avoid setting vertex shader constants more than once per draw
2021-06-06 22:49:58 +12:00
Anthony
3b1daf52ab
Addd braces
2021-06-02 22:38:43 +12:00
Anthony
76eb475ed6
Move SleepPrecise to Timer
2021-06-02 22:36:40 +12:00
Anthony
b66f04d811
SleepPrecise for more accurate sleeps
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We can use it to reduce the amount of spin waiting which burns CPU
Try to sleep as much as we can get away with without overshooting, and then spin wait
Use it for
- VBlank timing
- Frame limiter timing
2021-06-02 21:54:02 +12:00
PatrickvL
8087b157e5
Merge pull request #2222 from ergo720/rawinput
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Add controller hotplug support
2021-05-28 16:54:30 +02:00
ergo720
917bf50482
Merge pull request #2224 from Margen67/sdl2
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Use official SDL2 repository
2021-05-24 16:45:12 +02:00
ergo720
f3251128e8
Fixed an issue where xinput devices were bound to the wrong xbox port under some circumstances after hotplug removal events
2021-05-24 12:11:09 +02:00
ergo720
1ed640a0d7
Add controller hotplug support
2021-05-24 12:11:08 +02:00
Margen67
55ada8d50d
Use official SDL2 repository
2021-05-23 02:06:50 -10:00
ergo720
5d222c10a0
Merge pull request #2221 from jackchentwkh/ImageDescWithRebaseAddress
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Keep ImageBuffer backup copy, handle ImageDesc with rebase address, Fix Otogi 1, Otogi 2, PGR2 booting.
2021-05-21 19:38:41 +02:00
ergo720
8cc4b10ce0
Added test case + fixed a macro redefinition warning
2021-05-21 19:25:22 +02:00
Luke Usher
df22c8baed
Merge pull request #2210 from RadWolfie/fix-chihiro-support
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Few fixes toward title mount path and prepped for chihiro work
2021-05-21 17:56:57 +01:00
ergo720
2e1ed31aaa
Untabfied code and update code style
2021-05-21 13:08:57 +02:00
jackchentwkh
a665cf1f8e
Replace host CreateFile/GetFileSize/ReadFile/Close with xbox::NtCreateFile/NtQueryFile/NtReadFile/NtClose. Add necessary error check logic, Add logic for loading image file from xbe section in case we encounter such guest code, alghough highly unlikely. Basicaly reversed from PGR2's code.
2021-05-21 13:28:13 +08:00
jackchentwkh
d49762d27e
Rebase Code and State Segments in EffectMaps. fix PGR2
2021-05-19 19:20:39 +08:00
RadWolfie
8d725a689c
kernel: rename tmp_buffer to p_default_mount_path
2021-05-18 16:07:56 -05:00
RadWolfie
08dd615d37
review remarks
2021-05-18 16:05:13 -05:00
RadWolfie
cf3655bed1
fix g_hCurDir issue by auto-bind to D letter when symbolic link is called occur
2021-05-18 15:48:19 -05:00
RadWolfie
d8eb26fbda
kernel: fix chihiro support
2021-05-18 15:48:18 -05:00
RadWolfie
9eadb8d393
remove unused code
2021-05-18 15:48:18 -05:00
Luke Usher
cec1b0b885
Merge pull request #2215 from NZJenkins/ivb-float4
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Change IVB to an array of 4-float slots
2021-05-17 16:55:04 +01:00
PatrickvL
9d601299ad
In CxbxImpl_SetVertexData4f, call CxbxSetVertexAttribute *after* detecting Register X_D3DVSDE_VERTEX, and updating it to X_D3DVSDE_POSITION, to avoid needless "Register < 0" logging, and to have current position values written to the NV2A vertex attribute value buffer.
2021-05-17 14:51:03 +02:00
Anthony
b0b47ab744
Initialize vertex attribute format once
2021-05-17 19:12:54 +12:00
Anthony
867a0b1045
Fix 'NumVertexIndices' instead of 'NumVertices'
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and tidy
2021-05-16 22:11:48 +12:00
Anthony
0453e451f1
Change IVB to an array of 4-float slots
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Will fix Halo logo and menu text rendering (once it's visible!)
- Remove references to fixed function concepts, since slots might contain anything
e.g. don't exclude the 4th component of the slot corresponding to NORMAL in fixed function mode
- Use the IVB table directly for simplicity. Copy all table data to the vertex buffer
2021-05-16 22:11:48 +12:00
jackchentwkh
a04a079f19
Adding code to allocate memory for ImageDesc and copy ImageDesc from DSP ImageBuffer.
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Tested with Otogi, success.
2021-05-16 15:42:44 +08:00
PatrickvL
a5f4b3b494
Merge pull request #2217 from ergo720/SetWindowText
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Removed unnecessary calls to SetWindowText
2021-05-14 15:45:27 +02:00
ergo720
c769dce20e
Removed unnecessary calls to SetWindowText
2021-05-14 12:01:27 +02:00
RadWolfie
2397ece059
Merge pull request #2214 from Margen67/actions
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CI.yml: Use cmake -B
2021-04-30 04:52:51 -05:00
Margen67
12f2237c79
CI.yml: Use cmake -B
2021-04-29 23:32:10 -10:00
PatrickvL
8a4c7469e6
Merge pull request #2211 from RadWolfie/fix-cmake-installs
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Remove extra projects we don't need at all and add SDL2 binary to be install
2021-04-30 10:32:27 +02:00
Luke Usher
7a6983478f
Merge pull request #2213 from ergo720/fatal_msg
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Reworded fatal error message popup
2021-04-30 08:02:55 +01:00
ergo720
d74a9a1dfb
Removed the original message, because it's already printed by EmuExceptionPrintDebugInformation
2021-04-29 19:15:09 +02:00
ergo720
2d10c1ffe2
Also print exception code and address
2021-04-29 19:15:09 +02:00
ergo720
a95636afcd
Reworded fatal error message popup
2021-04-29 19:15:09 +02:00
Luke Usher
dff5fb04cc
Merge pull request #2209 from CookiePLMonster/xdk-5849-stream-source
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Add a new LTCG variation of D3DDevice_SetStreamSource
2021-04-29 16:02:08 +01:00
Silent
1e92046b0b
Add a new LTCG variation of D3DDevice_SetStreamSource
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Found in Juiced.
2021-04-28 17:26:14 +02:00
RadWolfie
3554d8ef03
cmake: remove extra projects we don't need at all and add SDL2 binary to be install
2021-04-27 09:26:38 -05:00
PatrickvL
b6d4c76b42
Merge pull request #2207 from scribam/ninja
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cmake: Fix format for Ninja generator
2021-04-26 22:01:02 +02:00
scribam
ea434d9cf2
cmake: Fix format for Ninja generator
2021-04-26 18:26:24 +02:00
PatrickvL
1034185a62
Merge pull request #2206 from medievil1/createdevice
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check for null device
2021-04-23 23:36:53 +02:00