Removed unnecessary calls to SetWindowText
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2397ece059
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c769dce20e
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@ -5492,16 +5492,7 @@ xbox::dword_xt WINAPI xbox::EMUPATCH(D3DDevice_Swap)
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if (Flags == CXBX_SWAP_PRESENT_FORWARD) // Only do this when forwarded from Present
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{
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// Put primitives per frame in the title
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/*{
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char szString[64];
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sprintf( szString, "Cxbx: PPF(%d)", g_dwPrimPerFrame );
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SetWindowText( CxbxKrnl_hEmuParent, szString );
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g_dwPrimPerFrame = 0;
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}*/
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// TODO: print the primitives per frame with ImGui
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// TODO : Check if this should be done at Swap-not-Present-time too :
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// not really accurate because you definately dont always present on every vblank
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@ -1801,18 +1801,6 @@ void CxbxKrnlSuspend()
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}
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}
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// append 'paused' to rendering window caption text
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{
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char szBuffer[256];
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HWND hWnd = GET_FRONT_WINDOW_HANDLE;
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GetWindowText(hWnd, szBuffer, 255 - 10);
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strcat(szBuffer, " (paused)");
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SetWindowText(hWnd, szBuffer);
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}
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g_bEmuSuspended = true;
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}
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@ -1821,19 +1809,6 @@ void CxbxKrnlResume()
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if(!g_bEmuSuspended)
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return;
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// remove 'paused' from rendering window caption text
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{
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char szBuffer[256];
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HWND hWnd = GET_FRONT_WINDOW_HANDLE;
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GetWindowText(hWnd, szBuffer, 255);
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szBuffer[strlen(szBuffer)-9] = '\0';
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SetWindowText(hWnd, szBuffer);
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}
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for (auto it = g_hThreads.begin(); it != g_hThreads.end(); ++it)
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{
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DWORD dwExitCode;
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