PatrickvL
bf5719e1c4
Merge pull request #598 from Luca1991/master
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Removed unused OpenXDK files (from \Common\ and \Core\) + FPS Counter
2017-08-13 21:48:11 +02:00
Luca D'Amico
ef3757703d
Removed a global variable
2017-08-11 14:54:16 +02:00
Luca D'Amico
4a889c808d
another small fix to the FPS Counter (for the 2nd time)
2017-08-11 14:39:14 +02:00
Luca D'Amico
718740ce69
just another very small fix to the FPS Counter
2017-08-11 14:34:35 +02:00
Luca D'Amico
7123a5d648
More FPS Counter fixes
2017-08-11 14:29:51 +02:00
Luca D'Amico
5e4560668b
FPS/MSpF Counter Fixes
2017-08-10 17:38:59 +02:00
PatrickvL
921cff199c
Merge pull request #616 from jarupxx/Remove_Lib_D3DX8
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Remove scanning D3DX8 library HACK
2017-08-10 17:11:52 +02:00
Luca D'Amico
fb91c0aecc
updated from upstream
2017-08-10 12:37:53 +02:00
Luca D'Amico
ff2876f440
Fixed some issues before fixing the FPS counter
2017-08-10 12:29:11 +02:00
Luca D'Amico
ddbe7f2f9c
FPS/MSF counters implemented - Fixed issue #574
2017-08-08 11:37:34 +02:00
PatrickvL
dc9baf3fa3
Merge pull request #626 from ergo720/master
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Fix for issue #620
2017-08-07 22:19:44 +02:00
ergo720
6a14cb25ca
Spacing...
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Just corrected some spacing...
2017-08-07 19:42:16 +00:00
ergo720
0e44e40762
Fix for issue #620
2017-08-07 21:26:57 +00:00
ergo720
1d9736e5af
Merge remote-tracking branch 'upstream/master'
2017-08-07 12:50:41 +00:00
Ben
9d8ae41e1f
Issue Template ( #615 )
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* Create ISSUE_TEMPLATE.md
* Fix spelling
Pretty sure I've failed every spelling test in my life :P
2017-08-05 17:37:54 +01:00
PatrickvL
1ccdbaaa19
Merge pull request #618 from RadWolfie/Audio-Hot-Patch
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Audio hot patch
2017-08-05 17:41:04 +02:00
RadWolfie
c5088fd7a0
Fix CreateSoundBuffer Issue
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So far only Phantasy Star Online Episode I & II has this issue. Given
nAvgBytesPerSec value was below the requirement. Workaround has been
apply to resolve it.
2017-08-05 09:41:11 -05:00
RadWolfie
16b76ace01
Fix DSBuffer Lock Issue
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Somehow SetBufferData has given dwBufferBytes with the value of zero to
Cxbx.
2017-08-05 09:38:07 -05:00
jarupxx
9fa9fe2cef
Remove scanning D3DX8 library HACK.
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Also verified D3D_CreateDeviceX. SOURCE: Sega GT 2002
2017-08-05 18:56:32 +09:00
Luke Usher
cac3c649ac
Fixed project .filters file which was corrupted by incomplete removal of about.jpg ( #601 )
2017-08-04 21:11:52 +01:00
Luca D'Amico
5aa711fe2e
Removed unused OpenXDK source files (from vcxproj configuration files)
2017-08-04 17:32:46 +02:00
Luca D'Amico
61813c1e7a
Removed unused OpenXDK source files
2017-08-04 17:25:39 +02:00
Luke Usher
f5e9e7770d
Fix some incorrect initial render/texture states
2017-08-04 11:04:25 +02:00
PatrickvL
82de4aff00
QueryAllocationSize correction fixes Cartoon sample?!?
2017-08-04 11:04:25 +02:00
RadWolfie
488db56077
Organizing Solution Explorer Tree
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Grouping D3D8, DSound, Xapi, XG, and XOnline files in their own group
for better sorting and finding.
2017-08-04 08:58:28 +02:00
RadWolfie
f9bfd0463c
Fix Newline For RETURN_RESULT_CHECK
2017-08-04 08:58:28 +02:00
RadWolfie
fc90875106
Straight To The Point
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Allow audio buffer to write directly in DS buffer instead of holding it.
* Fixed no audio from Project Gotham Racing title.
* Constantine does not make audio loop?!
Does not affect other titles so far.
2017-08-04 08:58:28 +02:00
RadWolfie
58ce4aede0
Minor Fix
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* Fixed typo comment for pause flags.
* Added 2 DSBCAPS to DirectSoundStream as "known default".
* Fixed Constantine and Splinter Cell Pandora Tomorrow (online.xbe)
titles for getting DSERR_CONTROLUNAVAIL result.
2017-08-04 08:58:28 +02:00
RadWolfie
d40786402a
Add DSS's SetFrequency Support Between 5233 and 5849 Titles
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* Fix Constantine from crash often. Does not resolve known audio loop
issue.
* OOPVA signature match back to last known 5233 signature.
2017-08-04 08:58:28 +02:00
Ben
83638801a4
Removed "About.jpg" ( #592 )
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Remove "About.jpg", this image is no longer used.
2017-08-04 06:49:00 +01:00
PatrickvL
9c74e12fb8
Reworded patreon link
2017-08-02 15:47:33 +02:00
TotalCaesar659
76d567ed40
Added Patreon link
2017-08-02 15:47:33 +02:00
PatrickvL
bbc2e676ef
Fixed opaque textures by updating D3DTSS_COLOROP default to D3DTOP_SELECTARG1 (instead of D3DTOP_DISABLE)
2017-08-02 15:31:39 +02:00
ergo720
321df66732
Merge remote-tracking branch 'upstream/master'
2017-08-02 13:29:06 +00:00
ergo720
01d62b9174
Fix debug flags when incorrect reg path
2017-08-02 13:25:28 +00:00
PatrickvL
f154b3cee6
typo
2017-08-02 15:11:40 +02:00
PatrickvL
eab0bcce45
Readme updates ( #581 )
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README updates
2017-08-02 15:07:37 +02:00
PatrickvL
b7556f3b2e
Merge pull request #580 from ergo720/master
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Fix debug flags when incorrect reg path
2017-08-02 13:53:04 +02:00
ergo720
dbf11b4782
Variables renaming
2017-08-02 08:20:44 +00:00
PatrickvL
00606e34ca
Merge pull request #577 from ergo720/master
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Variables renaming...
2017-08-02 09:04:52 +02:00
PatrickvL
4d30506c35
Merge pull request #576 from ergo720/master
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Drag and Drop implementation + UIPI bypass
2017-08-02 07:16:52 +02:00
ergo720
20a0ad455f
Drag and Drop implementation
2017-08-02 01:55:35 +00:00
PatrickvL
c5e4016c17
Merge pull request #548 from ergo720/master
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Fix for registry folder keys
2017-08-02 00:46:49 +02:00
PatrickvL
cf9bdf9221
Merge pull request #575 from Luca1991/master
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Removed duplicate Xbe.cpp file
2017-08-02 00:45:17 +02:00
Luca D'Amico
b7f976c77a
Removed duplicate Xbe.cpp file
2017-08-01 22:30:34 +02:00
Luke Usher
a1385cd412
Improvements ( #572 )
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* Implement FileFsVolumeInformation in NtQueryVolumeInformationFile
* Replace empty VertexShaders with a dummy shader
* CxbxUpdateActiveIndexBuffer: Only log in Debug builds
* KeWaitForMultipleObjects: Log the object handles that we are waiting for
* NtQueryVolumeInformationFile: Replace *.* wildcard with *
This fixes the dashboard's memory management functionality.
Windows seems to exclude folders with *.* when the Xbox expects them to be present.
* Fix bad commit
2017-08-01 20:54:01 +01:00
Luke Usher
07c1761d22
Fix dashboard memory management and other minor tweaks ( #571 )
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* Implement FileFsVolumeInformation in NtQueryVolumeInformationFile
* Replace empty VertexShaders with a dummy shader
* CxbxUpdateActiveIndexBuffer: Only log in Debug builds
* KeWaitForMultipleObjects: Log the object handles that we are waiting for
* NtQueryVolumeInformationFile: Replace *.* wildcard with *
This fixes the dashboard's memory management functionality.
Windows seems to exclude folders with *.* when the Xbox expects them to be present.
2017-08-01 19:31:41 +01:00
Luke Usher
aaafcb4f77
Replace empty VertexShaders with a dummy shader
2017-07-31 23:36:25 +02:00
Luke Usher
c4f2a548f2
Implement FileFsVolumeInformation in NtQueryVolumeInformationFile
2017-07-31 23:36:25 +02:00
PatrickvL
a92a5d811f
Merge pull request #562 from LukeUsher/more-tweaks-and-fixe
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More tweaks and fixes
2017-07-31 13:42:18 +02:00