Commit Graph

2728 Commits

Author SHA1 Message Date
PatrickvL bf5719e1c4 Merge pull request #598 from Luca1991/master
Removed unused OpenXDK files (from \Common\ and \Core\) + FPS Counter
2017-08-13 21:48:11 +02:00
Luca D'Amico ef3757703d Removed a global variable 2017-08-11 14:54:16 +02:00
Luca D'Amico 4a889c808d another small fix to the FPS Counter (for the 2nd time) 2017-08-11 14:39:14 +02:00
Luca D'Amico 718740ce69 just another very small fix to the FPS Counter 2017-08-11 14:34:35 +02:00
Luca D'Amico 7123a5d648 More FPS Counter fixes 2017-08-11 14:29:51 +02:00
Luca D'Amico 5e4560668b FPS/MSpF Counter Fixes 2017-08-10 17:38:59 +02:00
PatrickvL 921cff199c Merge pull request #616 from jarupxx/Remove_Lib_D3DX8
Remove scanning D3DX8 library HACK
2017-08-10 17:11:52 +02:00
Luca D'Amico fb91c0aecc updated from upstream 2017-08-10 12:37:53 +02:00
Luca D'Amico ff2876f440 Fixed some issues before fixing the FPS counter 2017-08-10 12:29:11 +02:00
Luca D'Amico ddbe7f2f9c FPS/MSF counters implemented - Fixed issue #574 2017-08-08 11:37:34 +02:00
PatrickvL dc9baf3fa3 Merge pull request #626 from ergo720/master
Fix for issue #620
2017-08-07 22:19:44 +02:00
ergo720 6a14cb25ca Spacing...
Just corrected some spacing...
2017-08-07 19:42:16 +00:00
ergo720 0e44e40762 Fix for issue #620 2017-08-07 21:26:57 +00:00
ergo720 1d9736e5af Merge remote-tracking branch 'upstream/master' 2017-08-07 12:50:41 +00:00
Ben 9d8ae41e1f Issue Template (#615)
* Create ISSUE_TEMPLATE.md

* Fix spelling

Pretty sure I've failed every spelling test in my life :P
2017-08-05 17:37:54 +01:00
PatrickvL 1ccdbaaa19 Merge pull request #618 from RadWolfie/Audio-Hot-Patch
Audio hot patch
2017-08-05 17:41:04 +02:00
RadWolfie c5088fd7a0 Fix CreateSoundBuffer Issue
So far only Phantasy Star Online Episode I & II has this issue. Given
nAvgBytesPerSec value was below the requirement. Workaround has been
apply to resolve it.
2017-08-05 09:41:11 -05:00
RadWolfie 16b76ace01 Fix DSBuffer Lock Issue
Somehow SetBufferData has given dwBufferBytes with the value of zero to
Cxbx.
2017-08-05 09:38:07 -05:00
jarupxx 9fa9fe2cef Remove scanning D3DX8 library HACK.
Also verified D3D_CreateDeviceX. SOURCE: Sega GT 2002
2017-08-05 18:56:32 +09:00
Luke Usher cac3c649ac Fixed project .filters file which was corrupted by incomplete removal of about.jpg (#601) 2017-08-04 21:11:52 +01:00
Luca D'Amico 5aa711fe2e Removed unused OpenXDK source files (from vcxproj configuration files) 2017-08-04 17:32:46 +02:00
Luca D'Amico 61813c1e7a Removed unused OpenXDK source files 2017-08-04 17:25:39 +02:00
Luke Usher f5e9e7770d Fix some incorrect initial render/texture states 2017-08-04 11:04:25 +02:00
PatrickvL 82de4aff00 QueryAllocationSize correction fixes Cartoon sample?!? 2017-08-04 11:04:25 +02:00
RadWolfie 488db56077 Organizing Solution Explorer Tree
Grouping D3D8, DSound, Xapi, XG, and XOnline files in their own group
for better sorting and finding.
2017-08-04 08:58:28 +02:00
RadWolfie f9bfd0463c Fix Newline For RETURN_RESULT_CHECK 2017-08-04 08:58:28 +02:00
RadWolfie fc90875106 Straight To The Point
Allow audio buffer to write directly in DS buffer instead of holding it.

* Fixed no audio from Project Gotham Racing title.
* Constantine does not make audio loop?!

Does not affect other titles so far.
2017-08-04 08:58:28 +02:00
RadWolfie 58ce4aede0 Minor Fix
* Fixed typo comment for pause flags.
* Added 2 DSBCAPS to DirectSoundStream as "known default".
* Fixed Constantine and Splinter Cell Pandora Tomorrow (online.xbe)
titles for getting DSERR_CONTROLUNAVAIL result.
2017-08-04 08:58:28 +02:00
RadWolfie d40786402a Add DSS's SetFrequency Support Between 5233 and 5849 Titles
* Fix Constantine from crash often. Does not resolve known audio loop
issue.
* OOPVA signature match back to last known 5233 signature.
2017-08-04 08:58:28 +02:00
Ben 83638801a4 Removed "About.jpg" (#592)
Remove "About.jpg", this image is no longer used.
2017-08-04 06:49:00 +01:00
PatrickvL 9c74e12fb8 Reworded patreon link 2017-08-02 15:47:33 +02:00
TotalCaesar659 76d567ed40 Added Patreon link 2017-08-02 15:47:33 +02:00
PatrickvL bbc2e676ef Fixed opaque textures by updating D3DTSS_COLOROP default to D3DTOP_SELECTARG1 (instead of D3DTOP_DISABLE) 2017-08-02 15:31:39 +02:00
ergo720 321df66732 Merge remote-tracking branch 'upstream/master' 2017-08-02 13:29:06 +00:00
ergo720 01d62b9174 Fix debug flags when incorrect reg path 2017-08-02 13:25:28 +00:00
PatrickvL f154b3cee6 typo 2017-08-02 15:11:40 +02:00
PatrickvL eab0bcce45 Readme updates (#581)
README updates
2017-08-02 15:07:37 +02:00
PatrickvL b7556f3b2e Merge pull request #580 from ergo720/master
Fix debug flags when incorrect reg path
2017-08-02 13:53:04 +02:00
ergo720 dbf11b4782 Variables renaming 2017-08-02 08:20:44 +00:00
PatrickvL 00606e34ca Merge pull request #577 from ergo720/master
Variables renaming...
2017-08-02 09:04:52 +02:00
PatrickvL 4d30506c35 Merge pull request #576 from ergo720/master
Drag and Drop implementation + UIPI bypass
2017-08-02 07:16:52 +02:00
ergo720 20a0ad455f Drag and Drop implementation 2017-08-02 01:55:35 +00:00
PatrickvL c5e4016c17 Merge pull request #548 from ergo720/master
Fix for registry folder keys
2017-08-02 00:46:49 +02:00
PatrickvL cf9bdf9221 Merge pull request #575 from Luca1991/master
Removed duplicate Xbe.cpp file
2017-08-02 00:45:17 +02:00
Luca D'Amico b7f976c77a Removed duplicate Xbe.cpp file 2017-08-01 22:30:34 +02:00
Luke Usher a1385cd412 Improvements (#572)
* Implement FileFsVolumeInformation in NtQueryVolumeInformationFile

* Replace empty VertexShaders with a dummy shader

* CxbxUpdateActiveIndexBuffer: Only log in Debug builds

* KeWaitForMultipleObjects: Log the object handles that we are waiting for

* NtQueryVolumeInformationFile: Replace *.* wildcard with *

This fixes the dashboard's memory management functionality.
Windows seems  to exclude folders with *.* when the Xbox expects them to be present.

* Fix bad commit
2017-08-01 20:54:01 +01:00
Luke Usher 07c1761d22 Fix dashboard memory management and other minor tweaks (#571)
* Implement FileFsVolumeInformation in NtQueryVolumeInformationFile
* Replace empty VertexShaders with a dummy shader
* CxbxUpdateActiveIndexBuffer: Only log in Debug builds
* KeWaitForMultipleObjects: Log the object handles that we are waiting for
* NtQueryVolumeInformationFile: Replace *.* wildcard with *

This fixes the dashboard's memory management functionality.
Windows seems  to exclude folders with *.* when the Xbox expects them to be present.
2017-08-01 19:31:41 +01:00
Luke Usher aaafcb4f77 Replace empty VertexShaders with a dummy shader 2017-07-31 23:36:25 +02:00
Luke Usher c4f2a548f2 Implement FileFsVolumeInformation in NtQueryVolumeInformationFile 2017-07-31 23:36:25 +02:00
PatrickvL a92a5d811f Merge pull request #562 from LukeUsher/more-tweaks-and-fixe
More tweaks and fixes
2017-07-31 13:42:18 +02:00