RadWolfie
ff4b0a1022
Pre-fixup before start to use re-intialize DSound.
2018-05-14 01:31:59 -05:00
RadWolfie
4169bd86e3
Fixup D3D States code and device.
2018-05-14 01:31:02 -05:00
RadWolfie
e1d8733976
Merge pull request #1164 from RadWolfie/master
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Temp disable debug message from DSound's volume
2018-05-12 21:26:18 -05:00
RadWolfie
7271a454f9
Temp disable debug message from DSound's volume
2018-05-12 21:25:22 -05:00
RadWolfie
ed9e0b7272
Merge pull request #1163 from RadWolfie/master
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Hotfix for LLE support
2018-05-12 20:55:18 -05:00
RadWolfie
c77a95ae31
Don't perform find, check if value is 0 by default
2018-05-12 20:42:20 -05:00
RadWolfie
f1689f11f2
Remove old code
2018-05-12 20:41:12 -05:00
RadWolfie
f3f4f1e44b
Workaround fix for time being with LLE enabled
2018-05-12 20:13:38 -05:00
PatrickvL
3ec6263e2f
Merge pull request #1162 from x1nixmzeng/rtl-locale-fixes
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Fixed RtlUpperChar/RtlLowerChar
2018-05-12 22:20:14 +02:00
PatrickvL
0e24c06d19
Merge pull request #1161 from jackchentwkh/RalliSport_fix
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Fix RallySport crashes in multi racing in series.
2018-05-12 22:18:17 +02:00
x1nixmzeng
462c9ec7d8
Fixed RtlUpperString case conversion
2018-05-12 19:44:08 +01:00
x1nixmzeng
4327cbf468
Fixed case conversion methods for Xbox locale
2018-05-12 19:42:28 +01:00
jackchentwkh
ef2f3e61fb
Fix RalliSport crash with multiple times of racing.
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The problem is that a newly passed in XBOX resource has indentical key as an xbox resource in our g_HostResource map, but the xbox resources are at different location, with the same Data address and other settings.
2018-05-13 02:19:07 +08:00
RadWolfie
eec4e065bb
Another fix for sln file
2018-05-12 07:24:10 -05:00
RadWolfie
8b0d1f3893
Fix sln file
2018-05-12 07:24:10 -05:00
RadWolfie
58571f4bde
Remove XREF_ADDR_DERIVE
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Nothing need to be change inside XbSymbolDatabase moudle.
2018-05-12 07:24:10 -05:00
RadWolfie
daa4d8c76f
Another update in XbSymbolDatabase module
2018-05-12 07:24:10 -05:00
RadWolfie
a2cf964f86
Final fix for Cxbx-R compile issue
2018-05-12 07:24:10 -05:00
RadWolfie
4d7b8a33ac
Update XbSymbolDatabase module to current revision
2018-05-12 07:24:10 -05:00
RadWolfie
53b2def540
Should be final fix
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However, XbSymbolDatabase's pull request is missing OOVPA signature.
2018-05-12 07:24:10 -05:00
RadWolfie
82aaf60817
Remove unused files since had been moved and cause bad build
2018-05-12 07:24:10 -05:00
RadWolfie
5e4aedd764
Fix build attempt to access invalid files
2018-05-12 07:24:10 -05:00
RadWolfie
b87893f3fe
Fix old tabs mess
2018-05-12 07:24:10 -05:00
RadWolfie
cc05e9ad3a
Replace tabs to spaces
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Update coding style for HLEIntercept files.
2018-05-12 07:24:10 -05:00
RadWolfie
366afcc778
Add support for output message
2018-05-12 07:24:10 -05:00
RadWolfie
6b07012459
Hopefully this is a final fixup
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Tested with 10+ titles. Only noticable change is CreateMutexA changed to CreateMutex in HLECache file.
2018-05-12 07:24:10 -05:00
RadWolfie
e579f87b2c
Upgrade XbSymbolDatabase with minor update
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* disable debug build trace since it does not compile and need to be move into XbSymbolDatabase
* Use > 0 for boolean check.
2018-05-12 07:24:10 -05:00
RadWolfie
6800055b29
Using XbSymbolScan is accurate with XbSymbolDatabase
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However, there appear to be one function not being detected at the moment with Burnout title.
2018-05-12 07:24:10 -05:00
RadWolfie
caa323e613
Remove local test breakpoint
2018-05-12 07:24:10 -05:00
RadWolfie
1419fc14e0
Update to sync with XbSymbolDatabase
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Currently not optimized, and planning on COMPLETE move scan optimized with our own header structure to be used with.
2018-05-12 07:24:10 -05:00
RadWolfie
ed263d7dbc
Start using XbSymbolDatabase library
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It does not fully transfer everything yet and D3D8 depending on OOVPA signature directly are currently disabled for time being.
2018-05-12 07:24:10 -05:00
RadWolfie
4344f5db58
Remove HLEDatabase files
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Moving into new project.
2018-05-12 07:24:10 -05:00
Luke Usher
1af48f935a
Merge pull request #1152 from PatrickvL/DrawingPrimitives
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Drawing primitives
2018-05-12 10:54:31 +01:00
patrickvl
04122aafef
D3D : Added some notes to handling parent-textures for surface-conversion
2018-05-12 02:20:30 +02:00
patrickvl
d2db9557b4
D3D : Fix Burnout so it gets in-game again, by checking parent texture type first, before getting it's surface
2018-05-12 02:03:51 +02:00
patrickvl
672b1d2824
D3D : Call GetVerticesInBuffer once instead of per stream. Also let GetVerticesInBuffer loop over entire index buffer (as the highest index could ly before the starting vertex offset)
2018-05-12 01:38:33 +02:00
patrickvl
e8e6fc56fb
D3D : Don't crash hard when SetStreamSource fails (this gets Galleon in-game again)
2018-05-12 01:15:23 +02:00
patrickvl
70af9c5684
D3D : Added comments about a few more reported test-cases
2018-05-12 00:19:54 +02:00
patrickvl
bac6fc3b2b
D3D : Added notes on dynamic textures (which cause unreachable, black mipmap levels)
2018-05-11 22:27:47 +02:00
PatrickvL
4811cf09dc
Merge pull request #27 from jackchentwkh/DrawingPrimitives
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Fix fading black regression.
2018-05-11 18:41:19 +02:00
jackchentwkh
54e12cafae
Fix fading black regression.
2018-05-12 00:25:20 +08:00
patrickvl
a44971470b
D3D : Fixed JSRF glitches - no more regressions in this branch!!!
2018-05-11 09:48:03 +02:00
patrickvl
9e1a1394cc
D3D : Refactored the determination of how many vertices are in a vertex buffer
2018-05-11 09:15:56 +02:00
patrickvl
ad0d817463
rebase fix
2018-05-11 00:53:55 +02:00
patrickvl
a85def1d02
D3D : Disabled experiments, trying to get SetRenderTarget working at all times
2018-05-11 00:49:56 +02:00
patrickvl
78997168c4
D3D : Tiny bits of porting to Direct3D 9
2018-05-11 00:49:55 +02:00
patrickvl
125fce4481
D3D : Added (also experimental) support for parent-volume textures behind volumes
2018-05-11 00:49:54 +02:00
patrickvl
c0567b1920
D3D : Added (experimental) support for parent-textures behind surfaces
2018-05-11 00:49:52 +02:00
patrickvl
3905de4a11
D3D : Experiment with D3DUsage flags
2018-05-11 00:49:51 +02:00
patrickvl
91ed03eba8
D3D : Refactored initialization of supported-format arrays
2018-05-11 00:49:49 +02:00