RadWolfie
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5c1abac9b7
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Convert Lego Star Wars fix into hack method
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2018-07-05 00:37:16 -05:00 |
Luke Usher
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75b6f32762
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Merge pull request #1328 from RadWolfie/hle-cache-add-title-id-alt
Add Title ID Hex
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2018-07-04 15:50:09 +01:00 |
RadWolfie
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ab461cb033
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Replace Title ID (Alt) to Title ID (Hex)
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2018-07-04 09:15:56 -05:00 |
RadWolfie
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8a87d21a05
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Add TitleID (Alt) to KrnlDebug log
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2018-07-04 01:55:42 -05:00 |
RadWolfie
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acb5a70b07
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Also print Title ID (Alt) to Xbe printer
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2018-07-03 10:17:14 -05:00 |
RadWolfie
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480eb0931c
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Merge pull request #1327 from RadWolfie/hle-cache-add-title-id-alt
HLE Cache add Title ID Alt
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2018-07-03 09:49:38 -05:00 |
RadWolfie
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8f4b289b0e
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bump revision in HLE Cache
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2018-07-03 09:42:52 -05:00 |
RadWolfie
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6931a4d431
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Add TitleIDAlt into HLE Cache file
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2018-07-03 09:40:46 -05:00 |
Luke Usher
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5190d974a0
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Merge pull request #1326 from RadWolfie/remove-legacy-xinput-config-option
Remove legacy xinput config option
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2018-07-02 09:43:44 +01:00 |
RadWolfie
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6e7102eb0f
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Append to previous 2nd commit
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2018-07-01 22:10:58 -05:00 |
RadWolfie
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ead81d785c
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Move InitXboxControllerHostBridge call into XInitDevices patch function
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2018-07-01 21:54:14 -05:00 |
RadWolfie
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10a0b09d3d
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Remove old XInput config option from source code
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2018-07-01 21:52:46 -05:00 |
Luke Usher
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5138ee91a1
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Merge pull request #1317 from RadWolfie/more-multi-xbe-fixes
More multi xbe fixes
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2018-07-01 23:47:06 +01:00 |
Luke Usher
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53f0275d52
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Merge pull request #1310 from jackchentwkh/uc_fix
Add new rdtsc pattern for Unreal Championship
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2018-07-01 12:00:05 +01:00 |
RadWolfie
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b9ea93abd7
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Merge pull request #1320 from RadWolfie/develop
Update XbSymbolDatabase
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2018-06-28 22:32:39 -05:00 |
RadWolfie
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5e99b3eeab
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Update XbSymbolDatabase
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2018-06-28 22:30:19 -05:00 |
RadWolfie
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f399de70f4
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Replace Windows' CreateThread to std::thread
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2018-06-28 22:21:07 -05:00 |
RadWolfie
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542384f5df
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Boot flag in EmuShared is handled inside HalWriteSMBusValue function (MMIO, SMCDevice.cpp)
No need to re-apply twice.
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2018-06-27 20:01:40 -05:00 |
RadWolfie
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cee51d0800
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Move kernel boot flags into EmuShared since it is the only place stored the flag.
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2018-06-27 19:19:18 -05:00 |
RadWolfie
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cf2d7b0f94
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Merge bQuickReboot into BootFlags
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2018-06-27 19:18:19 -05:00 |
Luke Usher
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1df336fdaa
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Update XbSymbolDatabase
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2018-06-26 20:41:36 +01:00 |
RadWolfie
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8e975afb4f
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Experiment to have kernel mode process to handle the tasks after reset vars.
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2018-06-24 22:32:33 -05:00 |
RadWolfie
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7a113f9dc9
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Move DrawLedBitmap to last in CrashMonitor function
Then FPS doesn't appear to be stuck until change focus on window or choose a menu action.
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2018-06-24 21:31:51 -05:00 |
RadWolfie
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24372c5756
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Move CrashMonitor thread to start up earlier.
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2018-06-24 21:30:12 -05:00 |
jackchentwkh
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77dd64da5e
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Add new rdtsc pattern for Unreal Championship
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2018-06-24 11:41:03 +08:00 |
PatrickvL
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feaea08ccd
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Merge pull request #1308 from PatrickvL/lle_overlay_finetuning
LLE : Avoid flickering while showing overlays
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2018-06-23 10:55:23 +02:00 |
patrickvl
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ecb4221625
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LLE : Avoid flickering while showing overlays
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2018-06-23 10:54:36 +02:00 |
Luke Usher
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1e88304f37
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Merge pull request #1305 from PatrickvL/lle_overlay
LLE GPU overlay support
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2018-06-22 16:54:08 +01:00 |
PatrickvL
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e76e4281a1
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LLE : Finally got YUV overlay drawing working!
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2018-06-22 17:30:05 +02:00 |
PatrickvL
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5b46bdc266
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Expanded NV2A methods/ranges
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2018-06-22 17:30:02 +02:00 |
PatrickvL
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622102f65d
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Sorted NV097_* defines
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2018-06-22 17:29:58 +02:00 |
patrickvl
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c065b8479e
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LLE : Fixed YUV to RGB shader bugs. Still doesn't show anything.
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2018-06-22 17:29:55 +02:00 |
patrickvl
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c443653ee6
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LLE : More work trying to get the overlay showing up...
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2018-06-22 17:29:51 +02:00 |
PatrickvL
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5dc7b51cd7
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LLE : Refactored the YUYV to RGB fragment shader and draw instead of blit (alas, WMVCutScene doesn't show the video with this - needs more work)
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2018-06-22 17:29:48 +02:00 |
PatrickvL
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415ea4eab7
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LLE : Removed obsolete EmuNV2A.cpp
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2018-06-22 17:29:44 +02:00 |
PatrickvL
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2734bcf212
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LLE : Get overlay animating by calling UpdateHostDisplay from pvideo_vga_invalidate.
Also added experimental PVIDEO interrupts (didn't seem to help)
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2018-06-22 17:29:41 +02:00 |
PatrickvL
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5a6a37f5fb
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Kernel : Apply some constants in AvSetDisplayMode
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2018-06-22 17:29:37 +02:00 |
PatrickvL
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f555970e8d
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HLE : Slightly rename pushbuffer command flags
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2018-06-22 17:29:34 +02:00 |
patrickvl
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f55de95404
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LLE : Rename overlay variables (still not rendering correctly)
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2018-06-22 17:29:30 +02:00 |
PatrickvL
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a3720a55f4
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LLE : Render YUV overlay vertically flipped (just like the framebuffer). Working on YUV>RGB shaders...
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2018-06-22 17:27:42 +02:00 |
PatrickvL
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891db9b827
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LLE : Try to get some overlay showing under LLE too....
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2018-06-22 17:27:39 +02:00 |
Luke Usher
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e5201169c8
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Merge pull request #1303 from LukeUsher/patch-removal
Removing more unnecessary patches
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2018-06-22 16:00:48 +01:00 |
Luke Usher
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988a4d28d7
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Merge pull request #1304 from RadWolfie/prevent-runas-admin
Verify User to allow run as Admin or not
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2018-06-22 14:15:46 +01:00 |
RadWolfie
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86ab2b4b58
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Since prevent elevated access didn't work. Workaround is to ask user if wish to continue or not.
Co-Authored-By: Luke Usher <luke.usher@outlook.com>
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2018-06-22 08:01:19 -05:00 |
RadWolfie
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d7b37c6069
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Don't run as admin, it is a security breach and will not improve anything.
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2018-06-22 02:11:54 -05:00 |
RadWolfie
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e86d8ee7ec
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Change return values to EXIT_xxxx
Since return value is customize by developer. We'll use existing exit value to match with monitor threads.
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2018-06-22 02:10:14 -05:00 |
Luke Usher
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c17f830df9
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Merge pull request #1302 from gandalfthewhite19890404/patch-1
Change Unsupported D3DVERTEXBLENDFLAGS from Fatal to Test Case
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2018-06-21 12:02:40 +01:00 |
gandalfthewhite19890404
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72ab250cce
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Update EmuD3D8.cpp
Fix brackets align
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2018-06-21 13:44:57 +03:00 |
gandalfthewhite19890404
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0923e1e490
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Update EmuD3D8.cpp
Comments by Luke
1. Changes the error to a warning
2. makes sure to log a test case so we can find out WHY the game sends invalid data later
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2018-06-21 13:29:57 +03:00 |
Luke Usher
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80a60fbab8
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More unpatching
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2018-06-21 08:56:11 +01:00 |