Luke Usher
d393637a47
Merge pull request #892 from PatrickvL/NV2A_expansion
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NV2A expansion
2018-01-24 08:18:25 +00:00
PatrickvL
3314fc18fb
NV2A : Added defines and code from my WIP_LessVertexPatching branch that wasn't yet in master. Also some defines from the OpenXbox repository.
2018-01-23 16:26:01 +01:00
PatrickvL
60e092885e
NV2A : Added Luke's comment at wrong RegisterBAR
2018-01-23 13:50:39 +01:00
PatrickvL
94d3d3fc2e
Merge pull request #891 from LukeUsher/d3dbegin_end_tweaks
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D3DBegin/End Tweaks
2018-01-23 12:13:19 +01:00
Luke Usher
6b4e529bd6
Shrink IVB_TABLE_SIZE
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It was way too big and the vertex buffer was failing to allocate in some titles.
2018-01-23 10:15:46 +00:00
Luke Usher
ec1172f68f
Make Unknown IVB Register a Warning rather than a hard crash
2018-01-23 10:15:30 +00:00
Luke Usher
8139bd833d
Silent Hill 2 no longer overflows the g_IVBTable
2018-01-23 10:15:13 +00:00
PatrickvL
112c5332d9
Merge pull request #889 from ergo720/HalFunctions
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HalIsResetOrShutdownPending implementation
2018-01-22 19:49:36 +01:00
ergo720
f0f152ace5
Simplified HalIsResetOrShutdownPending implementation
2018-01-22 19:08:08 +01:00
ergo720
1a4295c3da
HalIsResetOrShutdownPending implementation
2018-01-22 16:06:17 +01:00
PatrickvL
f738bf47d4
Isolated XbePrinter into it's own file, so the Xbe.h/.cpp files don't need to know about it.
2018-01-22 13:16:12 +01:00
PatrickvL
488663fae7
Merge pull request #887 from PatrickvL/LED_fix
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Removed the LED sequence cycle reset feature.
2018-01-22 12:46:30 +01:00
PatrickvL
0b5bcd6dda
Removed the LED sequence cycle reset feature.
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After at most 1/6th of a second, a new sequence will be active anyway, so resetting it won't be very useful anyway. This removes the need to check if a new sequence is set, and the need for the bLedHasChanged status boolean, simplifying the code further.
This should fix https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/885
2018-01-22 12:45:39 +01:00
Luke Usher
043a380931
Merge pull request #886 from jarupxx/OOVPA_5558_Hotfix
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Separate XDK 5558/5659 with Integrated Hotfixes OOVPA to 5788 database
2018-01-22 10:15:43 +00:00
jarupxx
bf846b59be
Separate XDK 5558/5659 with Integrated Hotfixes OOVPA to 5788 database
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XDK 5558/5659 with Integrated Hotfixes use 5788 database.
Standard XDK 5659 still uses 5558 database.
Verified with
- [5558] NHL HITZ Pro 2004
- [5558 with Intergrated Hotfixes] XIII
- [5659] NFL Blitz Pro
- [5659 with Intergrated Hotfixes] Midway Arcade Treasures Paperboy
- [5788] Digimon Battle Chronicle
2018-01-22 18:45:42 +09:00
PatrickvL
9dd84564ec
Merge pull request #869 from Fisherman166/master
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Create Xbe Printer class for more modular Xbe Dumping
2018-01-22 08:14:33 +01:00
Fisherman166
641ec8fdfa
Return a string from dumpinformation and let the caller decide how to output the info
2018-01-21 17:12:45 -08:00
Fisherman166
4a3965d644
Move Xbe dumping into its own class. Add game ratings string printout for issue #686 . Cleanup GUI code so that the Xbe Printer is responsible for outputting Xbe info
2018-01-21 17:12:44 -08:00
x1nixmzeng
c2052e0c13
Fixed poorly merged filters file
2018-01-22 00:44:16 +00:00
PatrickvL
b015cc715b
Merge pull request #883 from PatrickvL/LED_simplifications
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Simplified LED encoding and drawing code
2018-01-22 00:42:37 +01:00
PatrickvL
78cf44077d
Merge pull request #872 from blueshogun96/master
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Azurik updates
2018-01-22 00:41:50 +01:00
blueshogun96
7eb82e0b53
Removed duplocate code
2018-01-21 15:38:34 -08:00
PatrickvL
e27918b95d
Merge branch 'master' into LED_simplifications
2018-01-22 00:34:45 +01:00
patrickvl
7697dc9333
All hardware devices are moved outside CxbxKrnl, towards devices (some into devices\video)
2018-01-22 00:32:44 +01:00
Luke Usher
32d52d4097
Merge pull request #882 from PatrickvL/device-ify_nv2a
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The NV2A is now registered as a hardware device, just like all other devices
2018-01-22 00:32:42 +01:00
patrickvl
33d3dc418e
All hardware devices are moved outside CxbxKrnl, towards devices (some into devices\video)
2018-01-22 00:30:32 +01:00
patrickvl
1e5d7ffede
Simplified LED encoding and drawing code - Ergo720's LED_MultiColor.xbe actually flashes the LED correctly now!
2018-01-21 23:50:30 +01:00
Luke Usher
0f764c4483
Merge pull request #882 from PatrickvL/device-ify_nv2a
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The NV2A is now registered as a hardware device, just like all other devices
2018-01-21 21:38:15 +00:00
patrickvl
afa4e4034d
The NV2A is now registered as a hardware device, just like all other devices.
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Like the NVNet device, it's implementation is currently just a forward to the existing code.
Still, this removes a dependency from EmuX86 on the NV2A device - from now on it's reached via the generic device framework.
2018-01-21 22:20:38 +01:00
Luke Usher
386eaf292f
Merge pull request #881 from ergo720/HalInitiateShutDown
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HalInitiateShutDown implementation
2018-01-21 20:08:55 +00:00
x1nixmzeng
02f4df2a32
Support dumping memory to file
2018-01-21 19:33:39 +00:00
x1nixmzeng
cf9a64c31a
Updated disassembly output and reference module
2018-01-21 19:18:38 +00:00
ergo720
c16f94f273
HalInitiateShutDown implementation
2018-01-21 20:08:12 +01:00
x1nixmzeng
ed02200d6c
Added call stack disassembly
2018-01-21 16:12:25 +00:00
x1nixmzeng
aaed9a18e3
Remove broken capstone library
2018-01-21 15:15:58 +00:00
Luke Usher
792a222e5c
Merge pull request #876 from LukeUsher/disable-new-color-conversion
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Disable new color conversion
2018-01-21 14:42:15 +00:00
Luke Usher
cd6813131d
Disable new color conversion
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As much as I hate to do this, it is currently causing crashes in titles that use P8 format textures.
It will be restored once this (and other related issues) are resolved.
2018-01-21 14:41:43 +00:00
x1nixmzeng
547d6b04b9
Merge https://github.com/Cxbx-Reloaded/Cxbx-Reloaded into cxbx-debugger
2018-01-21 13:57:55 +00:00
Luke Usher
649464e549
Merge pull request #875 from ergo720/LED
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comment on the led
2018-01-21 11:01:13 +00:00
ergo720
1bde019977
comment on the led
2018-01-21 11:32:53 +01:00
Luke Usher
53a932c573
Merge pull request #874 from ergo720/LED
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LED implementation
2018-01-21 10:26:36 +00:00
ergo720
9084661b0e
LED
2018-01-21 11:02:25 +01:00
Luke Usher
b460464d47
Merge pull request #868 from PatrickvL/VariousFixes
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Various fixes
2018-01-21 09:02:20 +00:00
blueshogun96
1a650f280e
Increase stack reserve and commit size (stops Azurik from crashing during FMVs in release mode)
2018-01-20 16:10:07 -08:00
blueshogun96
4ee53eaa0d
Remove double slashes from file paths
2018-01-20 15:53:23 -08:00
blueshogun96
46259aeb02
Azurik 3D rendering fix (D3DDevice_LoadVertexShaderProgram)
2018-01-20 15:44:07 -08:00
blueshogun96
8bdc6ae6f9
Merge remote-tracking branch 'upstream/master'
2018-01-20 15:11:56 -08:00
PatrickvL
c09210d12b
Log SetLEDSequence
2018-01-19 17:40:33 +01:00
PatrickvL
ac88ecbe95
Switched over to new color-format conversion (required lowering an #endif)
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My tests thus far show no regressions!
2018-01-19 17:18:12 +01:00
PatrickvL
06eb0f3a5c
Unpatched D3DResource_AddRef, and avoid calling it wherever possible
2018-01-19 17:16:27 +01:00