Silent Hill 2 no longer overflows the g_IVBTable
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@ -4678,11 +4678,6 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_Begin)
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g_IVBPrimitiveType = PrimitiveType;
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if(g_IVBTable == nullptr)
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{
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g_IVBTable = (struct XTL::_D3DIVB*)g_VMManager.Allocate(sizeof(XTL::_D3DIVB)*IVB_TABLE_SIZE);
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}
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g_IVBTblOffs = 0;
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g_IVBFVF = 0;
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@ -53,7 +53,7 @@
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XTL::DWORD *XTL::g_pIVBVertexBuffer = nullptr;
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XTL::X_D3DPRIMITIVETYPE XTL::g_IVBPrimitiveType = XTL::X_D3DPT_INVALID;
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UINT XTL::g_IVBTblOffs = 0;
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struct XTL::_D3DIVB *XTL::g_IVBTable = nullptr;
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struct XTL::_D3DIVB XTL::g_IVBTable[IVB_TABLE_SIZE];
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extern DWORD XTL::g_IVBFVF = 0;
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extern XTL::X_D3DVertexBuffer *g_pVertexBuffer = NULL;
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@ -130,12 +130,13 @@ extern DWORD *g_pIVBVertexBuffer;
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extern X_D3DPRIMITIVETYPE g_IVBPrimitiveType;
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extern DWORD g_IVBFVF;
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#define IVB_TABLE_SIZE 1024
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#define IVB_BUFFER_SIZE sizeof(_D3DIVB)*1024
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#define IVB_TABLE_SIZE ONE_MB // This should be more than enough.. Tweak as necessary if it overflows
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#define IVB_BUFFER_SIZE sizeof(_D3DIVB) * IVB_TABLE_SIZE
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// TODO : Enlarge IVB_TABLE_SIZE and IVB_BUFFER_SIZE
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// TODO : Calculate IVB_BUFFER_SIZE using sizeof(DWORD)
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extern struct _D3DIVB
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struct _D3DIVB
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{
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XTL::D3DXVECTOR3 Position; // Position
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FLOAT Rhw; // Rhw
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@ -147,8 +148,9 @@ extern struct _D3DIVB
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XTL::D3DXVECTOR2 TexCoord2; // TexCoord2
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XTL::D3DXVECTOR2 TexCoord3; // TexCoord3
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XTL::D3DXVECTOR2 TexCoord4; // TexCoord4
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}
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*g_IVBTable;
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};
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extern _D3DIVB g_IVBTable[IVB_TABLE_SIZE];
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extern UINT g_IVBTblOffs;
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