Commit Graph

693 Commits

Author SHA1 Message Date
Echelon9 1297540c3d Implementation (basic) of the HalReadSMBusValue kernel call 0x002D (45) 2013-01-02 21:12:24 +11:00
Echelon9 4af8f49b8c Implementation (basic) of the HalWriteSMBusValue kernel call 0x0032 (50) 2013-01-02 20:39:23 +11:00
Echelon9 c3cf5edc2e Whoops, we can't call DbgPrintf from here. 2012-12-02 01:35:04 +11:00
Echelon9 847315c60e PVS-Studio fix: V576 Incorrect format. Consider checking the fifth actual argument of the 'printf' function. The pointer to string of char type symbols is expected. 2012-12-02 01:04:24 +11:00
Echelon9 ef81d4e037 PVS-Studio fixes: The 'true/false' value is implicitly casted to the integer type. 2012-12-01 02:08:37 +11:00
Echelon9 dec7f8a727 PVS-Studio fixes: A couple more examples of incorrect arguments to DbgPrintf calls. 2012-12-01 01:39:16 +11:00
Echelon9 20f68057fa PVS-Studio fix: Ensure that when the DbgPrintf macro is expanded that it doesn't interfere with the if() ... else structure. 2012-12-01 01:19:23 +11:00
Echelon9 b31e36c6dd More correct implementation of the KDPC structure. 2012-12-01 00:41:01 +11:00
Echelon9 44e9bca20e Changes required to allow Debug mode to run on an unmodified Windows XP install, without XInput_9_01.dll 2012-11-30 23:40:54 +11:00
Echelon9 1d68c18bdd Fix up the naming of documentation associated with these Input functions. 2012-11-30 23:29:38 +11:00
Echelon9 41f938bc96 More full implement ExQueryNonVolatileSetting() for corner cases. 2012-11-30 23:08:52 +11:00
Echelon9 922746198e Add some extra detail to the GetFileAttributes() error checking routine. 2012-11-30 21:17:12 +11:00
Echelon9 1ecac386c0 Whoops, little typo in RtlEqualString() 2012-11-28 23:55:35 +11:00
Echelon9 14e15f9129 Build out definition of MmCreateKernelStack() 2012-11-28 23:36:57 +11:00
Echelon9 edee70ddd0 Fix up IDirect3DSurface8_LockRect and IDirect3DTexture8_LockRect calls for situations where Flags set to NULL. Resolves issued with Halo1 and Turok. 2012-11-27 22:37:27 +11:00
Echelon9 1d8b6efee4 Enable Doxygen based automated code documentation. Recommending that the output from a Doxygen run not be commited, as the benefit of documentation to developers is that it is run on a fresh basis as and when needed. 2012-11-26 20:31:34 +11:00
Echelon9 4c8803a2b0 PVS-Studio fix: The values of different enum types are compared. Simplifying and tightening the sanity check until such time as we support other forms of the NtQueryVolumeInformationFile call. 2012-11-26 02:57:22 +11:00
Echelon9 9e9b06615c Fix to EmuIDirect3DDevice8_GetScissors() -- was setting x1 and x2 to 0 (top left), rather than x1 and y1. 2012-11-26 02:45:02 +11:00
Echelon9 6b16b6caaa PVS-Studio fix: The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. 2012-11-26 02:33:24 +11:00
Echelon9 db33acdc7c PVS-Studio fix: Incorrect format. A different number of actual arguments is expected while calling 'sprintf' function. The EFlags value can be read from the Kernel Debug console. 2012-11-26 02:23:29 +11:00
Echelon9 964c0038a8 Ensure the Cxbx Kernel .dll is labelled correctly throughout, taking the opportunity to simplify the Release and Debug branches. Bump version number as well. 2012-11-26 01:44:43 +11:00
Echelon9 8527fc95a3 Implement Kernel 0x0002 AvSendTVEncoderOption() 2012-11-26 01:31:54 +11:00
Echelon9 01c5e3839d Update and split Visual Studio project files by version, support Visual Studio 2010. 2012-11-26 01:20:51 +11:00
blueshogun96 f13a1e7b78 Updates for Outrun2 and more. Alternative D3DDevice_BlockUntilVerticalBlank() implementation added. 2012-10-10 19:02:03 +00:00
Echelon9 cb671b2a27 As XPP_DEVICE_TYPE contains Reserved[3] it has elements numbered [0-2], so ensure we don't access memory outside the array bounds 2012-10-08 01:13:30 +11:00
Echelon9 929a108885 Fixes to printf() and DbgPrintf() messages 2012-10-08 01:06:57 +11:00
Echelon9 8f41bc0795 fprintf() not expecting a class type variable, rather needs an element to resolve the pointer to, in Xbe::DumpInformation() 2012-10-08 00:51:44 +11:00
Echelon9 dbb15e0341 Fix order of precedence for menu item greying out 2012-10-08 00:48:31 +11:00
Echelon9 cc5e0dc658 Ensure memset() does not underflow mCertificate.wszTitleName 2012-10-08 00:41:27 +11:00
Echelon9 5b1d969547 Fix ordering of variables reported in CxbxRtlReallocDebug() 2012-10-08 00:38:25 +11:00
Echelon9 b3463985b5 Ensure correct error checking in EmuXGSwizzleBox 2012-10-08 00:34:00 +11:00
Echelon9 b0c60ebb2a Fix for end of memory block in CheckIntegrity() 2012-10-08 00:21:20 +11:00
Echelon9 0ad1cf1d88 Update gitattributes (with line ending fixes) 2012-10-07 23:58:52 +11:00
Echelon9 ceb25b9f66 Correct use of STL container methods 2012-10-07 23:54:07 +11:00
blueshogun96 78f665cbf9 No commit message 2012-01-12 02:54:37 +00:00
blueshogun96 1737efc2cf Quick fixes for Dashboard. 2011-11-03 10:17:12 +00:00
blueshogun96 11b58429a9 Xbox Dashboard (3944) is now working okay (not perfect). 2011-11-03 00:13:00 +00:00
blueshogun96 b125dd93a1 Some stuff I completely forgot I did a few months ago... 2011-09-03 10:04:21 +00:00
blueshogun96 9cf502c47e Added preliminary native XInput support files and new HLE database files. 2011-06-18 07:20:17 +00:00
blueshogun96 3aad740a75 Quick update 2011-06-18 07:15:32 +00:00
blueshogun96 00097449c6 Added XG for 4432. 2011-06-15 08:17:53 +00:00
blueshogun96 caa409ea83 Added XG for 4432. 2011-06-15 08:17:32 +00:00
blueshogun96 c7913dfab4 Added XG for 4432. 2011-06-15 08:17:17 +00:00
blueshogun96 7e31d6deb2 Whacked is playable + lots of other random updates! 2011-06-15 06:56:33 +00:00
blueshogun96 176ce4fe96 Fixed deferred texture state bugs and Panzer works again. 2010-06-17 07:07:34 +00:00
blueshogun96 33ba592146 Lots of updates for XDK 4034 and 4134 + random bug fixes. 2010-04-29 22:34:18 +00:00
blueshogun96 3e65aa93c9 Random updates 2010-04-22 17:53:29 +00:00
blueshogun96 511ba86290 Fixed compile errors in EmuKrnl.cpp 2010-04-17 17:37:39 +00:00
blueshogun96 2f9b24859f Updating (the hard way) because I can't get TSVN to do it automatically!
Happy now?

Happy now?

Happy now?

Happy now?

Cleanup time.
2010-04-17 03:21:41 +00:00
blueshogun96 0dfaf44aba Added for those who don't have the DirectX8 SDK. For now, you'll have to add the /include and /lib directories in the project yourself! 2009-11-13 21:41:02 +00:00