Echelon9
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1297540c3d
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Implementation (basic) of the HalReadSMBusValue kernel call 0x002D (45)
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2013-01-02 21:12:24 +11:00 |
Echelon9
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4af8f49b8c
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Implementation (basic) of the HalWriteSMBusValue kernel call 0x0032 (50)
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2013-01-02 20:39:23 +11:00 |
Echelon9
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c3cf5edc2e
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Whoops, we can't call DbgPrintf from here.
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2012-12-02 01:35:04 +11:00 |
Echelon9
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847315c60e
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PVS-Studio fix: V576 Incorrect format. Consider checking the fifth actual argument of the 'printf' function. The pointer to string of char type symbols is expected.
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2012-12-02 01:04:24 +11:00 |
Echelon9
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ef81d4e037
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PVS-Studio fixes: The 'true/false' value is implicitly casted to the integer type.
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2012-12-01 02:08:37 +11:00 |
Echelon9
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dec7f8a727
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PVS-Studio fixes: A couple more examples of incorrect arguments to DbgPrintf calls.
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2012-12-01 01:39:16 +11:00 |
Echelon9
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20f68057fa
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PVS-Studio fix: Ensure that when the DbgPrintf macro is expanded that it doesn't interfere with the if() ... else structure.
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2012-12-01 01:19:23 +11:00 |
Echelon9
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b31e36c6dd
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More correct implementation of the KDPC structure.
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2012-12-01 00:41:01 +11:00 |
Echelon9
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44e9bca20e
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Changes required to allow Debug mode to run on an unmodified Windows XP install, without XInput_9_01.dll
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2012-11-30 23:40:54 +11:00 |
Echelon9
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1d68c18bdd
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Fix up the naming of documentation associated with these Input functions.
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2012-11-30 23:29:38 +11:00 |
Echelon9
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41f938bc96
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More full implement ExQueryNonVolatileSetting() for corner cases.
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2012-11-30 23:08:52 +11:00 |
Echelon9
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922746198e
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Add some extra detail to the GetFileAttributes() error checking routine.
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2012-11-30 21:17:12 +11:00 |
Echelon9
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1ecac386c0
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Whoops, little typo in RtlEqualString()
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2012-11-28 23:55:35 +11:00 |
Echelon9
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14e15f9129
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Build out definition of MmCreateKernelStack()
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2012-11-28 23:36:57 +11:00 |
Echelon9
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edee70ddd0
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Fix up IDirect3DSurface8_LockRect and IDirect3DTexture8_LockRect calls for situations where Flags set to NULL. Resolves issued with Halo1 and Turok.
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2012-11-27 22:37:27 +11:00 |
Echelon9
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1d8b6efee4
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Enable Doxygen based automated code documentation. Recommending that the output from a Doxygen run not be commited, as the benefit of documentation to developers is that it is run on a fresh basis as and when needed.
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2012-11-26 20:31:34 +11:00 |
Echelon9
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4c8803a2b0
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PVS-Studio fix: The values of different enum types are compared. Simplifying and tightening the sanity check until such time as we support other forms of the NtQueryVolumeInformationFile call.
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2012-11-26 02:57:22 +11:00 |
Echelon9
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9e9b06615c
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Fix to EmuIDirect3DDevice8_GetScissors() -- was setting x1 and x2 to 0 (top left), rather than x1 and y1.
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2012-11-26 02:45:02 +11:00 |
Echelon9
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6b16b6caaa
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PVS-Studio fix: The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator.
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2012-11-26 02:33:24 +11:00 |
Echelon9
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db33acdc7c
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PVS-Studio fix: Incorrect format. A different number of actual arguments is expected while calling 'sprintf' function. The EFlags value can be read from the Kernel Debug console.
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2012-11-26 02:23:29 +11:00 |
Echelon9
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964c0038a8
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Ensure the Cxbx Kernel .dll is labelled correctly throughout, taking the opportunity to simplify the Release and Debug branches. Bump version number as well.
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2012-11-26 01:44:43 +11:00 |
Echelon9
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8527fc95a3
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Implement Kernel 0x0002 AvSendTVEncoderOption()
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2012-11-26 01:31:54 +11:00 |
Echelon9
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01c5e3839d
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Update and split Visual Studio project files by version, support Visual Studio 2010.
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2012-11-26 01:20:51 +11:00 |
blueshogun96
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f13a1e7b78
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Updates for Outrun2 and more. Alternative D3DDevice_BlockUntilVerticalBlank() implementation added.
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2012-10-10 19:02:03 +00:00 |
Echelon9
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cb671b2a27
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As XPP_DEVICE_TYPE contains Reserved[3] it has elements numbered [0-2], so ensure we don't access memory outside the array bounds
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2012-10-08 01:13:30 +11:00 |
Echelon9
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929a108885
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Fixes to printf() and DbgPrintf() messages
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2012-10-08 01:06:57 +11:00 |
Echelon9
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8f41bc0795
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fprintf() not expecting a class type variable, rather needs an element to resolve the pointer to, in Xbe::DumpInformation()
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2012-10-08 00:51:44 +11:00 |
Echelon9
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dbb15e0341
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Fix order of precedence for menu item greying out
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2012-10-08 00:48:31 +11:00 |
Echelon9
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cc5e0dc658
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Ensure memset() does not underflow mCertificate.wszTitleName
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2012-10-08 00:41:27 +11:00 |
Echelon9
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5b1d969547
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Fix ordering of variables reported in CxbxRtlReallocDebug()
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2012-10-08 00:38:25 +11:00 |
Echelon9
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b3463985b5
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Ensure correct error checking in EmuXGSwizzleBox
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2012-10-08 00:34:00 +11:00 |
Echelon9
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b0c60ebb2a
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Fix for end of memory block in CheckIntegrity()
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2012-10-08 00:21:20 +11:00 |
Echelon9
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0ad1cf1d88
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Update gitattributes (with line ending fixes)
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2012-10-07 23:58:52 +11:00 |
Echelon9
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ceb25b9f66
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Correct use of STL container methods
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2012-10-07 23:54:07 +11:00 |
blueshogun96
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78f665cbf9
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No commit message
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2012-01-12 02:54:37 +00:00 |
blueshogun96
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1737efc2cf
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Quick fixes for Dashboard.
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2011-11-03 10:17:12 +00:00 |
blueshogun96
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11b58429a9
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Xbox Dashboard (3944) is now working okay (not perfect).
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2011-11-03 00:13:00 +00:00 |
blueshogun96
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b125dd93a1
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Some stuff I completely forgot I did a few months ago...
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2011-09-03 10:04:21 +00:00 |
blueshogun96
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9cf502c47e
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Added preliminary native XInput support files and new HLE database files.
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2011-06-18 07:20:17 +00:00 |
blueshogun96
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3aad740a75
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Quick update
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2011-06-18 07:15:32 +00:00 |
blueshogun96
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00097449c6
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Added XG for 4432.
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2011-06-15 08:17:53 +00:00 |
blueshogun96
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caa409ea83
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Added XG for 4432.
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2011-06-15 08:17:32 +00:00 |
blueshogun96
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c7913dfab4
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Added XG for 4432.
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2011-06-15 08:17:17 +00:00 |
blueshogun96
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7e31d6deb2
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Whacked is playable + lots of other random updates!
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2011-06-15 06:56:33 +00:00 |
blueshogun96
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176ce4fe96
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Fixed deferred texture state bugs and Panzer works again.
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2010-06-17 07:07:34 +00:00 |
blueshogun96
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33ba592146
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Lots of updates for XDK 4034 and 4134 + random bug fixes.
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2010-04-29 22:34:18 +00:00 |
blueshogun96
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3e65aa93c9
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Random updates
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2010-04-22 17:53:29 +00:00 |
blueshogun96
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511ba86290
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Fixed compile errors in EmuKrnl.cpp
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2010-04-17 17:37:39 +00:00 |
blueshogun96
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2f9b24859f
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Updating (the hard way) because I can't get TSVN to do it automatically!
Happy now?
Happy now?
Happy now?
Happy now?
Cleanup time.
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2010-04-17 03:21:41 +00:00 |
blueshogun96
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0dfaf44aba
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Added for those who don't have the DirectX8 SDK. For now, you'll have to add the /include and /lib directories in the project yourself!
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2009-11-13 21:41:02 +00:00 |