HLE (D3D)
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@ -202,6 +202,9 @@ HRESULT WINAPI xboxkrnl::EmuXIDirect3D8_CreateDevice
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pPresentationParameters->Windowed = TRUE;
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// TODO: More intelligently set this only when the game wants it
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pPresentationParameters->SwapEffect = D3DSWAPEFFECT_COPY_VSYNC;
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hFocusWindow = g_EmuXWindow;
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// TODO: Use lookup table that is dependant on library version
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