Adding Xapi/D3D 1.0.4627
This commit is contained in:
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22791e0e6b
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@ -132,6 +132,10 @@ SOURCE=.\Include\Win32\CxbxKrnl\D3D8.1.0.4361.h
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# End Source File
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# Begin Source File
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SOURCE=.\Include\Win32\CxbxKrnl\D3D8.1.0.4627.h
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# End Source File
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# Begin Source File
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SOURCE=.\Include\Win32\CxbxKrnl\EmuX.h
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# End Source File
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# Begin Source File
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@ -188,6 +192,10 @@ SOURCE=.\Source\Win32\CxbxKrnl\D3D8.1.0.4361.inl
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Win32\CxbxKrnl\D3D8.1.0.4627.inl
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Win32\CxbxKrnl\EmuX.cpp
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# End Source File
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# Begin Source File
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@ -0,0 +1,40 @@
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// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->D3D8.1.0.4627.h
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#ifndef D3D8_1_0_4627_H
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#define D3D8_1_0_4627_H
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extern OOVPATable D3D8_1_0_4627[];
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extern uint32 D3D8_1_0_4627_SIZE;
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#endif
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@ -0,0 +1,160 @@
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// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->D3D8.1.0.4627.cpp
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#include "Cxbx.h"
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#include "EmuX.h"
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// ******************************************************************
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// * IDirect3D8_CreateDevice
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// ******************************************************************
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SOOVPA<8> IDirect3D8_CreateDevice_1_0_4627 =
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{
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0, // Large == 0
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8, // Count == 8
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{
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// IDirect3D8_CreateDevice+0x07 : jnz +0x0A
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{ 0x07, 0x75 }, // (Offset,Value)-Pair #1
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{ 0x08, 0x0A }, // (Offset,Value)-Pair #2
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// IDirect3D8_CreateDevice+0x80 : repe stosd
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{ 0x80, 0xF3 }, // (Offset,Value)-Pair #3
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{ 0x81, 0xAB }, // (Offset,Value)-Pair #4
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// IDirect3D8_CreateDevice+0x83 : mov eax, esi
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{ 0x83, 0x8B }, // (Offset,Value)-Pair #5
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{ 0x84, 0xC6 }, // (Offset,Value)-Pair #6
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// IDirect3D8_CreateDevice+0x90 : retn 0x18
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{ 0x90, 0xC2 }, // (Offset,Value)-Pair #7
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{ 0x91, 0x18 }, // (Offset,Value)-Pair #8
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_Clear
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// ******************************************************************
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LOOVPA<9> IDirect3DDevice8_Clear_1_0_4627 =
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{
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1, // Large == 1
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9, // Count == 9
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{
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// IDirect3DDevice8_Clear+0x0000 : sub esp, 38h
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{ 0x0000, 0x83 }, // (Offset,Value)-Pair #1
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{ 0x0001, 0xEC }, // (Offset,Value)-Pair #2
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{ 0x0002, 0x38 }, // (Offset,Value)-Pair #3
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// IDirect3DDevice8_Clear+0x000B : mov ebx, [ebp+0x21B8]
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{ 0x000B, 0x8B }, // (Offset,Value)-Pair #4
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{ 0x000C, 0x9D }, // (Offset,Value)-Pair #5
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{ 0x000D, 0xB8 }, // (Offset,Value)-Pair #6
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{ 0x000E, 0x21 }, // (Offset,Value)-Pair #7
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// IDirect3DDevice8_Clear+0x0399 : retn 0x18
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{ 0x0399, 0xC2 }, // (Offset,Value)-Pair #8
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{ 0x039A, 0x18 }, // (Offset,Value)-Pair #9
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_Swap
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// ******************************************************************
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SOOVPA<11> IDirect3DDevice8_Swap_1_0_4627 =
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{
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0, // Large == 0
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11, // Count == 11
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{
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// IDirect3DDevice8_Swap+0x2A : mov ebx, 5
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{ 0x2A, 0xBB }, // (Offset,Value)-Pair #1
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{ 0x2B, 0x05 }, // (Offset,Value)-Pair #2
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// IDirect3DDevice8_Swap+0x37 : test bl, 3
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{ 0x37, 0xF6 }, // (Offset,Value)-Pair #3
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{ 0x38, 0xC3 }, // (Offset,Value)-Pair #4
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{ 0x39, 0x03 }, // (Offset,Value)-Pair #5
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// IDirect3DDevice8_Swap+0x60 : inc dword ptr [esi+0x2C10]
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{ 0x60, 0xFF }, // (Offset,Value)-Pair #6
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{ 0x61, 0x86 }, // (Offset,Value)-Pair #7
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{ 0x62, 0x10 }, // (Offset,Value)-Pair #8
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{ 0x63, 0x2C }, // (Offset,Value)-Pair #9
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// IDirect3DDevice8_Swap+0xD8 : retn 4
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{ 0xD8, 0xC2 }, // (Offset,Value)-Pair #10
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{ 0xD9, 0x04 }, // (Offset,Value)-Pair #11
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}
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};
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// ******************************************************************
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// * D3D8_1_0_4627
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// ******************************************************************
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OOVPATable D3D8_1_0_4627[] =
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{
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// IDirect3D8_CreateDevice_1_0_4627
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{
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(OOVPA*)&IDirect3D8_CreateDevice_1_0_4627,
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xboxkrnl::EmuXIDirect3D8_CreateDevice,
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#ifdef _DEBUG_TRACE
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"EmuXIDirect3D8_CreateDevice"
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#endif
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},
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// IDirect3DDevice8_Clear_1_0_4627
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{
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(OOVPA*)&IDirect3DDevice8_Clear_1_0_4627,
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xboxkrnl::EmuXIDirect3DDevice8_Clear,
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#ifdef _DEBUG_TRACE
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"EmuXIDirect3DDevice8_Clear"
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#endif
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},
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// IDirect3DDevice8_Swap_1_0_4627
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{
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(OOVPA*)&IDirect3DDevice8_Swap_1_0_4627,
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xboxkrnl::EmuXIDirect3DDevice8_Swap,
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#ifdef _DEBUG_TRACE
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"EmuXIDirect3DDevice8_Swap"
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#endif
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},
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};
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// ******************************************************************
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// * D3D8_1_0_4627_SIZE
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// ******************************************************************
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uint32 D3D8_1_0_4627_SIZE = sizeof(D3D8_1_0_4627);
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@ -37,6 +37,7 @@
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#include "Xapi.1.0.4361.inl"
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#include "Xapi.1.0.4627.inl"
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#include "D3D8.1.0.4361.inl"
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#include "D3D8.1.0.4627.inl"
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// ******************************************************************
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// * HLEDataBase
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@ -63,7 +64,14 @@ HLEData HLEDataBase[] =
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1, 0, 4361,
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D3D8_1_0_4361,
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D3D8_1_0_4361_SIZE
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}
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},
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// D3D8 Version 1.0.4627
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{
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"D3D8",
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1, 0, 4627,
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D3D8_1_0_4627,
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D3D8_1_0_4627_SIZE
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},
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};
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// ******************************************************************
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@ -37,7 +37,7 @@
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// ******************************************************************
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OOVPATable XAPI_1_0_4627[] =
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{
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// CreateThread (unchanged since 4361)
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// CreateThread (* unchanged since 1.0.4361 *)
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{
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(OOVPA*)&CreateThread_1_0_4361,
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"EmuXCreateThread"
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#endif
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},
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// CloseHandle (unchanged since 4361)
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// CloseHandle (* unchanged since 1.0.4361 *)
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{
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(OOVPA*)&CloseHandle_1_0_4361,
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"EmuXCloseHandle"
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#endif
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},
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// XapiInitProcess (unchanged since 4361)
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// XapiInitProcess (* unchanged since 1.0.4361 *)
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{
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(OOVPA*)&XapiInitProcess_1_0_4361,
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"EmuXapiInitProcess"
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#endif
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},
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// XapiBootToDash (unchanged since 4361)
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// XapiBootToDash (* unchanged since 1.0.4361 *)
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{
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(OOVPA*)&XapiBootDash_1_0_4361,
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"EmuXapiBootDash"
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#endif
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},
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// __rtinit (unchanged since 4361)
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// __rtinit (* unchanged since 1.0.4361 *)
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{
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(OOVPA*)&__rtinit_1_0_4361,
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"EmuX__rtinit",
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#endif
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},
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// __cinit (unchanged since 4361)
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// __cinit (* unchanged since 1.0.4361 *)
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{
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(OOVPA*)&__cinit_1_0_4361,
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