Merge pull request #2045 from CookiePLMonster/palette-fixes

Palette fixes
This commit is contained in:
PatrickvL 2020-11-25 21:35:04 +01:00 committed by GitHub
commit eca9c330c5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 87 additions and 35 deletions

View File

@ -302,6 +302,8 @@ g_EmuCDPD = {0};
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTexture, (xbox::dword_xt, xbox::X_D3DBaseTexture*) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTexture_4__LTCG_eax_pTexture, (xbox::dword_xt) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTexture_4, (xbox::X_D3DBaseTexture*) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPalette, (xbox::dword_xt, xbox::X_D3DPalette*) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPalette_4, (xbox::X_D3DPalette*) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShader, (xbox::dword_xt) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShader_0, () ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShaderInput, (xbox::dword_xt, xbox::uint_xt, xbox::X_STREAMINPUT*) ); \
@ -5954,14 +5956,27 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
if (bConvertToARGB) {
EmuLog(LOG_LEVEL::DEBUG, "Unsupported texture format, expanding to D3DFMT_A8R8G8B8");
// In case where there is a palettized texture without a palette attached,
// fill it with zeroes for now. This might not be correct, but it prevents a crash.
// Test case: DRIV3R
bool skipDueToNoPalette = false;
if (X_Format == xbox::X_D3DFMT_P8 && g_pXbox_Palette_Data[iTextureStage] == nullptr) {
LOG_TEST_CASE("Palettized texture bound without a palette");
memset(pDst, 0, dwDstRowPitch * dwMipHeight);
skipDueToNoPalette = true;
}
// Convert a row at a time, using a libyuv-like callback approach :
if (!ConvertD3DTextureToARGBBuffer(
X_Format,
pSrc, dwMipWidth, dwMipHeight, dwMipRowPitch, dwSrcSlicePitch,
pDst, dwDstRowPitch, dwDstSlicePitch,
dwDepth,
iTextureStage)) {
CxbxKrnlCleanup("Unhandled conversion!");
if (!skipDueToNoPalette) {
if (!ConvertD3DTextureToARGBBuffer(
X_Format,
pSrc, dwMipWidth, dwMipHeight, dwMipRowPitch, dwSrcSlicePitch,
pDst, dwDstRowPitch, dwDstSlicePitch,
dwDepth,
iTextureStage)) {
CxbxKrnlCleanup("Unhandled conversion!");
}
}
}
else if (bSwizzled) {
@ -7943,7 +7958,7 @@ static void D3DDevice_SetRenderTarget_0
LOG_FUNC_ARG(pNewZStencil)
LOG_FUNC_END;
NestedPatchCounter call(setTransformCount);
NestedPatchCounter call(setRenderTargetCount);
__asm {
mov ecx, pRenderTarget
@ -8008,27 +8023,67 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3D_CommonSetRenderTarget)
}
}
// LTCG specific D3DDevice_SetPalette function...
// This uses a custom calling convention where parameter is passed in EAX
// Test-case: Ninja Gaiden
xbox::void_xt __stdcall xbox::EMUPATCH(D3DDevice_SetPalette_4)
static void CxbxImpl_SetPalette
(
xbox::dword_xt Stage,
xbox::X_D3DPalette *pPalette
)
{
static uint32_t returnAddr;
if (Stage >= xbox::X_D3DTS_STAGECOUNT) {
LOG_TEST_CASE("Stage out of bounds");
} else {
// Note : Actual update of paletized textures (X_D3DFMT_P8) happens in CxbxUpdateHostTextures!
g_pXbox_Palette_Data[Stage] = GetDataFromXboxResource(pPalette);
g_Xbox_Palette_Size[Stage] = pPalette ? XboxD3DPaletteSizeToBytes(GetXboxPaletteSize(pPalette)) : 0;
}
}
#ifdef _DEBUG_TRACE
__asm add esp, 4
#endif
// Overload for logging
static void D3DDevice_SetPalette_4
(
xbox::dword_xt Stage,
xbox::X_D3DPalette *pPalette
)
{
LOG_FUNC_BEGIN
LOG_FUNC_ARG(Stage)
LOG_FUNC_ARG(pPalette)
LOG_FUNC_END;
}
// LTCG specific D3DDevice_SetPalette function...
// This uses a custom calling convention where Stage parameter is passed in EAX
// Test-case: Ninja Gaiden
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPalette_4)
(
X_D3DPalette *pPalette
)
{
dword_xt Stage;
__asm {
pop returnAddr
push eax
call EmuPatch_D3DDevice_SetPalette
mov eax, 0
push returnAddr
ret
push ebp
mov ebp, esp
sub esp, __LOCAL_SIZE
mov Stage, eax
}
// Log
D3DDevice_SetPalette_4(Stage, pPalette);
// Call the Xbox implementation of this function, to properly handle reference counting for us
__asm {
push pPalette
mov eax, Stage
call XB_TRMP(D3DDevice_SetPalette_4)
}
CxbxImpl_SetPalette(Stage, pPalette);
__asm {
mov esp, ebp
pop ebp
ret 4
}
}
@ -8037,8 +8092,8 @@ xbox::void_xt __stdcall xbox::EMUPATCH(D3DDevice_SetPalette_4)
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPalette)
(
dword_xt Stage,
X_D3DPalette *pPalette
dword_xt Stage,
X_D3DPalette *pPalette
)
{
LOG_FUNC_BEGIN
@ -8046,16 +8101,10 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPalette)
LOG_FUNC_ARG(pPalette)
LOG_FUNC_END;
// g_pD3DDevice9->SetPaletteEntries(Stage?, (PALETTEENTRY*)pPalette->Data);
// g_pD3DDevice9->SetCurrentTexturePalette(Stage, Stage);
// Call the Xbox implementation of this function, to properly handle reference counting for us
XB_TRMP(D3DDevice_SetPalette)(Stage, pPalette);
if (Stage >= xbox::X_D3DTS_STAGECOUNT) {
LOG_TEST_CASE("Stage out of bounds");
} else {
// Note : Actual update of paletized textures (X_D3DFMT_P8) happens in CxbxUpdateHostTextures!
g_pXbox_Palette_Data[Stage] = GetDataFromXboxResource(pPalette);
g_Xbox_Palette_Size[Stage] = pPalette ? XboxD3DPaletteSizeToBytes(GetXboxPaletteSize(pPalette)) : 0;
}
CxbxImpl_SetPalette(Stage, pPalette);
}
// LTCG specific D3DDevice_SetFlickerFilter function...

View File

@ -1547,7 +1547,10 @@ xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetPalette)
X_D3DPalette *pPalette
);
xbox::void_xt __stdcall EMUPATCH(D3DDevice_SetPalette_4)();
xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetPalette_4)
(
X_D3DPalette *pPalette
);
// ******************************************************************
// * patch: D3DDevice_SetFlickerFilter