Do not try to resolve the palettized texture if there is no palette bound
Fixes a crash in DRIV3R
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4d8c4fbb68
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7af503b90c
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@ -5956,14 +5956,27 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
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if (bConvertToARGB) {
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EmuLog(LOG_LEVEL::DEBUG, "Unsupported texture format, expanding to D3DFMT_A8R8G8B8");
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// In case where there is a palettized texture without a palette attached,
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// fill it with zeroes for now. This might not be correct, but it prevents a crash.
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// Test case: DRIV3R
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bool skipDueToNoPalette = false;
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if (X_Format == xbox::X_D3DFMT_P8 && g_pXbox_Palette_Data[iTextureStage] == nullptr) {
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LOG_TEST_CASE("Palettized texture bound without a palette");
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memset(pDst, 0, dwDstRowPitch * dwMipHeight);
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skipDueToNoPalette = true;
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}
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// Convert a row at a time, using a libyuv-like callback approach :
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if (!ConvertD3DTextureToARGBBuffer(
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X_Format,
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pSrc, dwMipWidth, dwMipHeight, dwMipRowPitch, dwSrcSlicePitch,
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pDst, dwDstRowPitch, dwDstSlicePitch,
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dwDepth,
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iTextureStage)) {
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CxbxKrnlCleanup("Unhandled conversion!");
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if (!skipDueToNoPalette) {
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if (!ConvertD3DTextureToARGBBuffer(
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X_Format,
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pSrc, dwMipWidth, dwMipHeight, dwMipRowPitch, dwSrcSlicePitch,
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pDst, dwDstRowPitch, dwDstSlicePitch,
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dwDepth,
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iTextureStage)) {
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CxbxKrnlCleanup("Unhandled conversion!");
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}
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}
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}
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else if (bSwizzled) {
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