Fix annoying assert
asserting when D3DDECLTYPE_FLOAT1 was in use
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@ -905,7 +905,7 @@ private:
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return false;
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return false;
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}
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}
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assert(HostVertexElementDataType > 0);
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assert(HostVertexElementDataType < D3DDECLTYPE_UNUSED);
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assert(HostVertexElementByteSize > 0);
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assert(HostVertexElementByteSize > 0);
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// Select new stream, if needed
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// Select new stream, if needed
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