From e9212c35f7953da4892b0db4659c4d403b27b6b8 Mon Sep 17 00:00:00 2001 From: Anthony Date: Wed, 6 Apr 2022 22:21:12 +1200 Subject: [PATCH] Fix annoying assert asserting when D3DDECLTYPE_FLOAT1 was in use --- src/core/hle/D3D8/XbVertexShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/hle/D3D8/XbVertexShader.cpp b/src/core/hle/D3D8/XbVertexShader.cpp index d2afc8c0f..abdc1e162 100644 --- a/src/core/hle/D3D8/XbVertexShader.cpp +++ b/src/core/hle/D3D8/XbVertexShader.cpp @@ -905,7 +905,7 @@ private: return false; } - assert(HostVertexElementDataType > 0); + assert(HostVertexElementDataType < D3DDECLTYPE_UNUSED); assert(HostVertexElementByteSize > 0); // Select new stream, if needed