Fix annoying assert
asserting when D3DDECLTYPE_FLOAT1 was in use
This commit is contained in:
parent
88b686c27d
commit
e9212c35f7
|
@ -905,7 +905,7 @@ private:
|
|||
return false;
|
||||
}
|
||||
|
||||
assert(HostVertexElementDataType > 0);
|
||||
assert(HostVertexElementDataType < D3DDECLTYPE_UNUSED);
|
||||
assert(HostVertexElementByteSize > 0);
|
||||
|
||||
// Select new stream, if needed
|
||||
|
|
Loading…
Reference in New Issue