Fix annoying assert

asserting when D3DDECLTYPE_FLOAT1 was in use
This commit is contained in:
Anthony 2022-04-06 22:21:12 +12:00
parent 88b686c27d
commit e9212c35f7
1 changed files with 1 additions and 1 deletions

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@ -905,7 +905,7 @@ private:
return false;
}
assert(HostVertexElementDataType > 0);
assert(HostVertexElementDataType < D3DDECLTYPE_UNUSED);
assert(HostVertexElementByteSize > 0);
// Select new stream, if needed