Update TextureStates.cpp
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@ -295,7 +295,7 @@ void XboxTextureStateConverter::Apply()
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// Make sure we only do this once
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if (pointSpriteOverride && XboxStage == 3) {
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pointSpriteOverride = false;
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XboxStage--; ng C` to XDK Textu
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XboxStage--;
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}
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}
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