fixup remove unused variable

This commit is contained in:
Anthony 2023-11-09 19:36:32 +13:00
parent 7ad047bcea
commit a7bc6a307d
1 changed files with 0 additions and 2 deletions

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@ -83,8 +83,6 @@ static xbox::X_D3DVertexShader g_Xbox_VertexShader_ForFVF = {};
static uint32_t g_X_VERTEXSHADER_FLAG_PROGRAM; // X_VERTEXSHADER_FLAG_PROGRAM flag varies per XDK, so it is set on runtime
static uint32_t g_X_VERTEXSHADER_FLAG_VALID_MASK; // For a test case
static volatile bool isShaderFolderDirty = true;
void CxbxVertexShaderSetFlags()
{
// Set an appropriate X_VERTEXSHADER_FLAG_PROGRAM version and mask off the "wrong" one