fixup remove unused variable
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@ -83,8 +83,6 @@ static xbox::X_D3DVertexShader g_Xbox_VertexShader_ForFVF = {};
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static uint32_t g_X_VERTEXSHADER_FLAG_PROGRAM; // X_VERTEXSHADER_FLAG_PROGRAM flag varies per XDK, so it is set on runtime
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static uint32_t g_X_VERTEXSHADER_FLAG_VALID_MASK; // For a test case
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static volatile bool isShaderFolderDirty = true;
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void CxbxVertexShaderSetFlags()
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{
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// Set an appropriate X_VERTEXSHADER_FLAG_PROGRAM version and mask off the "wrong" one
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