diff --git a/src/core/hle/D3D8/XbVertexShader.cpp b/src/core/hle/D3D8/XbVertexShader.cpp index 7ee6006d5..eb460d581 100644 --- a/src/core/hle/D3D8/XbVertexShader.cpp +++ b/src/core/hle/D3D8/XbVertexShader.cpp @@ -83,8 +83,6 @@ static xbox::X_D3DVertexShader g_Xbox_VertexShader_ForFVF = {}; static uint32_t g_X_VERTEXSHADER_FLAG_PROGRAM; // X_VERTEXSHADER_FLAG_PROGRAM flag varies per XDK, so it is set on runtime static uint32_t g_X_VERTEXSHADER_FLAG_VALID_MASK; // For a test case -static volatile bool isShaderFolderDirty = true; - void CxbxVertexShaderSetFlags() { // Set an appropriate X_VERTEXSHADER_FLAG_PROGRAM version and mask off the "wrong" one