Changes
This commit is contained in:
parent
f8eb82e0ca
commit
8e16163c66
22
Cxbx.dsp
22
Cxbx.dsp
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@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="Cxbx" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@ -25,7 +25,7 @@ CFG=Cxbx - Win32 Release
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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CPP=xicl6.exe
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MTL=midl.exe
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RSC=rc.exe
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@ -52,7 +52,7 @@ RSC=rc.exe
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=xilink6.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 dinput8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /map /machine:I386
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# SUBTRACT LINK32 /debug
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@ -83,9 +83,9 @@ PostBuild_Cmds=cd PostBuild upxCxbx.bat
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=xilink6.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 dinput8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 d3d8.lib dinput8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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@ -155,10 +155,18 @@ SOURCE=.\Include\Win32\Cxbx\DlgControllerConfig.h
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# End Source File
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# Begin Source File
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SOURCE=.\Include\Win32\Cxbx\DlgVideoConfig.h
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# End Source File
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# Begin Source File
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SOURCE=.\Include\Win32\CxbxKrnl\Emu.h
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# End Source File
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# Begin Source File
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SOURCE=.\Include\Win32\CxbxKrnl\EmuDInput.h
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# End Source File
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# Begin Source File
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SOURCE=.\Include\Win32\Cxbx\EmuExe.h
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# End Source File
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# Begin Source File
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@ -239,6 +247,10 @@ SOURCE=.\Source\Win32\Cxbx\DlgControllerConfig.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Win32\Cxbx\DlgVideoConfig.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Source\Win32\Cxbx\EmuExe.cpp
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# End Source File
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# Begin Source File
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@ -53,7 +53,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=xilink6.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 d3d8.lib dinput8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /map /machine:I386 /out:"Bin/Cxbx.dll" /libpath:"Lib"
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# ADD LINK32 winmm.lib d3d8.lib dinput8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /map /machine:I386 /out:"Bin/Cxbx.dll" /libpath:"Lib"
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# SUBTRACT LINK32 /pdb:none /debug
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!ELSEIF "$(CFG)" == "CxbxKrnl - Win32 Debug"
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# ADD BSC32 /nologo
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LINK32=xilink6.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 d3dx8.lib d3d8.lib dinput8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"Lib"
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# ADD LINK32 winmm.lib d3dx8.lib d3d8.lib dinput8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"Lib"
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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10
Doc/Todo.txt
10
Doc/Todo.txt
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@ -8,7 +8,13 @@ Cxbx Todo (* denotes high priority)
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* Retail Games (esp. XDK 4361)
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* What does SetLastError check Irql for? Should this be emulated?
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* Video Configuration ->
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* Multimonitor support via Direct3D9::EnumAdapterModes enumeration.
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* Verify that D3DADAPTER_DEFAULT isnt being used anywhere
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What does SetLastError check Irql for? Should this be emulated?
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Perfect the timing on KeTickCount
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@ -22,8 +28,6 @@ Cxbx Todo (* denotes high priority)
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Configuration screens may not necessarily need to be modal windows.
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Multimonitor support via Direct3D9::EnumAdapterModes enumeration.
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Closing a console should not terminate the entire process.
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If possible, Direct3D Rendering window should inherit from Wnd.
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@ -66,7 +66,7 @@ typedef signed long sint32;
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// ******************************************************************
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// * Define this to trace intercepted function calls
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// ******************************************************************
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#define _DEBUG_TRACE
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//#define _DEBUG_TRACE
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// ******************************************************************
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// * Round up dwValue to nearest multiple of dwMult
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@ -0,0 +1,44 @@
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// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->Cxbx->DlgVideoConfig.h
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#ifndef DLGVIDEOCONFIG_H
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#define DLGVIDEOCONFIG_H
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#include <windows.h>
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// ******************************************************************
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// * Show Dialog
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// ******************************************************************
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extern void ShowVideoConfig(HWND hwnd);
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#endif
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@ -8,6 +8,7 @@
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#define IDB_LOGO 106
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#define IDB_ABOUT 108
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#define IDD_CONTROLLER_CFG 111
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#define IDD_VIDEO_CFG 113
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#define IDC_SET_X 1000
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#define IDC_SET_Y 1001
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#define IDC_SET_A 1002
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#define IDC_SET_RIGHT_POSX 1029
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#define IDC_BUTTON1 1030
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#define IDC_BUTTON2 1031
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#define IDC_CV_FULLSCREEN 1034
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#define IDC_VC_DISPLAY_ADAPTER 1037
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#define IDC_VC_D3D_DEVICE 1038
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#define IDC_VC_DISPLAY_RESOLUTION 1039
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#define IDC_VC_ACCEPT 1040
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#define IDC_VC_CANCEL 1041
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#define IDC_CHECK1 1042
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#define ID_FILE_EXIT 40005
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#define ID_HELP_ABOUT 40008
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#define ID_EMULATION_START 40009
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#define ID_SETTINGS_AUTOGEN 40045
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#define ID_SETTINGS_CONFIG_CONTROLLER 40046
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#define ID_SETTINGS_CONFIGUREGRAPHICS 40047
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#define ID_SETTINGS_CONFIG_VIDEO 40047
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#define ID_SETTINGS_CONFIGURESOUND 40048
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#define ID_FILE_RXBE_0 40050
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#define ID_FILE_RXBE_1 40051
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@ -86,9 +95,9 @@
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 113
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#define _APS_NEXT_RESOURCE_VALUE 115
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#define _APS_NEXT_COMMAND_VALUE 40073
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#define _APS_NEXT_CONTROL_VALUE 1034
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#define _APS_NEXT_CONTROL_VALUE 1043
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#define _APS_NEXT_SYMED_VALUE 104
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#endif
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#endif
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@ -209,6 +209,16 @@ typedef struct _XINPUT_STATE
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}
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XINPUT_STATE, *PXINPUT_STATE;
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// ******************************************************************
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// * RTL_HEAP_PARAMETERS
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// ******************************************************************
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typedef struct _RTL_HEAP_PARAMETERS
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{
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ULONG Length;
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BYTE Unknown[0x2C];
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}
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RTL_HEAP_PARAMETERS;
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// ******************************************************************
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// * func: EmuXInitDevices
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// ******************************************************************
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@ -66,11 +66,6 @@ extern UINT D3DVertexToPrimitive[11][2];
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#define D3DVertex2PrimitiveCount(PrimitiveType, VertexCount) \
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(((VertexCount)-D3DVertexToPrimitive[PrimitiveType][1])/D3DVertexToPrimitive[PrimitiveType][0])
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// ******************************************************************
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// * D3DRenderState2PC (Convert Xbox->PC RenderState enum values)
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// ******************************************************************
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extern D3DRENDERSTATETYPE D3DRenderState2PC[160];
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// ******************************************************************
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// * EmuD3DDefferedRenderState
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// ******************************************************************
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@ -248,7 +248,7 @@ class XBController : public Error
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// ******************************************************************
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#define DETECT_SENSITIVITY_JOYSTICK 25000
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#define DETECT_SENSITIVITY_BUTTON 0
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#define DETECT_SENSITIVITY_MOUSE 10
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#define DETECT_SENSITIVITY_MOUSE 5
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#define DETECT_SENSITIVITY_POV 50000
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// ******************************************************************
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@ -159,8 +159,7 @@ BEGIN
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MENUITEM "Config &Audio...", ID_SETTINGS_CONFIGURESOUND
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, GRAYED
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MENUITEM "Config &Video...", ID_SETTINGS_CONFIGUREGRAPHICS
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, GRAYED
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MENUITEM "Config &Video...", ID_SETTINGS_CONFIG_VIDEO
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MENUITEM "", 1
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MENUITEM "Generate &Exe Automatically", ID_SETTINGS_AUTOGEN
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END
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@ -192,6 +191,14 @@ BEGIN
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TOPMARGIN, 7
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BOTTOMMARGIN, 130
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END
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IDD_VIDEO_CFG, DIALOG
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BEGIN
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LEFTMARGIN, 4
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RIGHTMARGIN, 255
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TOPMARGIN, 6
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BOTTOMMARGIN, 108
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END
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END
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#endif // APSTUDIO_INVOKED
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@ -204,7 +211,7 @@ END
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IDD_CONTROLLER_CFG DIALOGEX 0, 0, 343, 137
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STYLE DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Cxbx : Controller Configuration"
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FONT 8, "Verdana", 0, 0, 0x1
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FONT 8, "Verdana"
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BEGIN
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PUSHBUTTON "X",IDC_SET_X,7,11,50,14,BS_FLAT
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PUSHBUTTON "Y",IDC_SET_Y,60,11,50,14,BS_FLAT
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@ -245,6 +252,47 @@ BEGIN
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WS_EX_STATICEDGE
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END
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IDD_VIDEO_CFG DIALOGEX 0, 0, 258, 110
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Cxbx : Video Configuration"
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FONT 8, "Verdana"
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BEGIN
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CONTROL "Start in Fullscreen",IDC_CV_FULLSCREEN,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,76,71,73,10
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COMBOBOX IDC_VC_DISPLAY_ADAPTER,76,12,173,30,CBS_DROPDOWNLIST |
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CBS_SORT | WS_VSCROLL | WS_TABSTOP
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GROUPBOX "Direct3D Configuration",IDC_STATIC,4,1,250,87,BS_CENTER
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LTEXT "Display Adapter:",IDC_STATIC,13,14,57,8,0,WS_EX_RIGHT
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COMBOBOX IDC_VC_D3D_DEVICE,76,31,173,30,CBS_DROPDOWNLIST |
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CBS_SORT | WS_VSCROLL | WS_TABSTOP
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LTEXT "Direct3D Device:",IDC_STATIC,13,33,57,8,0,WS_EX_RIGHT
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LTEXT "Video Resolution:",IDC_STATIC,12,53,58,8,0,WS_EX_RIGHT
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COMBOBOX IDC_VC_DISPLAY_RESOLUTION,76,50,173,30,CBS_DROPDOWNLIST |
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CBS_SORT | WS_VSCROLL | WS_TABSTOP
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PUSHBUTTON "Cancel",IDC_VC_CANCEL,146,92,50,14,BS_FLAT
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PUSHBUTTON "Accept",IDC_VC_ACCEPT,203,92,50,14,BS_FLAT
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LTEXT "Other Options:",IDC_STATIC,21,71,49,8,0,WS_EX_RIGHT
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CONTROL "Sync to Refresh",IDC_CHECK1,"Button",BS_AUTOCHECKBOX |
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WS_TABSTOP,154,71,65,10
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog Info
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||||
//
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IDD_VIDEO_CFG DLGINIT
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BEGIN
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IDC_VC_DISPLAY_ADAPTER, 0x403, 16, 0
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0x6544, 0x6166, 0x6c75, 0x2074, 0x6441, 0x7061, 0x6574, 0x0072,
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IDC_VC_D3D_DEVICE, 0x403, 13, 0
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0x6944, 0x6572, 0x7463, 0x4433, 0x4820, 0x4c41, "\000"
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||||
IDC_VC_DISPLAY_RESOLUTION, 0x403, 11, 0
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||||
0x3436, 0x7830, 0x3834, 0x7830, 0x3631, "\000"
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||||
0
|
||||
END
|
||||
|
||||
#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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||||
|
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|
|
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@ -0,0 +1,135 @@
|
|||
// ******************************************************************
|
||||
// *
|
||||
// * .,-::::: .,:: .::::::::. .,:: .:
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||||
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
|
||||
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
|
||||
// * $$$ Y$$$P $$""""Y$$ Y$$$P
|
||||
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
||||
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
||||
// *
|
||||
// * Cxbx->Win32->Cxbx->DlgVideoConfig.cpp
|
||||
// *
|
||||
// * This file is part of the Cxbx project.
|
||||
// *
|
||||
// * Cxbx and Cxbe are free software; you can redistribute them
|
||||
// * and/or modify them under the terms of the GNU General Public
|
||||
// * License as published by the Free Software Foundation; either
|
||||
// * version 2 of the license, or (at your option) any later version.
|
||||
// *
|
||||
// * This program is distributed in the hope that it will be useful,
|
||||
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// * GNU General Public License for more details.
|
||||
// *
|
||||
// * You should have recieved a copy of the GNU General Public License
|
||||
// * along with this program; see the file COPYING.
|
||||
// * If not, write to the Free Software Foundation, Inc.,
|
||||
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
|
||||
// *
|
||||
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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||||
// *
|
||||
// * All rights reserved
|
||||
// *
|
||||
// ******************************************************************
|
||||
#include "DlgVideoConfig.h"
|
||||
#include "ResCxbx.h"
|
||||
#include "EmuShared.h"
|
||||
#include "Emu.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <d3d8.h>
|
||||
|
||||
// ******************************************************************
|
||||
// * globals
|
||||
// ******************************************************************
|
||||
LPDIRECT3D8 g_pD3D8 = NULL; // Direct3D8
|
||||
LPDIRECT3DDEVICE8 g_pD3D8Device = NULL; // Direct3D8 Device
|
||||
|
||||
// ******************************************************************
|
||||
// * Static Function(s)
|
||||
// ******************************************************************
|
||||
INT_PTR CALLBACK DlgVideoConfigProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// ******************************************************************
|
||||
// * func: ShowVideoConfig
|
||||
// ******************************************************************
|
||||
void ShowVideoConfig(HWND hwnd)
|
||||
{
|
||||
// ******************************************************************
|
||||
// * Display Window
|
||||
// ******************************************************************
|
||||
DialogBox
|
||||
(
|
||||
GetModuleHandle(NULL),
|
||||
MAKEINTRESOURCE(IDD_VIDEO_CFG),
|
||||
hwnd,
|
||||
DlgVideoConfigProc
|
||||
);
|
||||
}
|
||||
|
||||
// ******************************************************************
|
||||
// * func: DlgVideoConfigProc
|
||||
// ******************************************************************
|
||||
INT_PTR CALLBACK DlgVideoConfigProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch(uMsg)
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
{
|
||||
HWND hDisplayAdapter = GetDlgItem(hWndDlg, IDC_VC_DISPLAY_ADAPTER);
|
||||
|
||||
SetClassLong(hWndDlg, GCL_HICON, (LONG)LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_CXBX)));
|
||||
|
||||
// ******************************************************************
|
||||
// * Create Direct3D
|
||||
// ******************************************************************
|
||||
{
|
||||
g_pD3D8 = Direct3DCreate8(D3D_SDK_VERSION);
|
||||
|
||||
if(g_pD3D8 == NULL)
|
||||
break;
|
||||
}
|
||||
|
||||
// ******************************************************************
|
||||
// * Enumerate Display Adapters
|
||||
// ******************************************************************
|
||||
{
|
||||
D3DADAPTER_IDENTIFIER8 AdapterIdentifier;
|
||||
|
||||
uint32 dwCount = g_pD3D8->GetAdapterCount();
|
||||
|
||||
for(uint32 v=0;v<dwCount;v++)
|
||||
{
|
||||
g_pD3D8->GetAdapterIdentifier(v, D3DENUM_NO_WHQL_LEVEL, &AdapterIdentifier);
|
||||
|
||||
SendMessage(hDisplayAdapter, CB_ADDSTRING, 0, (LPARAM)AdapterIdentifier.Description);
|
||||
|
||||
// First enumeration is choosen by default
|
||||
if(v == 0) SendMessage(hDisplayAdapter, CB_SETCURSEL, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_COMMAND:
|
||||
{
|
||||
HWND hWndButton = GetDlgItem(hWndDlg, LOWORD(wParam));
|
||||
|
||||
switch(LOWORD(wParam))
|
||||
{
|
||||
case IDC_VC_CANCEL:
|
||||
EndDialog(hWndDlg, wParam);
|
||||
break;
|
||||
case IDC_VC_ACCEPT:
|
||||
EndDialog(hWndDlg, wParam);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_CLOSE:
|
||||
EndDialog(hWndDlg, wParam);
|
||||
break;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
|
@ -34,6 +34,7 @@
|
|||
#include "WndMain.h"
|
||||
#include "WndAbout.h"
|
||||
#include "DlgControllerConfig.h"
|
||||
#include "DlgVideoConfig.h"
|
||||
#include "EmuShared.h"
|
||||
#include "ResCxbx.h"
|
||||
#include "EmuExe.h"
|
||||
|
@ -876,6 +877,10 @@ LRESULT CALLBACK WndMain::WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lP
|
|||
ShowControllerConfig(hwnd);
|
||||
break;
|
||||
|
||||
case ID_SETTINGS_CONFIG_VIDEO:
|
||||
ShowVideoConfig(hwnd);
|
||||
break;
|
||||
|
||||
case ID_EMULATION_DEBUGOUTPUTKERNEL_CONSOLE:
|
||||
{
|
||||
if(m_KrnlDebug == DM_NONE || m_KrnlDebug == DM_FILE)
|
||||
|
|
|
@ -103,37 +103,6 @@ UINT xd3d8::D3DVertexToPrimitive[11][2] =
|
|||
// ******************************************************************
|
||||
DWORD *xd3d8::EmuD3DDefferedRenderState;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DRenderState2PC (Convert Xbox->PC RenderState enum values)
|
||||
// ******************************************************************
|
||||
xd3d8::D3DRENDERSTATETYPE D3DRenderState2PC[160] =
|
||||
{
|
||||
// NOTE: We may not need this...
|
||||
/* 0->123 */
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
(xd3d8::D3DRENDERSTATETYPE)0, (xd3d8::D3DRENDERSTATETYPE)0,
|
||||
/* D3DRS_LIGHTING = 124 */ xd3d8::D3DRS_LIGHTING
|
||||
};
|
||||
|
||||
// ******************************************************************
|
||||
// * EmuPrimitiveType
|
||||
// ******************************************************************
|
||||
|
@ -161,20 +130,26 @@ VOID EmuD3DInit(Xbe::Header *XbeHeader, uint32 XbeHeaderSize)
|
|||
// ******************************************************************
|
||||
// * store XbeHeader and XbeHeaderSize for further use
|
||||
// ******************************************************************
|
||||
{
|
||||
g_XbeHeader = XbeHeader;
|
||||
g_XbeHeaderSize = XbeHeaderSize;
|
||||
}
|
||||
|
||||
g_ThreadInitialized = false;
|
||||
|
||||
// ******************************************************************
|
||||
// * Create a thread dedicated to timing
|
||||
// ******************************************************************
|
||||
{
|
||||
DWORD dwThreadId;
|
||||
|
||||
CreateThread(NULL, NULL, EmuUpdateTickCount, NULL, NULL, &dwThreadId);
|
||||
}
|
||||
|
||||
// ******************************************************************
|
||||
// * spark up a new thread to handle window message processing
|
||||
// ******************************************************************
|
||||
{
|
||||
DWORD dwThreadId;
|
||||
|
||||
CreateThread(NULL, NULL, EmuUpdateTickCount, NULL, NULL, &dwThreadId);
|
||||
CreateThread(NULL, NULL, EmuRenderWindow, NULL, NULL, &dwThreadId);
|
||||
|
||||
while(!g_ThreadInitialized)
|
||||
|
@ -214,11 +189,15 @@ VOID EmuD3DCleanup()
|
|||
// ******************************************************************
|
||||
DWORD WINAPI EmuUpdateTickCount(LPVOID)
|
||||
{
|
||||
timeBeginPeriod(0);
|
||||
|
||||
while(true)
|
||||
{
|
||||
xboxkrnl::KeTickCount = GetTickCount();
|
||||
xboxkrnl::KeTickCount = timeGetTime();
|
||||
Sleep(1);
|
||||
}
|
||||
|
||||
timeEndPeriod(0);
|
||||
}
|
||||
|
||||
// ******************************************************************
|
||||
|
@ -404,6 +383,8 @@ HRESULT WINAPI xd3d8::EmuIDirect3D8_CreateDevice
|
|||
Adapter = D3DADAPTER_DEFAULT;
|
||||
|
||||
pPresentationParameters->Windowed = TRUE;
|
||||
|
||||
// TODO: Enable this optionally (to slow games down)
|
||||
// pPresentationParameters->SwapEffect = D3DSWAPEFFECT_COPY_VSYNC;
|
||||
|
||||
hFocusWindow = g_hEmuWindow;
|
||||
|
|
|
@ -287,15 +287,15 @@ VOID WINAPI xapi::EmuXapiInitProcess()
|
|||
// * Call RtlCreateHeap
|
||||
// ******************************************************************
|
||||
{
|
||||
BYTE SomeStruct[0x30];
|
||||
RTL_HEAP_PARAMETERS HeapParameters;
|
||||
|
||||
ZeroMemory(SomeStruct, sizeof(SomeStruct));
|
||||
ZeroMemory(&HeapParameters, sizeof(HeapParameters));
|
||||
|
||||
*(DWORD*)SomeStruct = sizeof(SomeStruct);
|
||||
HeapParameters.Length = sizeof(HeapParameters);
|
||||
|
||||
EmuSwapFS(); // XBox FS
|
||||
|
||||
uint32 pSomeStruct = (uint32)SomeStruct;
|
||||
uint32 pHeapParameters = (uint32)&HeapParameters;
|
||||
uint32 dwPeHeapReserve = g_pXbeHeader->dwPeHeapReserve;
|
||||
uint32 dwPeHeapCommit = g_pXbeHeader->dwPeHeapCommit;
|
||||
|
||||
|
@ -305,7 +305,7 @@ VOID WINAPI xapi::EmuXapiInitProcess()
|
|||
{
|
||||
xor ecx, ecx
|
||||
|
||||
push pSomeStruct
|
||||
push pHeapParameters
|
||||
push ecx
|
||||
push dwPeHeapCommit
|
||||
push dwPeHeapReserve
|
||||
|
|
Loading…
Reference in New Issue