Cxbx-Reloaded/Source/Win32/Cxbx/DlgVideoConfig.cpp

135 lines
4.8 KiB
C++

// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->Cxbx->DlgVideoConfig.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#include "DlgVideoConfig.h"
#include "ResCxbx.h"
#include "EmuShared.h"
#include "Emu.h"
#include <stdio.h>
#include <d3d8.h>
// ******************************************************************
// * globals
// ******************************************************************
LPDIRECT3D8 g_pD3D8 = NULL; // Direct3D8
LPDIRECT3DDEVICE8 g_pD3D8Device = NULL; // Direct3D8 Device
// ******************************************************************
// * Static Function(s)
// ******************************************************************
INT_PTR CALLBACK DlgVideoConfigProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
// ******************************************************************
// * func: ShowVideoConfig
// ******************************************************************
void ShowVideoConfig(HWND hwnd)
{
// ******************************************************************
// * Display Window
// ******************************************************************
DialogBox
(
GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_VIDEO_CFG),
hwnd,
DlgVideoConfigProc
);
}
// ******************************************************************
// * func: DlgVideoConfigProc
// ******************************************************************
INT_PTR CALLBACK DlgVideoConfigProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_INITDIALOG:
{
HWND hDisplayAdapter = GetDlgItem(hWndDlg, IDC_VC_DISPLAY_ADAPTER);
SetClassLong(hWndDlg, GCL_HICON, (LONG)LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_CXBX)));
// ******************************************************************
// * Create Direct3D
// ******************************************************************
{
g_pD3D8 = Direct3DCreate8(D3D_SDK_VERSION);
if(g_pD3D8 == NULL)
break;
}
// ******************************************************************
// * Enumerate Display Adapters
// ******************************************************************
{
D3DADAPTER_IDENTIFIER8 AdapterIdentifier;
uint32 dwCount = g_pD3D8->GetAdapterCount();
for(uint32 v=0;v<dwCount;v++)
{
g_pD3D8->GetAdapterIdentifier(v, D3DENUM_NO_WHQL_LEVEL, &AdapterIdentifier);
SendMessage(hDisplayAdapter, CB_ADDSTRING, 0, (LPARAM)AdapterIdentifier.Description);
// First enumeration is choosen by default
if(v == 0) SendMessage(hDisplayAdapter, CB_SETCURSEL, 0, 0);
}
}
}
break;
case WM_COMMAND:
{
HWND hWndButton = GetDlgItem(hWndDlg, LOWORD(wParam));
switch(LOWORD(wParam))
{
case IDC_VC_CANCEL:
EndDialog(hWndDlg, wParam);
break;
case IDC_VC_ACCEPT:
EndDialog(hWndDlg, wParam);
break;
}
}
break;
case WM_CLOSE:
EndDialog(hWndDlg, wParam);
break;
}
return FALSE;
}