wireframe etc
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750436ad67
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8351cae031
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@ -55,10 +55,10 @@ typedef signed short sint16;
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typedef signed long sint32;
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// define this to trace intercepted function calls
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#define _DEBUG_TRACE
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//#define _DEBUG_TRACE
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// define this to trace warnings
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#define _DEBUG_WARNINGS
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//#define _DEBUG_WARNINGS
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// define this to enable wireframe mode
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#define _DEBUG_WIREFRAME
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@ -1842,17 +1842,20 @@ HRESULT WINAPI XTL::EmuIDirect3DDevice8_CreateVertexShader
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// TODO: Intelligently fill out these fields as necessary
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ZeroMemory(pD3DVertexShader, sizeof(X_D3DVertexShader));
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HRESULT hRet = D3D_OK;
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/*
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HRESULT hRet = g_pD3DDevice8->CreateVertexShader
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(
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pDeclaration,
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pFunction,
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&pD3DVertexShader->Handle,
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g_dwVertexShaderUsage // TODO: HACK: Xbox has extensions!
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);
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);*/
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*pHandle = (DWORD)pD3DVertexShader;
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if(FAILED(hRet))
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// if(FAILED(hRet))
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{
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pD3DVertexShader->Handle = 0;
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@ -5693,7 +5696,7 @@ VOID WINAPI XTL::EmuIDirect3DDevice8_SetVertexShader
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// create emulated shader struct
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X_D3DVertexShader *pD3DVertexShader = (X_D3DVertexShader*)Handle;
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hRet = g_pD3DDevice8->SetVertexShader(0);
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hRet = g_pD3DDevice8->SetVertexShader(D3DFVF_XYZ|D3DFVF_TEX0);
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}
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else
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{
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