From 8351cae031695c4eac84959c1f83a9f1dba7724a Mon Sep 17 00:00:00 2001 From: Aaron Robinson Date: Thu, 29 Jan 2004 04:25:16 +0000 Subject: [PATCH] wireframe etc --- Cxbx.opt | Bin 65536 -> 68096 bytes Include/Cxbx.h | 4 ++-- Source/Win32/CxbxKrnl/EmuD3D8.cpp | 9 ++++++--- 3 files changed, 8 insertions(+), 5 deletions(-) diff --git a/Cxbx.opt b/Cxbx.opt index de03584c0af270533d2006cac6b3da7ba6c16562..f5c4f117f624dd3c78c324f02fd67f382ce886b4 100644 GIT binary patch literal 68096 zcmeHQe{dAl9eF@`2=nS?vI*L>4pjfq4D~=h9V_IozN2XefEp1V02QqeQ6{Vl=yIr!t-R?Wn zPL+I@`P}>L+wZ>j_On08e82Cc}qw*X;drf#b)I z)2^KozXd=xZ=VwdK1MqY+_Pf92b2JG&vn2Li~-7ku>jrY@kq}CCIEN@#M!_(z(k+| z_yRz7=OV2H&I2X`Uj(KAUjn8A(*Ux&5@`Uq0GJM32+ROx0#(2);39x*=OCR6R09_S zHNZTe7N`T}17vq8(gi?0a2c==_%g5v_zJKXAiE_U2HJrR;97vry&h>Na0BplU=6Sq2mxI{7$7?n={jIN z5Cyt{8-X4m2J`}Cmq6MFYygr#3P=O}z)ir-0ND}f9)A=28-ZJa+kkHYn}Al4z`wLG zaOH8NN%;ojfZ{d@PYjBe8$B~_n{oNp52yY0MUC2I+qI+iB(5%ns|i5`6D?^&J3;_y z;k6l}NIs|Zj8Y@K?CCgt$K=C`qye=jpjHaCk&cCK<)TO{#!2+fsMbG@DxsGJTa$?3 z9;c-W*_^_D&qDq5j#AyUshmBDjI8=K+&^l+FP!Nzr!_9@TpCIy;+-p#i5tyuI@Q^j z>B`WLSsh9BX_jHe#V}(V`cY!0CmD}jkiXQ-l{jvnK&|496<`He0akz&UPRdm=FSzge|6#}V?jD<)YjD0ilf?{M~+glqT{?F?a)KmpE;m! zs~gfPXAfyRz@yt96*Wym(q?bZkhW#QkhT%|`!)}0Yi}LWI=~MZkBjI%S(`1|Zec`* zwD*x;ziPLrdTmInsT$BP8PJk3S8R}5H}q5i?x@A8xVWJsm%{>2#D9ff0hi07r+mIQ@aRZ#)u9UfKWZw24g9*}$oIMqdX1boBhYumY?AE5Hh{0;~WlaE2+s{y+BrvHx%M`v3gs{dZN%iWYp<*#CEi zecSnRSOHdm6<`He0akz&U_H5d->Tkv<{$^Qo2IKHmMx38i6y`oC(r9i3yA3BF&AoRCW#_D)W*8`J zqxxw)JGx&h>wh^_QAs~E??Z|3QJ?EEjj>QFwYuB9xnxn(HLZ)CzvW~=L$!@C8JQ{P z!Evo-D$$<|o4Lv%p~)f3ynIX zFFQ27DmAMNd8X`Go+6sbQdzKUEOj}zYI7XVw*9mWkGh;!d`c^`Lh>&wzzVPetN<&( z3a|pK04u->umY?AEASasfc?Mh|7HL0==J|D-JYHMwR}-Lkv77KcsiMg#mva!N#TW^ zAvqVM<#0=NhT&tgW{ND#Jfm)YV%A9VL3;S)*#Gw#{*Q&5#tN_ktN<&(3a|pK04u-> zumY?AEAW|8fc<~$|6~8(==J}teK$Ms`yAPqZm!WzbFmshv#Wo-pR%%xv-m}$wIWOo zyNZ)eZ8c+NC?z{m=CGx%itmE^WATS$S9Vu~BO z;~EyLl1*KfO!W6z<(J6I$$iLQ5nRz;B7cj6iLi^2-W(6d`Xi=`iQn!D>0(pbCOb>I zSY%t1{gpED4=cb5umY?AE5Hh{0;~WlzzVPetN<%8QU%!m$NoR||FQqCqOqf)!+`&< z`D*z8TANy$mbNvK2hdv2dDsJ((~?|v89H6M4=o?yu(OZYMPL!32?Kes)zL9@?{N6dKm7W--=CKe;A5RJn}8qvQq z)EzgImPuKpE|RHFo0;mUCMGy7X&|=4s6HI(OSu`1Z|dz2)&=WP!%c2>x~$R7VoVp@ z$LUnW&1SqTr8kt0R(F#M`Ihs_%x%lW#o_9*>n} zXFi|L3a|pK04u->umY^W2?f~y$NoR||BYV%-w(v?SpQuUHIM5>OCB1OYhl-5U1(Zg zn%0h9WbyAjC&Y4a%KPVo0kI0acg9#jSPR~9S3s`69RvT@Q<_+Cen4a_PWzj|pEm;H zx$6RA3%I=&`gZV^=sDu`w*q1(xV^6R6Ar$|!3Q0Dzk?ri@FNa>%)$M0hRd%2pI9Fd zx7}YR3@e}Z=YUflt-)RIun9VBRyu4tt$b>C6r8S=c-p}?Ic)BB@NEv82dsQrvwIgf zrBu$d4x7Cer#fD9f{3=suN$--nd$-4t*-H{2Q! zRp947h4s{7Ki|ryGM9kU{iOUBa7y2zvcPG*^BblM5dn`i1jL`Kgy;ir6N7lJw&@$e z%YDV7NPJJf6TC>=3*4`7mHa;Nt@;khw}5|Fe}wq5o!}4YPs{uVvHv4|K=Q|s|ERuC z@?GE$>u*Z_WAMlILy|uU{uBLu$#;YA(?vDa`wH-?K2GvqfbZ2SC4UM01%0~YKL>wa zuaW#Y@MrZ!lK&KZKwmET9`Il3t0W%;|E0c`c=K<-f2+r2{_nwmr)MPJ5B|EonfS5; z;BV_&Wd0lAf7G{2{s-_s={qGq2>uuS3CaHken{UV`8(kM&<7xEfL*0Kd>2Mg({S}fI`A?qzG$XFWT&!`-y{fuR#{8q>U|h)j zr?l9Vn3Ao*u0Ok1_-`4WEW2(>RZ6&yjI8-r8*!~6k;1>#nDy4gjJJj;bpG2y>yJ3< z52DU4%z(Qd|4e9K=!W@U3%>riqkg;p_autR$XQeEAdU>4jI*;(?FXL6zS6c=jRoZ? zr@(kn-fHPe^Hf2H>`2M~vFG^sSXN1qrzfu zAHOf|8g%gV+LuH_F}J9NnlE0(d+tkgc~z9DmtiH`iF`pNB`>#{pWf#YRFk15?=V+c zrYn)@K|Ijy;uO67{vIMjEk!j35b0X)c1cR%OV!|#ueaB&u2Rz2 z&A>bMPx;z@?@op>K0kvnwTR)ZW1YTc{*qFyRK;<){@G5zJ^b}tK zk1vGMo3Hl$w7ys#F+72C!g7R>{siKU6<`He0akz&U_Pi5L=GXTscRBBj zN2rbCe;AAE`Zy@`6X5utH3-=8!Q%Me@Cay!EFAx%KY@5-1y})AfE5^(3h?+Z9{*g|HuBn(d+*Uii8Mb{^4HCJ{%Wm%!6FmR`Dt3AN~eaVa>l>SZ%qj z3!Q&CcPXDf_w!u;?YQhafNukzI4^|xs8FC3L+OQhS!e%$&Y8F6BDTA&zvBMCJpcEJC6FD%d{sS`BXuWw_h04l|8ArEz4cT1PO$%<{r~=owzh^= j&k6h4|Bt`?cw+@v0akz&7@Z2R|DXN;?EfFV{{Q~~0ggRg delta 894 zcmbu-%WD%s90%~7?t}G}ppC?8!KeWdZ3RK_5JZ}!&=}vPU3GnA)3u~-HfeUFYkXux zdaE?qpNAxh4Hj<|(Se*jc+!LaLH!H#Q0T!T#^3bhv66ugyEFUy?mQU!LZVcv9V4VZ zbm+tQGN~6OzmJkJc-ptP<4?ESbp=5oWK> zP!>%gsEHw+f4GYs3+0iG3aE%?Q3*MS*Kzmo{XX*015`l|(IfO2Jwd#VH(#>kGxEad zb~Y<5>|AOqk}L{DI06ABJUEiG^@M4Zr}emJc*BOnmxYZW2r2{YlJY*tGpAHR6wakn zXCreateVertexShader ( pDeclaration, pFunction, &pD3DVertexShader->Handle, g_dwVertexShaderUsage // TODO: HACK: Xbox has extensions! - ); + );*/ *pHandle = (DWORD)pD3DVertexShader; - if(FAILED(hRet)) +// if(FAILED(hRet)) { pD3DVertexShader->Handle = 0; @@ -5693,7 +5696,7 @@ VOID WINAPI XTL::EmuIDirect3DDevice8_SetVertexShader // create emulated shader struct X_D3DVertexShader *pD3DVertexShader = (X_D3DVertexShader*)Handle; - hRet = g_pD3DDevice8->SetVertexShader(0); + hRet = g_pD3DDevice8->SetVertexShader(D3DFVF_XYZ|D3DFVF_TEX0); } else {