diff --git a/src/core/hle/D3D8/XbVertexShader.cpp b/src/core/hle/D3D8/XbVertexShader.cpp index 9f2b31603..f2fe929ec 100644 --- a/src/core/hle/D3D8/XbVertexShader.cpp +++ b/src/core/hle/D3D8/XbVertexShader.cpp @@ -1182,9 +1182,9 @@ public: // Free the preprocessed declaration copy free(pXboxVertexDeclarationCopy); + // Record which registers are in the vertex declaration for (size_t i = 0; i < RegVIsPresentInDeclaration.size(); i++) { pCxbxVertexShaderInfo->vRegisterInDeclaration[i] = RegVIsPresentInDeclaration[i]; - EmuLog(LOG_LEVEL::DEBUG, "Vertex regs used: v%d %d", i, pCxbxVertexShaderInfo->vRegisterInDeclaration[i]); } return Result;