Reduce aliasing in CopyRects
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@ -4999,7 +4999,7 @@ VOID WINAPI xbox::EMUPATCH(D3DDevice_CopyRects)
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DestRect.top *= destScaleY;
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DestRect.bottom *= destScaleY;
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HRESULT hRet = g_pD3DDevice->StretchRect(pHostSourceSurface, &SourceRect, pHostDestSurface, &DestRect, D3DTEXF_NONE);
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HRESULT hRet = g_pD3DDevice->StretchRect(pHostSourceSurface, &SourceRect, pHostDestSurface, &DestRect, D3DTEXF_LINEAR);
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if (FAILED(hRet)) {
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LOG_TEST_CASE("D3DDevice_CopyRects: Failed to copy surface");
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}
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