Removed written-only field : CxbxVertexShader.HostDeclarationSize
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@ -3837,7 +3837,6 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_CreateVertexShader)
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pCxbxVertexShader->HostFVF = 0;
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pCxbxVertexShader->pHostVertexShader = nullptr;
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pCxbxVertexShader->XboxDeclarationCount = XboxDeclarationCount;
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pCxbxVertexShader->HostDeclarationSize = HostDeclarationSize;
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// Save the status, to remove things later
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// pCxbxVertexShader->XboxStatus = hRet; // Not even used by VshHandleIsValidShader()
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@ -90,7 +90,6 @@ typedef struct _CxbxVertexShader
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DWORD HostFVF; // Flexible Vertex Format (used when there's no host vertex shader)
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XTL::IDirect3DVertexShader* pHostVertexShader; // if nullptr, use SetFVF(HostFVF);
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XTL::IDirect3DVertexDeclaration* pHostVertexDeclaration;
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DWORD HostDeclarationSize;
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// Needed for dynamic stream patching
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CxbxVertexShaderInfo VertexShaderInfo;
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