diff --git a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp index 133de9768..db53fa79e 100644 --- a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp +++ b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp @@ -3837,7 +3837,6 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_CreateVertexShader) pCxbxVertexShader->HostFVF = 0; pCxbxVertexShader->pHostVertexShader = nullptr; pCxbxVertexShader->XboxDeclarationCount = XboxDeclarationCount; - pCxbxVertexShader->HostDeclarationSize = HostDeclarationSize; // Save the status, to remove things later // pCxbxVertexShader->XboxStatus = hRet; // Not even used by VshHandleIsValidShader() diff --git a/src/core/hle/D3D8/XbVertexShader.h b/src/core/hle/D3D8/XbVertexShader.h index cf635a219..5761c7b93 100644 --- a/src/core/hle/D3D8/XbVertexShader.h +++ b/src/core/hle/D3D8/XbVertexShader.h @@ -90,7 +90,6 @@ typedef struct _CxbxVertexShader DWORD HostFVF; // Flexible Vertex Format (used when there's no host vertex shader) XTL::IDirect3DVertexShader* pHostVertexShader; // if nullptr, use SetFVF(HostFVF); XTL::IDirect3DVertexDeclaration* pHostVertexDeclaration; - DWORD HostDeclarationSize; // Needed for dynamic stream patching CxbxVertexShaderInfo VertexShaderInfo;