Merge pull request #2298 from RadWolfie/sync-xbsdb

Sync XbSymbolDatabase + Add Missing Patch
This commit is contained in:
Luke Usher 2022-01-16 15:35:07 +00:00 committed by GitHub
commit 1b10e1b9d4
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 72 additions and 21 deletions

@ -1 +1 @@
Subproject commit 02353e8aa552f3db60804626e29838406f206443
Subproject commit 75ce58fa8d135ef0a75bee729cde9542eda393b6

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@ -300,6 +300,7 @@ g_EmuCDPD;
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DeleteVertexShader_0, () ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetBackBuffer, (xbox::int_xt, D3DBACKBUFFER_TYPE, xbox::X_D3DSurface**) ); \
XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetBackBuffer2, (xbox::int_xt) ); \
XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetBackBuffer2_0__LTCG_eax1, () ); \
XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_GetDepthStencilSurface, (xbox::X_D3DSurface**) ); \
XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetDepthStencilSurface2, (xbox::void_xt) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetDisplayMode, (xbox::X_D3DDISPLAYMODE*) ); \
@ -338,7 +339,7 @@ g_EmuCDPD;
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShaderInput, (xbox::dword_xt, xbox::uint_xt, xbox::X_STREAMINPUT*) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetViewport, (CONST xbox::X_D3DVIEWPORT8*) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTransform, (xbox::X_D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTransform_0, () ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTransform_0__LTCG_eax1_edx2, () ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_MultiplyTransform, (xbox::X_D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3D_DestroyResource, (xbox::X_D3DResource*) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3D_DestroyResource__LTCG, (xbox::void_xt) ); \
@ -3983,18 +3984,14 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_GetGammaRamp)
free(pGammaRamp);
}
// ******************************************************************
// * patch: D3DDevice_GetBackBuffer2
// ******************************************************************
#define COPY_BACKBUFFER_TO_XBOX_SURFACE // Uncomment to enable writing Host Backbuffers back to Xbox surfaces
xbox::X_D3DSurface* WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer2)
xbox::X_D3DSurface* CxbxrImpl_GetBackBuffer2
(
int_xt BackBuffer
xbox::int_xt BackBuffer
)
{
LOG_FUNC_ONE_ARG(BackBuffer);
X_D3DSurface* pXboxBackBuffer = nullptr;
xbox::X_D3DSurface* pXboxBackBuffer = nullptr;
#ifndef COPY_BACKBUFFER_TO_XBOX_SURFACE
@ -4068,9 +4065,16 @@ xbox::X_D3DSurface* WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer2)
if (XB_TRMP(D3DDevice_GetBackBuffer) != nullptr) {
XB_TRMP(D3DDevice_GetBackBuffer)(BackBuffer, D3DBACKBUFFER_TYPE_MONO, &pXboxBackBuffer);
}
else {
else if (XB_TRMP(D3DDevice_GetBackBuffer2) != nullptr) {
pXboxBackBuffer = XB_TRMP(D3DDevice_GetBackBuffer2)(BackBuffer);
}
else {
__asm {
mov eax, BackBuffer
call XB_TRMP(D3DDevice_GetBackBuffer2_0__LTCG_eax1)
mov pXboxBackBuffer, eax
}
}
// Now pXboxBackbuffer points to the requested Xbox backbuffer
if (pXboxBackBuffer == nullptr) {
@ -4118,6 +4122,50 @@ xbox::X_D3DSurface* WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer2)
#endif // COPY_BACKBUFFER_TO_XBOX_SURFACE
}
// ******************************************************************
// * patch: D3DDevice_GetBackBuffer2
// ******************************************************************
xbox::X_D3DSurface* WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer2)
(
int_xt BackBuffer
)
{
LOG_FUNC_ONE_ARG(BackBuffer);
return CxbxrImpl_GetBackBuffer2(BackBuffer);
}
static void D3DDevice_GetBackBuffer2_0__LTCG_eax1(xbox::int_xt BackBuffer)
{
LOG_FUNC_ONE_ARG(BackBuffer);
}
// LTCG specific GetBackBuffer2 function...
// This uses a custom calling convention where parameter is passed in EAX
__declspec(naked) xbox::X_D3DSurface* WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer2_0__LTCG_eax1)
(
)
{
int_xt BackBuffer;
xbox::X_D3DSurface* pBackBuffer;
__asm {
LTCG_PROLOGUE
mov BackBuffer, eax
}
// Log
D3DDevice_GetBackBuffer2_0__LTCG_eax1(BackBuffer);
pBackBuffer = CxbxrImpl_GetBackBuffer2(BackBuffer);
__asm {
mov eax, pBackBuffer
LTCG_EPILOGUE
ret
}
}
// ******************************************************************
// * patch: D3DDevice_GetBackBuffer
// ******************************************************************
@ -4130,7 +4178,7 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer)
{
LOG_FORWARD("D3DDevice_GetBackBuffer2");
*ppBackBuffer = EMUPATCH(D3DDevice_GetBackBuffer2)(BackBuffer);
*ppBackBuffer = CxbxrImpl_GetBackBuffer2(BackBuffer);
}
bool GetHostRenderTargetDimensions(DWORD *pHostWidth, DWORD *pHostHeight, IDirect3DSurface* pHostRenderTarget = nullptr)
@ -4360,7 +4408,7 @@ void CxbxImpl_SetViewport(xbox::X_D3DVIEWPORT8* pViewport)
// LTCG specific D3DDevice_SetShaderConstantMode function...
// This uses a custom calling convention where parameter is passed in EAX
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetShaderConstantMode_0)
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetShaderConstantMode_0__LTCG_eax1)
(
)
{
@ -6738,7 +6786,7 @@ static thread_local uint32_t setTransformCount = 0;
// Naked functions must not contain objects that would require unwinding
// so we cheat a bit by stashing the function body in a separate function
static void D3DDevice_SetTransform_0
static void D3DDevice_SetTransform_0__LTCG_eax1_edx2
(
xbox::X_D3DTRANSFORMSTATETYPE State,
CONST D3DMATRIX *pMatrix
@ -6755,13 +6803,13 @@ static void D3DDevice_SetTransform_0
// Trampoline to guest code to remove the need for a GetTransform patch
mov eax, State
mov edx, pMatrix
call XB_TRMP(D3DDevice_SetTransform_0)
call XB_TRMP(D3DDevice_SetTransform_0__LTCG_eax1_edx2)
}
CxbxImpl_SetTransform(State, pMatrix);
}
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetTransform_0)
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetTransform_0__LTCG_eax1_edx2)
(
)
{
@ -6774,7 +6822,7 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetTransform_0)
}
// Log + implementation
D3DDevice_SetTransform_0(State, pMatrix);
D3DDevice_SetTransform_0__LTCG_eax1_edx2(State, pMatrix);
__asm {
LTCG_EPILOGUE

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@ -321,6 +321,8 @@ X_D3DSurface* WINAPI EMUPATCH(D3DDevice_GetBackBuffer2)
int_xt BackBuffer
);
X_D3DSurface* WINAPI EMUPATCH(D3DDevice_GetBackBuffer2_0__LTCG_eax1)();
// ******************************************************************
// * patch: D3DDevice_GetBackBuffer
// ******************************************************************
@ -366,7 +368,7 @@ xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetShaderConstantMode)
X_VERTEXSHADERCONSTANTMODE Mode
);
xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetShaderConstantMode_0)();
xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetShaderConstantMode_0__LTCG_eax1)();
// ******************************************************************
// * patch: D3DDevice_Reset
@ -1310,7 +1312,7 @@ xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetTransform)
CONST D3DMATRIX *pMatrix
);
xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetTransform_0)();
xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetTransform_0__LTCG_eax1_edx2)();
// ******************************************************************
// * patch: D3DDevice_MultiplyTransform

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@ -85,6 +85,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("D3DDevice_FlushVertexCache", xbox::EMUPATCH(D3DDevice_FlushVertexCache), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetBackBuffer", xbox::EMUPATCH(D3DDevice_GetBackBuffer), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetBackBuffer2", xbox::EMUPATCH(D3DDevice_GetBackBuffer2), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetBackBuffer2_0__LTCG_eax1", xbox::EMUPATCH(D3DDevice_GetBackBuffer2_0__LTCG_eax1), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetDisplayFieldStatus", xbox::EMUPATCH(D3DDevice_GetDisplayFieldStatus), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetGammaRamp", xbox::EMUPATCH(D3DDevice_GetGammaRamp), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetMaterial", xbox::EMUPATCH(D3DDevice_GetMaterial), PATCH_HLE_D3D),
@ -144,7 +145,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("D3DDevice_SetRenderTarget_0", xbox::EMUPATCH(D3DDevice_SetRenderTarget_0), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetScreenSpaceOffset", xbox::EMUPATCH(D3DDevice_SetScreenSpaceOffset), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetShaderConstantMode", xbox::EMUPATCH(D3DDevice_SetShaderConstantMode), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetShaderConstantMode_0", xbox::EMUPATCH(D3DDevice_SetShaderConstantMode_0), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetShaderConstantMode_0__LTCG_eax1", xbox::EMUPATCH(D3DDevice_SetShaderConstantMode_0__LTCG_eax1), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetSoftDisplayFilter", xbox::EMUPATCH(D3DDevice_SetSoftDisplayFilter), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetStipple", xbox::EMUPATCH(D3DDevice_SetStipple), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetStreamSource", xbox::EMUPATCH(D3DDevice_SetStreamSource), PATCH_HLE_D3D),
@ -157,7 +158,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("D3DDevice_SetTexture_4__LTCG_eax_pTexture", xbox::EMUPATCH(D3DDevice_SetTexture_4__LTCG_eax_pTexture), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetTexture_4", xbox::EMUPATCH(D3DDevice_SetTexture_4), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetTransform", xbox::EMUPATCH(D3DDevice_SetTransform), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetTransform_0", xbox::EMUPATCH(D3DDevice_SetTransform_0), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetTransform_0__LTCG_eax1_edx2", xbox::EMUPATCH(D3DDevice_SetTransform_0__LTCG_eax1_edx2), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetVertexData2f", xbox::EMUPATCH(D3DDevice_SetVertexData2f), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetVertexData2s", xbox::EMUPATCH(D3DDevice_SetVertexData2s), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetVertexData4f", xbox::EMUPATCH(D3DDevice_SetVertexData4f), PATCH_HLE_D3D),