add missing patch for D3DDevice_GetBackBuffer2_0__LTCG_eax1

This commit is contained in:
RadWolfie 2021-12-20 01:38:32 -06:00
parent 50b969549f
commit 54d3ee11bb
3 changed files with 61 additions and 10 deletions

View File

@ -300,6 +300,7 @@ g_EmuCDPD;
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DeleteVertexShader_0, () ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetBackBuffer, (xbox::int_xt, D3DBACKBUFFER_TYPE, xbox::X_D3DSurface**) ); \
XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetBackBuffer2, (xbox::int_xt) ); \
XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetBackBuffer2_0__LTCG_eax1, () ); \
XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_GetDepthStencilSurface, (xbox::X_D3DSurface**) ); \
XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetDepthStencilSurface2, (xbox::void_xt) ); \
XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetDisplayMode, (xbox::X_D3DDISPLAYMODE*) ); \
@ -3983,18 +3984,14 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_GetGammaRamp)
free(pGammaRamp);
}
// ******************************************************************
// * patch: D3DDevice_GetBackBuffer2
// ******************************************************************
#define COPY_BACKBUFFER_TO_XBOX_SURFACE // Uncomment to enable writing Host Backbuffers back to Xbox surfaces
xbox::X_D3DSurface* WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer2)
xbox::X_D3DSurface* CxbxrImpl_GetBackBuffer2
(
int_xt BackBuffer
xbox::int_xt BackBuffer
)
{
LOG_FUNC_ONE_ARG(BackBuffer);
X_D3DSurface* pXboxBackBuffer = nullptr;
xbox::X_D3DSurface* pXboxBackBuffer = nullptr;
#ifndef COPY_BACKBUFFER_TO_XBOX_SURFACE
@ -4068,9 +4065,16 @@ xbox::X_D3DSurface* WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer2)
if (XB_TRMP(D3DDevice_GetBackBuffer) != nullptr) {
XB_TRMP(D3DDevice_GetBackBuffer)(BackBuffer, D3DBACKBUFFER_TYPE_MONO, &pXboxBackBuffer);
}
else {
else if (XB_TRMP(D3DDevice_GetBackBuffer2) != nullptr) {
pXboxBackBuffer = XB_TRMP(D3DDevice_GetBackBuffer2)(BackBuffer);
}
else {
__asm {
mov eax, BackBuffer
call XB_TRMP(D3DDevice_GetBackBuffer2_0__LTCG_eax1)
mov pXboxBackBuffer, eax
}
}
// Now pXboxBackbuffer points to the requested Xbox backbuffer
if (pXboxBackBuffer == nullptr) {
@ -4118,6 +4122,50 @@ xbox::X_D3DSurface* WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer2)
#endif // COPY_BACKBUFFER_TO_XBOX_SURFACE
}
// ******************************************************************
// * patch: D3DDevice_GetBackBuffer2
// ******************************************************************
xbox::X_D3DSurface* WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer2)
(
int_xt BackBuffer
)
{
LOG_FUNC_ONE_ARG(BackBuffer);
return CxbxrImpl_GetBackBuffer2(BackBuffer);
}
static void D3DDevice_GetBackBuffer2_0__LTCG_eax1(xbox::int_xt BackBuffer)
{
LOG_FUNC_ONE_ARG(BackBuffer);
}
// LTCG specific GetBackBuffer2 function...
// This uses a custom calling convention where parameter is passed in EAX
__declspec(naked) xbox::X_D3DSurface* WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer2_0__LTCG_eax1)
(
)
{
int_xt BackBuffer;
xbox::X_D3DSurface* pBackBuffer;
__asm {
LTCG_PROLOGUE
mov BackBuffer, eax
}
// Log
D3DDevice_GetBackBuffer2_0__LTCG_eax1(BackBuffer);
pBackBuffer = CxbxrImpl_GetBackBuffer2(BackBuffer);
__asm {
mov eax, pBackBuffer
LTCG_EPILOGUE
ret
}
}
// ******************************************************************
// * patch: D3DDevice_GetBackBuffer
// ******************************************************************
@ -4130,7 +4178,7 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_GetBackBuffer)
{
LOG_FORWARD("D3DDevice_GetBackBuffer2");
*ppBackBuffer = EMUPATCH(D3DDevice_GetBackBuffer2)(BackBuffer);
*ppBackBuffer = CxbxrImpl_GetBackBuffer2(BackBuffer);
}
bool GetHostRenderTargetDimensions(DWORD *pHostWidth, DWORD *pHostHeight, IDirect3DSurface* pHostRenderTarget = nullptr)

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@ -321,6 +321,8 @@ X_D3DSurface* WINAPI EMUPATCH(D3DDevice_GetBackBuffer2)
int_xt BackBuffer
);
X_D3DSurface* WINAPI EMUPATCH(D3DDevice_GetBackBuffer2_0__LTCG_eax1)();
// ******************************************************************
// * patch: D3DDevice_GetBackBuffer
// ******************************************************************

View File

@ -85,6 +85,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("D3DDevice_FlushVertexCache", xbox::EMUPATCH(D3DDevice_FlushVertexCache), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetBackBuffer", xbox::EMUPATCH(D3DDevice_GetBackBuffer), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetBackBuffer2", xbox::EMUPATCH(D3DDevice_GetBackBuffer2), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetBackBuffer2_0__LTCG_eax1", xbox::EMUPATCH(D3DDevice_GetBackBuffer2_0__LTCG_eax1), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetDisplayFieldStatus", xbox::EMUPATCH(D3DDevice_GetDisplayFieldStatus), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetGammaRamp", xbox::EMUPATCH(D3DDevice_GetGammaRamp), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_GetMaterial", xbox::EMUPATCH(D3DDevice_GetMaterial), PATCH_HLE_D3D),