Remove debugging code (declspec(noinline))
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@ -2317,7 +2317,7 @@ static DWORD WINAPI EmuCreateDeviceProxy(LPVOID)
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// check if a resource has been registered yet (if not, register it)
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void CreateHostResource(XTL::X_D3DResource *pResource, DWORD D3DUsage, int iTextureStage, DWORD dwSize); // Forward declartion to prevent restructure of code
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_declspec(noinline) static resource_info_t* EmuVerifyResourceIsRegistered(XTL::X_D3DResource *pResource, DWORD D3DUsage = 0, int iTextureStage = 0, DWORD dwSize = 0)
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static resource_info_t* EmuVerifyResourceIsRegistered(XTL::X_D3DResource *pResource, DWORD D3DUsage = 0, int iTextureStage = 0, DWORD dwSize = 0)
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{
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// Skip resources without data
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if (pResource->Data == NULL) {
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