updated to latest code
This commit is contained in:
parent
10c02495a8
commit
0a40fb6414
32
Cxbx.sln
32
Cxbx.sln
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@ -1,9 +1,9 @@
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Microsoft Visual Studio Solution File, Format Version 7.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cxbe", "Cxbe.vcproj", "{47E018FF-BC97-4BC1-9565-8D1B5EF5739A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cxbe", "Cxbe.vcproj", "{3A94CDEB-4EBF-45EF-A9C6-8873DD2A55C0}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cxbx", "Cxbx.vcproj", "{32D9FF15-9484-4C74-866B-E336EDCF1669}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cxbx", "Cxbx.vcproj", "{186FDF0D-7099-41FB-9DEC-08BDA6296079}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CxbxKrnl", "CxbxKrnl.vcproj", "{134EEF58-6EBA-458A-8D9E-EDFE79650036}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CxbxKrnl", "CxbxKrnl.vcproj", "{B4B1DFA1-D5DA-4942-BE29-87BC6A433858}"
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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@ -11,21 +11,21 @@ Global
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ConfigName.1 = Release
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EndGlobalSection
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GlobalSection(ProjectDependencies) = postSolution
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{32D9FF15-9484-4C74-866B-E336EDCF1669}.0 = {134EEF58-6EBA-458A-8D9E-EDFE79650036}
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{186FDF0D-7099-41FB-9DEC-08BDA6296079}.0 = {B4B1DFA1-D5DA-4942-BE29-87BC6A433858}
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{47E018FF-BC97-4BC1-9565-8D1B5EF5739A}.Debug.ActiveCfg = Debug|Win32
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{47E018FF-BC97-4BC1-9565-8D1B5EF5739A}.Debug.Build.0 = Debug|Win32
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{47E018FF-BC97-4BC1-9565-8D1B5EF5739A}.Release.ActiveCfg = Release|Win32
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{47E018FF-BC97-4BC1-9565-8D1B5EF5739A}.Release.Build.0 = Release|Win32
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{32D9FF15-9484-4C74-866B-E336EDCF1669}.Debug.ActiveCfg = Debug|Win32
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{32D9FF15-9484-4C74-866B-E336EDCF1669}.Debug.Build.0 = Debug|Win32
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{32D9FF15-9484-4C74-866B-E336EDCF1669}.Release.ActiveCfg = Release|Win32
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{32D9FF15-9484-4C74-866B-E336EDCF1669}.Release.Build.0 = Release|Win32
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{134EEF58-6EBA-458A-8D9E-EDFE79650036}.Debug.ActiveCfg = Debug|Win32
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{134EEF58-6EBA-458A-8D9E-EDFE79650036}.Debug.Build.0 = Debug|Win32
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{134EEF58-6EBA-458A-8D9E-EDFE79650036}.Release.ActiveCfg = Release|Win32
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{134EEF58-6EBA-458A-8D9E-EDFE79650036}.Release.Build.0 = Release|Win32
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{3A94CDEB-4EBF-45EF-A9C6-8873DD2A55C0}.Debug.ActiveCfg = Debug|Win32
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{3A94CDEB-4EBF-45EF-A9C6-8873DD2A55C0}.Debug.Build.0 = Debug|Win32
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{3A94CDEB-4EBF-45EF-A9C6-8873DD2A55C0}.Release.ActiveCfg = Release|Win32
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{3A94CDEB-4EBF-45EF-A9C6-8873DD2A55C0}.Release.Build.0 = Release|Win32
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{186FDF0D-7099-41FB-9DEC-08BDA6296079}.Debug.ActiveCfg = Debug|Win32
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{186FDF0D-7099-41FB-9DEC-08BDA6296079}.Debug.Build.0 = Debug|Win32
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{186FDF0D-7099-41FB-9DEC-08BDA6296079}.Release.ActiveCfg = Release|Win32
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{186FDF0D-7099-41FB-9DEC-08BDA6296079}.Release.Build.0 = Release|Win32
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{B4B1DFA1-D5DA-4942-BE29-87BC6A433858}.Debug.ActiveCfg = Debug|Win32
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{B4B1DFA1-D5DA-4942-BE29-87BC6A433858}.Debug.Build.0 = Debug|Win32
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{B4B1DFA1-D5DA-4942-BE29-87BC6A433858}.Release.ActiveCfg = Release|Win32
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{B4B1DFA1-D5DA-4942-BE29-87BC6A433858}.Release.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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@ -188,7 +188,7 @@
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RelativePath=".\Include\Win32\CxbxKrnl\EmuD3D8.h">
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</File>
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\EmuD3D8Conv.h">
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RelativePath=".\Include\Win32\CxbxKrnl\EmuD3D8Types.h">
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</File>
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\EmuDInput.h">
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@ -242,7 +242,7 @@
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RelativePath=".\Include\Core\Xbe.h">
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</File>
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<Filter
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Name="HLEDataBase.h"
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Name="HLEDataBase (h)"
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Filter="">
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.3925.h">
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@ -256,6 +256,9 @@
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4361.h">
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</File>
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4432.h">
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</File>
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4627.h">
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</File>
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@ -292,10 +295,29 @@
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4361.h">
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</File>
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4432.h">
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</File>
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4627.h">
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</File>
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</Filter>
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<Filter
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Name="EmuD3D8 (h)"
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Filter="">
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\EmuD3D8\Convert.h">
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</File>
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\EmuD3D8\PushBuffer.h">
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</File>
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\EmuD3D8\VertexBuffer.h">
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</File>
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<File
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RelativePath=".\Include\Win32\CxbxKrnl\EmuD3D8\VertexShader.h">
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Resource"
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@ -328,9 +350,6 @@
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\EmuD3D8.cpp">
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</File>
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\EmuD3D8Conv.cpp">
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</File>
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\EmuDInput.cpp">
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</File>
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@ -383,7 +402,7 @@
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RelativePath=".\Source\Win32\XBVideo.cpp">
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</File>
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<Filter
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Name="HLEDataBase.inl"
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Name="HLEDataBase (inl)"
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Filter="">
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.3925.inl">
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@ -397,6 +416,9 @@
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4361.inl">
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</File>
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4432.inl">
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</File>
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\D3D8.1.0.4627.inl">
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</File>
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@ -433,10 +455,29 @@
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4361.inl">
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</File>
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4432.inl">
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</File>
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\HLEDataBase\Xapi.1.0.4627.inl">
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</File>
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</Filter>
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<Filter
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Name="EmuD3D8 (cpp)"
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Filter="">
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\EmuD3D8\Convert.cpp">
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</File>
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\EmuD3D8\PushBuffer.cpp">
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</File>
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\EmuD3D8\VertexBuffer.cpp">
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</File>
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<File
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RelativePath=".\Source\Win32\CxbxKrnl\EmuD3D8\VertexShader.cpp">
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</File>
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</Filter>
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</Filter>
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</Files>
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<Globals>
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typedef signed long sint32;
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// define this to trace intercepted function calls
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#define _DEBUG_TRACE
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//#define _DEBUG_TRACE
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// define this to trace warnings
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#define _DEBUG_WARNINGS
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//#define _DEBUG_WARNINGS
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// version information
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#ifndef _DEBUG_TRACE
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@ -865,14 +865,6 @@ VOID WINAPI EmuIDirect3DDevice8_SetRenderState_PSTextureModes
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DWORD Value
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);
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetRenderState_StencilFail
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// ******************************************************************
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VOID WINAPI EmuIDirect3DDevice8_SetRenderState_StencilFail
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(
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DWORD Value
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);
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetRenderState_CullMode
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// ******************************************************************
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@ -5363,34 +5363,6 @@ VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_PSTextureModes
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return;
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}
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetRenderState_StencilFail
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// ******************************************************************
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VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_StencilFail
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(
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DWORD Value
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)
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{
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EmuSwapFS(); // Win2k/XP FS
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// debug trace
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#ifdef _DEBUG_TRACE
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{
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printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_StencilFail\n"
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"(\n"
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" Value : 0x%.08X\n"
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");\n",
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GetCurrentThreadId(), Value);
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}
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#endif
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// TODO: do something..
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EmuSwapFS(); // XBox FS
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return;
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}
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetRenderState_CullMode
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// ******************************************************************
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@ -815,7 +815,7 @@ extern void XTL::EmuRecompileVSHFunction
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// start at 2nd param
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{
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for(int i=1;i<dwMaxParams;i++)
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for(DWORD i=1;i<dwMaxParams;i++)
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{
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strcat(mac_parm_str, ", ");
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