some 4432

This commit is contained in:
Aaron Robinson 2004-02-04 10:05:13 +00:00
parent 1da01d9761
commit 10c02495a8
5 changed files with 207 additions and 1 deletions

BIN
Cxbx.opt

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@ -749,6 +749,14 @@ VOID WINAPI EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
DWORD Value
);
// ******************************************************************
// * func: EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting
// ******************************************************************
VOID WINAPI EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting
(
DWORD Value
);
// ******************************************************************
// * func: EmuIDirect3DDevice8_SetTextureState_BackFillMode
// ******************************************************************
@ -873,6 +881,14 @@ VOID WINAPI EmuIDirect3DDevice8_SetRenderState_CullMode
DWORD Value
);
// ******************************************************************
// * func: EmuIDirect3DDevice8_SetRenderState_StencilFail
// ******************************************************************
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_StencilFail
(
DWORD Value
);
// ******************************************************************
// * func: EmuIDirect3DDevice8_SetRenderState_ZEnable
// ******************************************************************

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@ -4868,6 +4868,34 @@ VOID WINAPI XTL::EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
return;
}
// ******************************************************************
// * func: EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting
// ******************************************************************
VOID WINAPI XTL::EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting
(
DWORD Value
)
{
EmuSwapFS(); // Win2k/XP FS
// debug trace
#ifdef _DEBUG_TRACE
{
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting\n"
"(\n"
" Value : 0x%.08X\n"
");\n",
GetCurrentThreadId(), Value);
}
#endif
EmuWarning("TwoSidedLighting is not supported!");
EmuSwapFS(); // XBox FS
return;
}
// ******************************************************************
// * func: EmuIDirect3DDevice8_SetTextureState_BackFillMode
// ******************************************************************
@ -5408,6 +5436,34 @@ VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_CullMode
return;
}
// ******************************************************************
// * func: EmuIDirect3DDevice8_SetRenderState_StencilFail
// ******************************************************************
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_StencilFail
(
DWORD Value
)
{
EmuSwapFS(); // Win2k/XP FS
// debug trace
#ifdef _DEBUG_TRACE
{
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_StencilFail\n"
"(\n"
" Value : 0x%.08X\n"
");\n",
GetCurrentThreadId(), Value);
}
#endif
g_pD3DDevice8->SetRenderState(D3DRS_STENCILFAIL, Value);
EmuSwapFS(); // XBox FS
return;
}
// ******************************************************************
// * func: EmuIDirect3DDevice8_SetRenderState_ZEnable
// ******************************************************************

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@ -1103,7 +1103,7 @@ SOOVPA<13> IDirect3DDevice8_SetRenderState_ZEnable_1_0_4361 =
{ 0x1D, 0x74 }, // (Offset,Value)-Pair #5
{ 0x1E, 0x20 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_SetRenderState_ZEnable+0x31 : mov dword ptr [eax], 0x4030
// IDirect3DDevice8_SetRenderState_ZEnable+0x31 : mov dword ptr [eax], 0x4030C
{ 0x31, 0xC7 }, // (Offset,Value)-Pair #7
{ 0x32, 0x00 }, // (Offset,Value)-Pair #8
{ 0x33, 0x0C }, // (Offset,Value)-Pair #9

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@ -202,6 +202,41 @@ SOOVPA<12> IDirect3DDevice8_SetTextureState_BumpEnv_1_0_4432 =
}
};
// ******************************************************************
// * IDirect3DDevice8_SetTextureState_TwoSidedLighting
// ******************************************************************
SOOVPA<13> IDirect3DDevice8_SetTextureState_TwoSidedLighting_1_0_4432 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetTextureState_TwoSidedLighting+0x11 : or edx, 0x1000
{ 0x11, 0x81 }, // (Offset,Value)-Pair #1
{ 0x12, 0xCA }, // (Offset,Value)-Pair #2
{ 0x13, 0x00 }, // (Offset,Value)-Pair #3
{ 0x14, 0x10 }, // (Offset,Value)-Pair #4
// IDirect3DDevice8_SetTextureState_TwoSidedLighting+0x24 : cmp eax, [esi+4]; push edi
{ 0x24, 0x3B }, // (Offset,Value)-Pair #5
{ 0x25, 0x46 }, // (Offset,Value)-Pair #6
{ 0x26, 0x04 }, // (Offset,Value)-Pair #7
{ 0x27, 0x57 }, // (Offset,Value)-Pair #8
// IDirect3DDevice8_SetTextureState_TwoSidedLighting+0x53 : add eax, 0x0C
{ 0x53, 0x83 }, // (Offset,Value)-Pair #9
{ 0x54, 0xC0 }, // (Offset,Value)-Pair #10
{ 0x55, 0x0C }, // (Offset,Value)-Pair #11
// IDirect3DDevice8_SetTextureState_TwoSidedLighting+0x60 : retn 0x04
{ 0x60, 0xC2 }, // (Offset,Value)-Pair #12
{ 0x61, 0x04 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * IDirect3DDevice8_SetTextureState_BackFillMode
// ******************************************************************
@ -302,6 +337,75 @@ SOOVPA<8> IDirect3DDevice8_SetRenderState_NormalizeNormals_1_0_4432 =
}
};
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_ZEnable
// ******************************************************************
SOOVPA<13> IDirect3DDevice8_SetRenderState_ZEnable_1_0_4432 =
{
0, // Large == 0
13, // Count == 13
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetRenderState_ZEnable+0x0C : jb +0x05
{ 0x0C, 0x72 }, // (Offset,Value)-Pair #1
{ 0x0D, 0x05 }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_SetRenderState_ZEnable+0x1B : mov ecx, [esi+0x2074]
{ 0x1B, 0x8B }, // (Offset,Value)-Pair #3
{ 0x1C, 0x8E }, // (Offset,Value)-Pair #4
{ 0x1D, 0x74 }, // (Offset,Value)-Pair #5
{ 0x1E, 0x20 }, // (Offset,Value)-Pair #6
// IDirect3DDevice8_SetRenderState_ZEnable+0x2E : mov dword ptr [eax], 0x4030C
{ 0x2E, 0xC7 }, // (Offset,Value)-Pair #7
{ 0x2F, 0x00 }, // (Offset,Value)-Pair #8
{ 0x30, 0x0C }, // (Offset,Value)-Pair #9
{ 0x31, 0x03 }, // (Offset,Value)-Pair #10
{ 0x32, 0x04 }, // (Offset,Value)-Pair #11
// IDirect3DDevice8_SetRenderState_ZEnable+0x8C : retn 0x04
{ 0x8C, 0xC2 }, // (Offset,Value)-Pair #12
{ 0x8D, 0x04 }, // (Offset,Value)-Pair #13
}
};
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_StencilFail
// ******************************************************************
SOOVPA<12> IDirect3DDevice8_SetRenderState_StencilFail_1_0_4432 =
{
0, // Large == 0
12, // Count == 12
-1, // XRef Not Saved
0, // XRef Not Used
{
// IDirect3DDevice8_SetRenderState_StencilFail+0x0C : jb +0x05
{ 0x0C, 0x72 }, // (Offset,Value)-Pair #1
{ 0x0D, 0x05 }, // (Offset,Value)-Pair #2
// IDirect3DDevice8_SetRenderState_StencilFail+0x38 : cmp [abs], 0x1E00
{ 0x38, 0x81 }, // (Offset,Value)-Pair #3
{ 0x3E, 0x00 }, // (Offset,Value)-Pair #4
{ 0x3F, 0x1E }, // (Offset,Value)-Pair #5
// IDirect3DDevice8_SetRenderState_StencilFail+0x47 : mov dword ptr [eax], 0x41D84
{ 0x47, 0xC7 }, // (Offset,Value)-Pair #6
{ 0x48, 0x00 }, // (Offset,Value)-Pair #7
{ 0x49, 0x84 }, // (Offset,Value)-Pair #8
{ 0x4A, 0x1D }, // (Offset,Value)-Pair #9
{ 0x4B, 0x04 }, // (Offset,Value)-Pair #10
// IDirect3DDevice8_SetRenderState_StencilFail+0x6A : retn 0x04
{ 0x6A, 0xC2 }, // (Offset,Value)-Pair #11
{ 0x6B, 0x04 }, // (Offset,Value)-Pair #12
}
};
// ******************************************************************
// * IDirect3DDevice8_SetRenderState_ShadowFunc
// ******************************************************************
@ -481,6 +585,16 @@ OOVPATable D3D8_1_0_4432[] =
"EmuIDirect3DDevice8_SetTextureState_BumpEnv"
#endif
},
// IDirect3DDevice8::SetTextureState_TwoSidedLighting
{
(OOVPA*)&IDirect3DDevice8_SetTextureState_TwoSidedLighting_1_0_4432,
XTL::EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting"
#endif
},
// IDirect3DDevice8::SetTextureState_BackFillMode
{
(OOVPA*)&IDirect3DDevice8_SetTextureState_BackFillMode_1_0_4432,
@ -601,6 +715,26 @@ OOVPATable D3D8_1_0_4432[] =
"EmuIDirect3DDevice8_SetRenderState_StencilEnable"
#endif
},
// IDirect3DDevice8::SetRenderState_StencilFail
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_StencilFail_1_0_4432,
XTL::EmuIDirect3DDevice8_SetRenderState_StencilFail,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetRenderState_StencilFail"
#endif
},
// IDirect3DDevice8::SetRenderState_ZEnable
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_ZEnable_1_0_4432,
XTL::EmuIDirect3DDevice8_SetRenderState_ZEnable,
#ifdef _DEBUG_TRACE
"EmuIDirect3DDevice8_SetRenderState_ZEnable"
#endif
},
// IDirect3DDevice8::SetRenderState_ShadowFunc
{
(OOVPA*)&IDirect3DDevice8_SetRenderState_ShadowFunc_1_0_4432,