some 4432
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@ -749,6 +749,14 @@ VOID WINAPI EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
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DWORD Value
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);
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting
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// ******************************************************************
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VOID WINAPI EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting
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(
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DWORD Value
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);
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetTextureState_BackFillMode
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// ******************************************************************
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@ -873,6 +881,14 @@ VOID WINAPI EmuIDirect3DDevice8_SetRenderState_CullMode
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DWORD Value
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);
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetRenderState_StencilFail
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// ******************************************************************
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VOID WINAPI EmuIDirect3DDevice8_SetRenderState_StencilFail
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(
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DWORD Value
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);
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetRenderState_ZEnable
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// ******************************************************************
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@ -4868,6 +4868,34 @@ VOID WINAPI XTL::EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
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return;
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}
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting
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// ******************************************************************
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VOID WINAPI XTL::EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting
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(
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DWORD Value
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)
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{
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EmuSwapFS(); // Win2k/XP FS
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// debug trace
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#ifdef _DEBUG_TRACE
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{
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printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting\n"
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"(\n"
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" Value : 0x%.08X\n"
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");\n",
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GetCurrentThreadId(), Value);
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}
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#endif
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EmuWarning("TwoSidedLighting is not supported!");
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EmuSwapFS(); // XBox FS
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return;
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}
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetTextureState_BackFillMode
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// ******************************************************************
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@ -5408,6 +5436,34 @@ VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_CullMode
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return;
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}
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetRenderState_StencilFail
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// ******************************************************************
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VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_StencilFail
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(
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DWORD Value
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)
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{
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EmuSwapFS(); // Win2k/XP FS
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// debug trace
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#ifdef _DEBUG_TRACE
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{
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printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_StencilFail\n"
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"(\n"
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" Value : 0x%.08X\n"
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");\n",
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GetCurrentThreadId(), Value);
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}
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#endif
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g_pD3DDevice8->SetRenderState(D3DRS_STENCILFAIL, Value);
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EmuSwapFS(); // XBox FS
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return;
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}
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetRenderState_ZEnable
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// ******************************************************************
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@ -1103,7 +1103,7 @@ SOOVPA<13> IDirect3DDevice8_SetRenderState_ZEnable_1_0_4361 =
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{ 0x1D, 0x74 }, // (Offset,Value)-Pair #5
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{ 0x1E, 0x20 }, // (Offset,Value)-Pair #6
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// IDirect3DDevice8_SetRenderState_ZEnable+0x31 : mov dword ptr [eax], 0x4030
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// IDirect3DDevice8_SetRenderState_ZEnable+0x31 : mov dword ptr [eax], 0x4030C
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{ 0x31, 0xC7 }, // (Offset,Value)-Pair #7
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{ 0x32, 0x00 }, // (Offset,Value)-Pair #8
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{ 0x33, 0x0C }, // (Offset,Value)-Pair #9
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@ -202,6 +202,41 @@ SOOVPA<12> IDirect3DDevice8_SetTextureState_BumpEnv_1_0_4432 =
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetTextureState_TwoSidedLighting
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// ******************************************************************
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SOOVPA<13> IDirect3DDevice8_SetTextureState_TwoSidedLighting_1_0_4432 =
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{
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0, // Large == 0
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13, // Count == 13
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-1, // XRef Not Saved
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0, // XRef Not Used
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{
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// IDirect3DDevice8_SetTextureState_TwoSidedLighting+0x11 : or edx, 0x1000
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{ 0x11, 0x81 }, // (Offset,Value)-Pair #1
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{ 0x12, 0xCA }, // (Offset,Value)-Pair #2
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{ 0x13, 0x00 }, // (Offset,Value)-Pair #3
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{ 0x14, 0x10 }, // (Offset,Value)-Pair #4
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// IDirect3DDevice8_SetTextureState_TwoSidedLighting+0x24 : cmp eax, [esi+4]; push edi
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{ 0x24, 0x3B }, // (Offset,Value)-Pair #5
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{ 0x25, 0x46 }, // (Offset,Value)-Pair #6
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{ 0x26, 0x04 }, // (Offset,Value)-Pair #7
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{ 0x27, 0x57 }, // (Offset,Value)-Pair #8
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// IDirect3DDevice8_SetTextureState_TwoSidedLighting+0x53 : add eax, 0x0C
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{ 0x53, 0x83 }, // (Offset,Value)-Pair #9
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{ 0x54, 0xC0 }, // (Offset,Value)-Pair #10
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{ 0x55, 0x0C }, // (Offset,Value)-Pair #11
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// IDirect3DDevice8_SetTextureState_TwoSidedLighting+0x60 : retn 0x04
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{ 0x60, 0xC2 }, // (Offset,Value)-Pair #12
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{ 0x61, 0x04 }, // (Offset,Value)-Pair #13
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetTextureState_BackFillMode
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// ******************************************************************
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@ -302,6 +337,75 @@ SOOVPA<8> IDirect3DDevice8_SetRenderState_NormalizeNormals_1_0_4432 =
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetRenderState_ZEnable
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// ******************************************************************
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SOOVPA<13> IDirect3DDevice8_SetRenderState_ZEnable_1_0_4432 =
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{
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0, // Large == 0
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13, // Count == 13
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-1, // XRef Not Saved
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0, // XRef Not Used
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{
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// IDirect3DDevice8_SetRenderState_ZEnable+0x0C : jb +0x05
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{ 0x0C, 0x72 }, // (Offset,Value)-Pair #1
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{ 0x0D, 0x05 }, // (Offset,Value)-Pair #2
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// IDirect3DDevice8_SetRenderState_ZEnable+0x1B : mov ecx, [esi+0x2074]
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{ 0x1B, 0x8B }, // (Offset,Value)-Pair #3
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{ 0x1C, 0x8E }, // (Offset,Value)-Pair #4
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{ 0x1D, 0x74 }, // (Offset,Value)-Pair #5
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{ 0x1E, 0x20 }, // (Offset,Value)-Pair #6
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// IDirect3DDevice8_SetRenderState_ZEnable+0x2E : mov dword ptr [eax], 0x4030C
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{ 0x2E, 0xC7 }, // (Offset,Value)-Pair #7
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{ 0x2F, 0x00 }, // (Offset,Value)-Pair #8
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{ 0x30, 0x0C }, // (Offset,Value)-Pair #9
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{ 0x31, 0x03 }, // (Offset,Value)-Pair #10
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{ 0x32, 0x04 }, // (Offset,Value)-Pair #11
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// IDirect3DDevice8_SetRenderState_ZEnable+0x8C : retn 0x04
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{ 0x8C, 0xC2 }, // (Offset,Value)-Pair #12
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{ 0x8D, 0x04 }, // (Offset,Value)-Pair #13
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetRenderState_StencilFail
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// ******************************************************************
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SOOVPA<12> IDirect3DDevice8_SetRenderState_StencilFail_1_0_4432 =
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{
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0, // Large == 0
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12, // Count == 12
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-1, // XRef Not Saved
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0, // XRef Not Used
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{
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// IDirect3DDevice8_SetRenderState_StencilFail+0x0C : jb +0x05
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{ 0x0C, 0x72 }, // (Offset,Value)-Pair #1
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{ 0x0D, 0x05 }, // (Offset,Value)-Pair #2
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// IDirect3DDevice8_SetRenderState_StencilFail+0x38 : cmp [abs], 0x1E00
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{ 0x38, 0x81 }, // (Offset,Value)-Pair #3
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{ 0x3E, 0x00 }, // (Offset,Value)-Pair #4
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{ 0x3F, 0x1E }, // (Offset,Value)-Pair #5
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// IDirect3DDevice8_SetRenderState_StencilFail+0x47 : mov dword ptr [eax], 0x41D84
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{ 0x47, 0xC7 }, // (Offset,Value)-Pair #6
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{ 0x48, 0x00 }, // (Offset,Value)-Pair #7
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{ 0x49, 0x84 }, // (Offset,Value)-Pair #8
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{ 0x4A, 0x1D }, // (Offset,Value)-Pair #9
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{ 0x4B, 0x04 }, // (Offset,Value)-Pair #10
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// IDirect3DDevice8_SetRenderState_StencilFail+0x6A : retn 0x04
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{ 0x6A, 0xC2 }, // (Offset,Value)-Pair #11
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{ 0x6B, 0x04 }, // (Offset,Value)-Pair #12
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetRenderState_ShadowFunc
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// ******************************************************************
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@ -481,6 +585,16 @@ OOVPATable D3D8_1_0_4432[] =
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"EmuIDirect3DDevice8_SetTextureState_BumpEnv"
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#endif
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},
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// IDirect3DDevice8::SetTextureState_TwoSidedLighting
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{
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(OOVPA*)&IDirect3DDevice8_SetTextureState_TwoSidedLighting_1_0_4432,
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XTL::EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DDevice8_SetTextureState_TwoSidedLighting"
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#endif
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},
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// IDirect3DDevice8::SetTextureState_BackFillMode
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{
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(OOVPA*)&IDirect3DDevice8_SetTextureState_BackFillMode_1_0_4432,
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@ -601,6 +715,26 @@ OOVPATable D3D8_1_0_4432[] =
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"EmuIDirect3DDevice8_SetRenderState_StencilEnable"
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#endif
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},
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// IDirect3DDevice8::SetRenderState_StencilFail
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{
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(OOVPA*)&IDirect3DDevice8_SetRenderState_StencilFail_1_0_4432,
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XTL::EmuIDirect3DDevice8_SetRenderState_StencilFail,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DDevice8_SetRenderState_StencilFail"
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#endif
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},
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// IDirect3DDevice8::SetRenderState_ZEnable
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{
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(OOVPA*)&IDirect3DDevice8_SetRenderState_ZEnable_1_0_4432,
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XTL::EmuIDirect3DDevice8_SetRenderState_ZEnable,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DDevice8_SetRenderState_ZEnable"
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#endif
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},
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// IDirect3DDevice8::SetRenderState_ShadowFunc
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{
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(OOVPA*)&IDirect3DDevice8_SetRenderState_ShadowFunc_1_0_4432,
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