Remove dummy shader fallback
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13df253853
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@ -4183,38 +4183,6 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_CreateVertexShader)
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DEBUG_D3DRESULT(hRet, "g_pD3DDevice->CreateVertexShader");
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DEBUG_D3DRESULT(hRet, "g_pD3DDevice->CreateVertexShader");
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}
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}
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//* Fallback to dummy shader.
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//if (FAILED(hRet))
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//{
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// static const char dummy[] =
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// "vs.1.1\n"
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// "dcl_position v0\n"
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// "dp4 oPos.x, v0, c96\n"
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// "dp4 oPos.y, v0, c97\n"
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// "dp4 oPos.z, v0, c98\n"
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// "dp4 oPos.w, v0, c99\n";
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// EmuLog(LOG_LEVEL::WARNING, "Trying fallback:\n%s", dummy);
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// hRet = D3DXAssembleShader(
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// dummy,
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// strlen(dummy),
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// /*pDefines=*/nullptr,
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// /*pInclude=*/nullptr,
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// /*Flags=*/0, // Was D3DXASM_SKIPVALIDATION
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// /*ppCompiledShader=*/&pRecompiledBuffer,
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// /*ppCompilationErrors*/nullptr);
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// DEBUG_D3DRESULT(hRet, "D3DXAssembleShader");
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// hRet = g_pD3DDevice->CreateVertexShader
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// (
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// (DWORD*)pRecompiledBuffer->GetBufferPointer(),
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// &pHostVertexShader
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// );
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// DEBUG_D3DRESULT(hRet, "g_pD3DDevice->CreateVertexShader(fallback)");
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//}
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if (pRecompiledBuffer != nullptr)
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if (pRecompiledBuffer != nullptr)
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{
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{
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pRecompiledBuffer->Release();
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pRecompiledBuffer->Release();
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