diff --git a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp index 5793691ae..ca9d5e0ee 100644 --- a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp +++ b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp @@ -4183,38 +4183,6 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_CreateVertexShader) DEBUG_D3DRESULT(hRet, "g_pD3DDevice->CreateVertexShader"); } - //* Fallback to dummy shader. - //if (FAILED(hRet)) - //{ - // static const char dummy[] = - // "vs.1.1\n" - // "dcl_position v0\n" - // "dp4 oPos.x, v0, c96\n" - // "dp4 oPos.y, v0, c97\n" - // "dp4 oPos.z, v0, c98\n" - // "dp4 oPos.w, v0, c99\n"; - - // EmuLog(LOG_LEVEL::WARNING, "Trying fallback:\n%s", dummy); - - // hRet = D3DXAssembleShader( - // dummy, - // strlen(dummy), - // /*pDefines=*/nullptr, - // /*pInclude=*/nullptr, - // /*Flags=*/0, // Was D3DXASM_SKIPVALIDATION - // /*ppCompiledShader=*/&pRecompiledBuffer, - // /*ppCompilationErrors*/nullptr); - - // DEBUG_D3DRESULT(hRet, "D3DXAssembleShader"); - - // hRet = g_pD3DDevice->CreateVertexShader - // ( - // (DWORD*)pRecompiledBuffer->GetBufferPointer(), - // &pHostVertexShader - // ); - // DEBUG_D3DRESULT(hRet, "g_pD3DDevice->CreateVertexShader(fallback)"); - //} - if (pRecompiledBuffer != nullptr) { pRecompiledBuffer->Release();