// ****************************************************************** // * // * .,-::::: .,:: .::::::::. .,:: .: // * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;; // * [[[ '[[,,[[' [[[__[[\. '[[,,[[' // * $$$ Y$$$P $$""""Y$$ Y$$$P // * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo, // * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm, // * // * Cxbx->Win32->CxbxKrnl->EmuXD3D.cpp // * // * This file is part of the Cxbx project. // * // * Cxbx and Cxbe are free software; you can redistribute them // * and/or modify them under the terms of the GNU General Public // * License as published by the Free Software Foundation; either // * version 2 of the license, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have recieved a copy of the GNU General Public License // * along with this program; see the file COPYING. // * If not, write to the Free Software Foundation, Inc., // * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA. // * // * (c) 2002-2003 Aaron Robinson // * // * All rights reserved // * // ****************************************************************** #include "Cxbx.h" #include "EmuX.h" using namespace win32; // ****************************************************************** // * globals // ****************************************************************** HWND EmuXWindow = NULL; // ****************************************************************** // * static // ****************************************************************** static LRESULT WINAPI EmuXMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); // ****************************************************************** // * func: EmuXInitD3D // ****************************************************************** VOID xboxkrnl::EmuXInitD3D() { // ****************************************************************** // * register window class // ****************************************************************** { WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, EmuXMsgProc, 0, 0, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, "CxbxRender", NULL }; RegisterClassEx(&wc); } // ****************************************************************** // * create the window // ****************************************************************** { EmuXWindow = CreateWindow ( "CxbxRender", "Cxbx : Rendering Window", WS_OVERLAPPEDWINDOW, 100, 100, 640, 480, GetDesktopWindow(), NULL, GetModuleHandle(NULL), NULL ); } // ****************************************************************** // * display the window // ****************************************************************** { ShowWindow(EmuXWindow, SW_SHOWDEFAULT); UpdateWindow(EmuXWindow); } } // ****************************************************************** // * func: EmuXMsgProc // ****************************************************************** LRESULT WINAPI EmuXMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hWnd, msg, wParam, lParam); } // ****************************************************************** // * func: EmuXIDirect3D8_CreateDevice // ****************************************************************** HRESULT xboxkrnl::EmuXIDirect3D8_CreateDevice ( UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice8 **ppReturnedDeviceInterface ) { MessageBox(NULL, "EmuXIDirect3D8_CreateDevice", "EmuXD3D", MB_OK); return 0; }