2003-05-20 21:39:25 +00:00
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Cxbx Todo (* denotes high priority)
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2003-02-07 20:53:36 +00:00
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2003-05-23 02:55:39 +00:00
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* D3D8.lib D3DDevice_SetRenderState_ZEnable@4 for 4627
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* XAPILIB XapiThreadStartup for 4627
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2003-05-22 00:28:30 +00:00
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* Stabilize Heap Allocation (i.e. new) -> Crashes after initial commit is full
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* Stabilize TLS (it's close...)
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2003-05-19 21:49:06 +00:00
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2003-05-20 21:39:25 +00:00
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* 3D Textured Demo
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* Retail Games (esp. XDK 4361)
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2003-05-19 21:49:06 +00:00
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2003-05-23 02:55:39 +00:00
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* SetRenderState Simple for 4627 (Draw[Indexed]Vertices states are +10 up to 116, then some new ones?)
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2003-05-20 21:39:25 +00:00
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Perfect the timing on KeTickCount
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2003-05-05 06:35:37 +00:00
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2003-04-26 04:32:46 +00:00
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Some sort of delete-after-emulation type of functionality?
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2003-04-22 21:09:10 +00:00
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Use SetDataFormat instead of parsing device input by hand?
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2003-04-15 08:08:53 +00:00
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Batch config all buttons (should be very easy..just click one by one)
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2003-03-31 23:22:21 +00:00
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Encapsulate RecentFiles into a nice little class
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2003-03-31 04:03:54 +00:00
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2003-03-31 23:22:21 +00:00
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Configuration screens may not necessarily need to be modal windows.
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2003-03-30 23:46:57 +00:00
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2003-03-31 23:22:21 +00:00
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Multimonitor support via Direct3D9::EnumAdapterModes enumeration.
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2003-03-27 05:56:08 +00:00
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2003-03-31 23:22:21 +00:00
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Closing a console should not terminate the entire process.
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2003-03-27 06:23:58 +00:00
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2003-03-31 23:22:21 +00:00
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If possible, Direct3D Rendering window should inherit from Wnd.
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2003-03-06 19:10:15 +00:00
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2003-03-31 23:22:21 +00:00
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Xbe file associations via user configuration. This could include an
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option to either automatically execute the Xbe, or simply open it up
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in Cxbx's main window. For this purpose, Cxbx.dll should also be
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registered in the system so that a converted Exe can run from anywhere.
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2003-02-07 20:53:36 +00:00
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2003-02-09 08:43:13 +00:00
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Converted Exe files should use the Cxbx icon
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2003-02-07 20:53:36 +00:00
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Allow a logo bitmap to be added if one does not exist. This may require that
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the size of headers be increased. (sizeof_headers).
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When loading a file, menus and WM_CLOSE should be disabled and an update
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progress should be sent via callback from core.
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Xbe::m_Header should be allocated dynamically to make room for huge headers.
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