2003-02-07 20:53:36 +00:00
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Cxbx Todo:
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2003-03-27 05:56:08 +00:00
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Multimonitor support (of course!) Direct3D9::EnumAdapterModes iteration
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2003-03-23 22:24:41 +00:00
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Everything that is initialized within the context of the converted
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Exe and CxbxKrnl should be cleaned up at some point before final
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process termination.
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2003-03-21 03:30:00 +00:00
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Responsibility for Kernel Debug output should be moved entirely to
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the Exe (actually CxbxKrnl.dll) menu. This means you dont have to
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pass around the console configuration between GUI and Krnl.
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2003-03-06 19:10:15 +00:00
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D3D Rendering window should inherit from Wnd class. The title should
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also somehow be updated with information on the playing game.
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2003-02-09 08:43:13 +00:00
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Recent files (for .exe and .xbe) in menu. (Use registry)
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2003-02-07 20:53:36 +00:00
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2003-02-10 04:51:49 +00:00
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Attempt to add compatibility with ME by using LLDT assembly. This
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may not even work, but might as well try it.
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2003-02-09 08:43:13 +00:00
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Xbe files should associate with Cxbx (by user configuration). There
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should be configuration allowing the Xbe to execute automatically
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without a GUI at all, or for the Xbe to open in the Cxbx GUI. This
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can easily be done by sending different command line options to
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Cxbx.
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2003-02-07 20:53:36 +00:00
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2003-02-09 08:43:13 +00:00
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Cxbx.dll should be registered in the system so that a converted .exe
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can be run from anywhere, once converted.
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2003-02-07 20:53:36 +00:00
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2003-02-09 08:43:13 +00:00
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Converted Exe files should use the Cxbx icon
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2003-02-07 20:53:36 +00:00
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Allow a logo bitmap to be added if one does not exist. This may require that
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the size of headers be increased. (sizeof_headers).
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When loading a file, menus and WM_CLOSE should be disabled and an update
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progress should be sent via callback from core.
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Xbe::m_Header should be allocated dynamically to make room for huge headers.
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2003-02-07 18:11:43 +00:00
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TLS needs work.
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