The project began its life as a fork of Cxbx, with added 64-bit support. Work is currently underway to backport some of the improvements made from Dxbx.
Cxbx-Reloaded is early in development, however it is progressing almost daily: We now boot more titles than ever before, with more and more reaching gameplay.
* Visual C++ 2015 and 2017 redistributables may be required. Download them [here](https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads).
Cxbx-Reloaded is not yet ready for general release, but the latest development builds can always be downloaded from our [AppVeyor](https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded/branch/master) service:
Cxbx-Reloaded has a separate [compatibility list](https://github.com/Cxbx-Reloaded/game-compatibility/issues). If you have something to report on a title, please create or update the issue for it over there. (Please, read the [Read-me file](https://github.com/Cxbx-Reloaded/game-compatibility/blob/master/README.md) first!)
Software that actually does something (for example, it outputs graphics or audio before crashing), can be reported in the [compatibility list](https://github.com/Cxbx-Reloaded/game-compatibility/issues).
For emulation issues that are suspected to be generic (NOT specific to any single piece of software), a bug report can be submitted at [the Cxbx-Reloaded issue tracker](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues).
Make sure bug reports contains the build tested with, error message displayed (if any), screenshots, an Xbe dump (created via [Edit -> Dump Xbe Info To -> File]), and a Kernel Debug file (created when running a game when [View -> Debug Output (Kernel) -> File] is selected).
We welcome contributions, large and small. If you want to do some coding, be sure to read the [Developer notes](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Developer-notes). Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished.
2. [Visual Studio 2017](https://www.visualstudio.com/downloads/) (2015 should work, but is not officially supported)
3. Windows 8.1 SDK (Should be included with Visual Studio)
4. [Microsoft Child Process Debugging Power Tool](https://marketplace.visualstudio.com/items?itemName=GreggMiskelly.MicrosoftChildProcessDebuggingPowerTool)
If Cxbx-Reloaded was previously checked out without the submodules, they can be updated/fetched with the following command
`git submodule update --recursive`
### Compiling
Simply open `build/Win32/Cxbx.sln` within Visual Studio, select your configuration (Release or Debug) and hit Build.
Please note that Debug builds are significantly slower, but do include much more detailed kernel logging, so these may help diagnose a problematic title.